Larry's new tank rules for Global 1940 Alpha Beta


  • Mantlefan is right.  His methods are better…in any experiment, you test your control (tanks) and your variable (2/2/2/4/no boost mechs) under the same conditions (an identical defense).  Throwing four variables into a hat and stirring them up muddies the issue.

    He’s not right about everything in this ever-broadening discussion, but about a 2/2/2/4/no boost Mech being a bad idea.  This makes them mini tanks, with both defensive and offensive punch-per-IPC equal to tanks, except now you have more units by buying mechs.

    Hit-and-run or not, more units is pretty much always better.  This makes a 2/2/2/4/no boost Mech a better buy in pretty much any situation except for those rare ones when you have more tac bombers than fighters or tanks.

    Of course there are situations like minor IPCs where production limits etc can be a factor, but when you boil all of this down, a 2/2/2/4/no boost mech is superior to the OOB/Alpha tank.

    You have no idea what the study was about. It was about one and only one thing ONLY. To prove that with combined arms and mixed force, that tanks have the best overall value in hit and run tactics. Hit and run tactics are ONLY tactics where i am losing infantry and killing either infantry or more expensive units.

    You fell in the same trap, by addressing the entire discussion as some study of “if you were on an island with just tanks against an equal force of mechs based on cost, who would win?” this is what Mantlefan kept sidetracking the study into after claiming that the area in bold would show that in a mixed force of mechs using hit and run tactics that the mech force would be stronger.

    I NEVER ONCE MADE ANY CLAIM THAT TANKS WERE STRONGER THAN MECHS ALONE OR IN NORMAL " TO THE DEATH" COMBAT. This is what you didn’t get and why you just made the incorrect assumption of that the study was about or attempted to prove.


  • Here is another math based example how this is possible:

    I agree its not realistic, but just to show the math how this works with combined arms…

    Me attacking: ( this is hit and run and for this purpose its 1 round)

    20 infantry, 20 artillery, 20 tanks, 20 tactical bombers= 220= 36 hits

    40+40+60+80=220= 36 hits against mantle

    Result and action:
    Lose 20 infantry and 13 artillery, then retreat.

    combat costs me: 60+52= 112 IPC one round

    Mantlefan defending:

    20 infantry, 20 artillery, 30 mech, 20 tactical bombers

    40+40+60+60=200, or 33 hits

    Result and action:
    Mantlefan lost 36 units or

    20 infantry, and 16 artillery, for a total of  60+64= 124 IPC lost.

    So i killed 12 IPC worth of units more than him.

    Another example:
    Imperious:
    5 infantry, 5 artillery, 6 tanks, 6 tactical bombers= 62

    10+10+18+24=62

    Mantlefan:
    5 infantry, 5 artillery, 9 mech, 6 tactical bombers=58

    10+10+18+18=58

    I got +4 over him in first round, so probably en extra hit

    The other issue is alot harder to quantify. It has to do with fighting in an area with lots of factories and land areas, like between Berlin and Moscow.

    Having the tanks gives you flexibility to react and punch the defender with advantages, than what is possible with mechs. The combined arms will boost the tactical to 4, and the mech can’t get any fours because it has no combined arms aspect. Its hard to beat a bunch of twos with a bunch of twos and exchanging twos for twos on attack and defense. In this situation having alot of infantry defending against mechs on defense with tanks is stronger than mechs. The reason is because you can move a tank two spaces and it attacks at three, vs. a mech that has no combined arms ability moving at two. So with tanks you are moving more power ( combined with tactical fighters) a greater distance, than with mechs.  The planes moving four spaces can assist more tanks with greater efficiency than mechs, because these are now attacking at four, vs. three with mech.

    The key is to make sure you got good coordination of this advantage or its wasted and mechs can be stronger.

    Get out 12 infantry, 12 artillery, 6 tanks, 6 tactical bombers of two colors

    One way of describing this scenario is to lay out equal IPC forces on a grid of 4x4. Each side divides up its force into thirds on the back file.  Separate and Place all your infantry and artillery in front and split in thirds. Let the force with tanks fight first and see how well their power reaches with greater efficiency. Repeat with mechs and see how they do.


