Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3

  • '18 '17 '16 '11 Moderator

    Aircraft Carrier, Submarine, 2 Destroyers from SZ 21 to SZ 43
    Battleship, 2 Cruisers, 4 Destroyers from SZ 33 to SZ 35
    2 Carriers, 5 Destroyers from SZ 21 to SZ 35
    Strategic Bomber from SZ 18 to Carolines
    2 Strategic Bombers from Hawaii to Carolines
    6 Submarines, Destroyer from SZ 26 to SZ 33
    4 Destroyers from SZ 101 to SZ 106
    Destroyer, Submarine from SZ 10 to SZ 26
    2 Cruisers from SZ 33 to SZ 35
    3 Fighters from SZ 19 to SZ 35
    Destoryer from SZ 25 to SZ 17
    2 Destroyers from SZ 10 to SZ 25
    2 Infantry FWA to FCA

    Build: 3 Submarines in SZ 101
    Build: 10 Submarines in SZ 10

    Collect: 30 IPC NO + 58 IPC TT = 88 IPC


    China:

    Buy(18)

    • 2 Infantry
    • 3 Artillery

    Combat Moves:

    Infantry from KWA to KSI

    NCM:
    12 Infantry, 2 Artillery from HUN to KWE
    Fighter from SHE to KWE

    Build: 3 Artillery, Infantry in KWE
    Build: Infantry in ANH

    Collect: 19 IPC

  • '18 '17 '16 '11 Moderator

    England:

    Buy(11)

    • Infantry
    • Destroyer

    Combat Moves:

    Infantry from C. Persia to Iraq
    Infantry from FIC to Siam
    2 Fighters from India to Malaya
    2 Infantry from Sham State to Malaya

    Combat:

    Malaya:
    Attacker:
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (6, 2)2@3: (6, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Round 2
    Malaya:
    Attacker:
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Round 3

    Malaya:
    Attacker:
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (6, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Whiff rounds TOTALLY suck.

  • '18 '17 '16 '11 Moderator

    Double whiff rounds suck even more!

    Malaya:
    Attacker:
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (4, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    NCM:

    2 Fighters from Malaya to Yunnan
    3 Armor (total from China) to Yunna
    2 Infnatry from Burma to Sham State
    2 Infantry from E. Persia to C. Persia
    2 Infantry from E. Persia to W. India
    MI, Armor from E. Persia to India
    Infantry, Artillery, Transport, Battleship from SZ 101 to SZ 106

    Build: Destroyer in SZ 39
    Build: Infantry in India

    Collect: 17 IPC - 3 CRD = 14 IPC


    Australia:

    Buy(25)

    • 1 Transport
    • 2 Destroyers
    • Save 2

    Combat Moves:

    2 Infantry, 2 Fighters to Sumatra
    Cruiser Bombardment of Sumatra

    Combat:

    Attacker:
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (1, 2)3@3: (3, 6, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    NCM:

    Destroyer from SZ 54 to SZ 41
    3 Destroyers, 2 Submarines from SZ 54 to SZ 42
    Infantry, Artillery from S. Australia to Queensland
    2 Infantry, Artillery from S. Australia to W. Australia
    Fighter to W. Australia

    Build: Transport, 2 Destroyers in SZ 62

    Collect: 14 IPC + 2 Saved = 16 IPC

  • '18 '17 '16 '11 Moderator

    Combined Results:

    • America cleared SZ 19 without loss
    • America cleared SZ 18 with loss of Submarine
    • America takes Celebes without loss
    • America liberates Borneo without loss
    • America liberates Philippines without loss
    • China liberates Kiangsi without loss
    • England takes Iraq without loss
    • Japan holds Malaya, two British fighters retreat
    • England takes Siam without loss
    • Australia takes Sumatra

    Yes, I pulled a Mollari on you, locked your transport up.

    Also, France has no units on the board, so go ahead with Germany…

    Bo_v_Jen_03_07Daus.AAM

  • 2007 AAR League

    italy 7


    purchase
    7 inf, arm, ftr, minor ic… spend $49

    combat
    iraq (inf)
    3 inf, 2 rtl, arm trans-jordan

    central persia (2 inf)
    arm south africa / inf kenya via trn sz71 > sz80
    inf, rtl kenya via trn sz71 > sz80
    3 inf, rtl egypt via 2 trn sz98 > sz80
    bb, 2 ca sz98 > sz80