  • You have no idea what the study was about. It was about one and only one thing ONLY. To prove that with combined arms and mixed force, that tanks have the best overall value in hit and run tactics. Hit and run tactics are ONLY tactics where i am losing infantry and killing either infantry or more expensive units.

    You fell in the same trap, by addressing the entire discussion as some study of “if you were on an island with just tanks against an equal force of mechs based on cost, who would win?” this is what Mantlefan kept sidetracking the study into after claiming that the area in bold would show that in a mixed force of mechs using hit and run tactics that the mech force would be stronger.

    I NEVER ONCE MADE ANY CLAIM THAT TANKS WERE STRONGER THAN MECHS ALONE OR IN NORMAL " TO THE DEATH" COMBAT. This is what you didn’t get and why you just made the incorrect assumption of that the study was about or attempted to prove.

    I didn’t fall into any trap.  I don’t think anybody is trying to make any claims about “all tanks against all mechs” on an island or anywhere else.  Nobody’s accusing you of making claims you’re not making, either.  I understand what you’re trying to say; you’re just wrong and the methods you’re relying on to prove your point are flawed.

    I’m not sure why you keep lining up a tank-based force against a “Mantlefan’s mechs”-based force in these mythical situations where players have 97 thousand tac bombers and mysteriously no fighters or tanks to back them up.  As Mantlefan pointed out somewhere, this just wouldn’t happen.  Furthermore, nobody is trying to make any arguments that deny the existence of the tac-bomber bonus, so I don’t know why you keep leaning on that to prove your point.  Of course you want combined arms to back each other up, no matter if it’s hit-and-run OR “to the death” combat.

    And yet again, you’re lining up these forces against each other (and not against an third TBD defending force, as the scientific method would call for) and rattling off hit numbers that don’t mean anything.  These other units you’re introducing into the fray have different attack and defense values, so you’re adding variables that do nothing but confuse the issue and make your data meaningless.  If you’re only trying to prove your point about hit-and-run, why are you using defense numbers to bolster your argument?

    ALL I’m saying (and once you cut through all the noise, I think Mantlefan is trying to say) is that a 2/2/2/4/no boost mech is a terrible idea.  Here’s why:

    IF you already have enough tanks or fighters to back up the dozens of tac bombers that all players just have lying around[/sarcasm], there would be no reason to buy any more tanks, EVER, barring circumstances like forward minor ICs etc.  A 2/2/2/4/no boost mech is equal, punch-per-IPC, to a tank.  Being cheaper than tanks, it’s cheaper to lose them (and you’ll have more left alive) when your opponent’s 42 tac bombers score the same number of hits regardless if they’re facing tanks or mechs or whatever.

    Even if they are just “a bunch of twos”, as you say, 48 IPCs worth of these mechs is statistically as likely to deal the same number of hits (4) as 48 IPCs of tanks.  Please remember, I’m assuming that the apparently all-important and almighty tac bomber bonus is covered, since I’ve never seen a situation when it wasn’t.  This makes a 2/2/2/4/no boost mech equally strong as a tank per IPC, but a superior buy since you get 1.5x more of them for that buy.

    Thus, a 2/2/2/4/no boost mech is a SUPERIOR unit to purchase instead of a tank in 99% of foreseeable, real-life situations, and thus is a terrible idea.

  • Customizer

    Here is a couple of ideas regarding mechs:
    1.  Keep them at 1-2-2-4 and able to be boosted by attacking artillery on a 1:1 ratio, but let them blitz on their own, without having to have an accompanying tank.

    2. Call them Armored Infantry and increase their values to 2-2-2-5 with no artillery boost and have the ability to blitz by themselves.  This way the cost difference between them and tanks wouldn’t be so great which I think is part of the problem people are having with this idea.  Also, this could be a Tech Improvement to mechs.


  • Thus, a 2/2/2/4/no boost mech is a SUPERIOR unit to purchase instead of a tank in 99% of foreseeable, real-life situations, and thus is a terrible idea.

    Except for hit and run attacks and this ‘phantom’ 99% number, because hit and run with mixed force of tanks and plenty of combined arms is nearly always superior to mechs. And this alone was the only point i was proving, so you went back to the ‘trap’ of labeling the study into some tanks vs mechs in standard combat situations.

    If tanks have strong combined arms component they win against mech (using these proposed numbers like more than 50% of the time).

    Any other point brought up holds no value because his point was to prove that in any situation mechs are stronger, and they aren’t.

    BUT tanks need to be stronger in every situation no matter what, so in terms of fight to the death situations, i advocate mechs are boosted by just tanks at 2 attack, but they now gain a 2 move no matter what.

    Now you got infantry and artillery as a pair and mech and tanks as a supporting pair.

    Now order is restored, except that tanks should be also boosted by either fighters or tactical to four’s

    Here is a couple of ideas regarding mechs:
    1.  Keep them at 1-2-2-4 and able to be boosted by attacking artillery on a 1:1 ratio, but let them blitz on their own, without having to have an accompanying tank.

    Fixed Artillery has nothing to boost for armored cars and half-tracks. if they did then they should boost tanks too.

    2. Call them Armored Infantry and increase their values to 2-2-2-5 with no artillery boost and have the ability to blitz by themselves.  This way the cost difference between them and tanks wouldn’t be so great which I think is part of the problem people are having with this idea.  Also, this could be a Tech Improvement to mechs.

    This might need to be a 2-3-2-5 unit instead, at 2-2-2-5 people would not buy them because spending 1 IPC gets +1 attack and +1 defense.


  • Except for hit and run attacks and this ‘phantom’ 99% number, because hit and run with mixed force of tanks and plenty of combined arms is nearly always superior to mechs. And this alone was the only point i was proving, so you went back to the ‘trap’ of labeling the study into some tanks vs mechs in standard combat situations.

    If tanks have strong combined arms component they win against mech (using these proposed numbers like more than 50% of the time).

    Any other point brought up holds no value because his point was to prove that in any situation mechs are stronger, and they aren’t.

    No I didn’t.  No no no no no.

    And when you talk about combined arms, you’re really talking about the tac bomber bonus.  And the examples you have given regarding this are bunk.

    I can see that the ground on which you’re attempting to stand is exactly the size and shape of a split hair, so I can tell this is going nowhere.


  • SO tanks with lots of combined arms and mixed force employing hit and run tactics are weaker than mechs?

    Prove it. You cant. And don’t try and prove something else. We are only dealing with this topic.

    you’re really talking about the tac bomber bonus.

    Tanks only can boost these and their is nothing wrong with that. If you got enough bonuses no equal force of mechs ( and not tanks) can win in an overall comparison. That is all i was proving and nothing more, so if you are arguing with that, i can’t help you.


  • you shure do like to type dont you!


  • Congratulations IL, you have proven that tanks are superior as long as they use hit and run tactics with mixed force and have plenty of combined arms.That much is clear in all these posts and im sorry it took me 50 posts to get that.

    I knew i was right

    Your point’s validity requires that  1. the opponent give themselves up to you for you to hit-and-run, 2. that there are 0 aa gun hits when you do attack, 3.  that it be impossible that the attacker could ever take hits beyond inf/art, and  4. That every battle you do involving tanks or mechs is a hit-and-run.

    Give themselves up? Laughable. Nobody is strong everywhere, if they were the game would be never played more than once. AA guns are not in every area and they don’t always hit, Hit and run tactics are not ones where you lose tanks to infantry ( how many times i need to tell you this)

    So what this boils down too is you just can’t let down the fact that exactly what i said is exactly correct in the situation as described. Tanks are better!  All your fireworks were some poor attempt to make what i said something else and attempt to prove that, while avoiding the TRUTH which i knew all along.  I only make claims that i am sure of.