  • 2007 AAR League

    iraq
    inf @ 1, 2 inf/2 rtl @ 2, arm @ 3
    DiceRolls: 1@1 4@2 1@3; Total Hits: 21@1: (1)4@2: (5, 2, 4, 4)1@3: (4)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    iraq taken w/out loss

    central persia
    3 inf @ 1, 2 inf/2 rtl @ 2, arm/2 ca @ 3, bb @ 4
    DiceRolls: 3@1 4@2 3@3 1@4; Total Hits: 43@1: (5, 2, 3)4@2: (5, 4, 5, 1)3@3: (5, 1, 2)1@4: (4)
    vs
    2 inf @ 2
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • 2007 AAR League

    central persia taken w/ loss of inf

    noncombat
    dd sz98 > sz92
    trn, dd sz95 > sz92
    sub, dd sz98 > sz80
    inf, arm tobruk > sudan via trn sz96 > sz81
    inf, rtl northern italy > trans-jordan via trn sz95 > sz98
    3 inf, rtl, arm northern italy > yugoslavia
    2 trn sz98> sz95

    deployment
    2 inf, ftr > s africa
    minor ic > egypt
    5 inf, arm > northern italy

    collect
    $34 + $19 (NO) = $53

    Bo_v_Jen_03_07Eitaly.AAM

  • 2007 AAR League

    this game ('40 global) is hard to get a handle on. i feel like the axis are doing great, but i am behind in money and land and navy (big time). it’s funny,… i don’t feel like it’s “slipping away” … i feel more like i’m about to get hammered. guess it just takes playing a few dozen games…

  • 2007 AAR League

    germany 8


    purchase
    11 inf, 2 rtl, arm, ftr… spend $57

    combat
    finland (inf)
    9 inf, 3 rtl, 2 arm norway

    sz114 (bb)
    sub sz113
    ftr, tbmb east germany
    ftr, tbmb west germany

    hungary (mech)
    3 inf, sbmb east germany

  • 2007 AAR League

    finland
    6 inf @ 1, 3 inf/3 rtl @ 2, 2 arm @ 3
    DiceRolls: 6@1 6@2 2@3; Total Hits: 86@1: (1, 6, 1, 6, 3, 1)6@2: (1, 3, 5, 6, 1, 2)2@3: (1, 3)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    have a ‘1’ … taken w/out loss

    sz114
    sub @ 2, 2 ftr @ 3, 2 tbmb @ 4
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (4, 2)2@4: (4, 2)
    vs
    bb @ 4
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • 2007 AAR League

    cleared w/ loss of sub

    hungary
    3 inf @ 1, sbmb @ 4
    DiceRolls: 3@1 1@4; Total Hits: 13@1: (6, 6, 6)1@4: (3)
    vs
    mech @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    hungary liberated w/out loss

    noncombat
    sbmb hungary > west germany
    ftr, tbmb sz114 > poland
    ftr, tbmb sz114 > sz113
    5 inf, 2 rtl east germany > poland
    ftr, tbmb west germany > england
    ftr, tbmb sz110 > england
    cv sz110 > sz113
    sub sz109 > sz125 (i can’t believe i forgot this last time)
    sub sz83 > sz85 (convoy disruption)
    4 sub sz91 > sz110
    sub sz109 > sz110

    deployment
    7 inf, rtl, arm, ftr > east germany
    2 inf, rtl > france
    2 inf > west germany

    collect
    $64

    Bo_v_Jen_03_08Agermany.AAM

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(45)

    • 9 Infantry
    • 3 Armor

    No Combat

    NCM:

    3 Armor from Kansu to Kazakh
    AA Gun from Kansu to Shensi
    AA Gun, 3 Infnatry, 2 Artillery from Novgorod to Belarus
    3 Infantry from S. Ukraine to N. Ukraine
    4 Armor from S. Ukraine to Bryansk
    7 Infantry from Russia to Bryansk
    3 Infantry from Bryansk to N. Ukraine

    Build: 3 Infantry in Volgorod
    Build: 3 Infantry in Odessa
    Build: 1 Infantry in Novgorod
    Build: 2 Infantry, 3 Armor in Muskva

    Collect: 32 IPC


    You should start catching up fast with Germany, now that you have England and all of N. Africa.

    But, as I’ve said many a time, Japan has been marginalized by round 8 (now) to round 10 (two rounds from now) and you’ll have America to contend with pretty soon, in a decent sized force…not that I’ve neglected putting ships out for America in the Atlantic or anything.

    Bo_v_Jen_03_08Brussia.AAM

  • 2007 AAR League

    @Cmdr:

    You should start catching up fast with Germany, now that you have England and all of N. Africa.

    But, as I’ve said many a time, Japan has been marginalized by round 8 (now) to round 10 (two rounds from now) and you’ll have America to contend with pretty soon, in a decent sized force…not that I’ve neglected putting ships out for America in the Atlantic or anything.

    yeah, that’s the big difference in this module… america is an absolute monster once they get in the war. and there isn’t just a whole lot the axis can do about it. kinda mirrors history, i suppose. but the krauts have to get busy. the italians are a happy little bunch right now, and might be able to help japan, although the south pacific is pretty much a lost cause for now…

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