    Let’s play a game like that where you follow the rules you set for yourself.  I guarantee you will lose.

    Save the trouble, just use any of the examples. Math is easy

    You MIGHT have an opportunity for a large hit-and-run, IF your opponent wants to give themselves up to you. If you want to WIN (and are playing an opponent who isn’t totally new), it’s MUCH more common to need to have a battle to the death  than some giant hit-and-run.  Are you really so arrogant to think you can pick the moves of your opponent so your asinine strategies can be “proven” “right”
    ?

    Here we go again making claims about things i never said. I not once addressed “fight to the death” this rather is another one of your inventions to show mechs are better, while i made no claims about this form of combat and you know it.

    So even though your point was proven, why does it matter to the game?

    Why not ask that question 10 pages ago instead of trying to prove that mech are better in hit and run situations if the other side has combined arms?

    Even if you can have the satisfaction of being “right,” why should anyone care? Why is your point significant enough in scope to have any strategic impact on a game where mechs would att at 2 and could blitz alone? Will players (who are reasonably good) be making a good move when BUYING tanks?

    I don’t know why don’t you ask yourself the same question. I innocently made the comment thinking it was common knowledge, then you tried to prove otherwise and failed.

    So even if you are right in these absurd situations your mind has cooked up, is that significant enough for anyone to BUY tanks under an att 2/lone blitz mech system?

    I think it is because i use hit and run with regularity, since i don’t like my tanks exposed on the front line. Do you?

    You keep talking about claims no one ever made and how you don’t have to defend what you didn’t say. Look a few pages back!

    Quote from: mantlefan on March 13, 2011, 03:35:40 pm
    If mechs are 2-2-2-4 and can blitz alone there will be 0 reason to buy tanks outside of having to make sure you spend all of your cash the turn before your capital is taken.

    Your response:

    Quote from: Imperious Leader on March 13, 2011, 06:02:45 pm
    Sure they will be because tanks are 3-3 units and infantry defend at 2 so to overcome the deficit you need a greater value and fodder to back up the attack.

    Tanks are the best hit and run unit available. If you want to send a bunch of two’s attacking two’s you will likely be trading a 4 for a 3, but if you bring tanks, artillery, and infantry as well as mech you can hit and run while weakening the defender each turn till he falls.

    Well you just said zero reason, then admit in the attacks of mixed force with tanks and combined arms, that tanks are better!  Hows that for ignorant.

    If anything the game teaches that you must have a combined arms component to win battles. Stacks of just one type of unit will cost a player more, except as pure defense per IPC spent which still makes infantry King.

    So you did make the claim that there is still good reason to buy tanks. It’s right there. Defend it, admit you’re wrong, or just shut up. Why should anyone BUY tanks? You say you don’t have defend claims you didn’t make. Fine. There’s a claim you did make. cheesy

    Infantry is king on DEFENSE ONLY. Tanks with mixed force and plenty of combined arms and fodder are king in hit and run tactics. See easy defense. Both are best in their element. I guess for you everything must be the best in every situation?  Again, i just think you know i am right all along just want to turn the argument into something else in a vain attempt to make it false. Too bad for you that i understand what i said and don’t sway into these stupid tricks.  I just keep defending the central point which you already admit is true so you argue about other things in order to hide the truth about what i really said. I guess you prefer smoke and mirrors to truth?

    You have your narrow useless point that is only relevant when a player is going out of their way to buy a stupid amount of tacs or be stupid and not send in ftrs with the tacs, , but when it comes to issues that are significant in scope to the actual game (rather than your delusions), you have NOTHING. cheesy

    If it was a useless narrow point, why waste my time arguing about it for 10 pages? It should be self evident of what i said was beyond this study. IN terms of the actual scope of the GAME, it is magnified since the battles i fight are not with EQUAL IPC FORCES. IN all cases i have the advantage and its large. The tanks slash these small defending stacks because i bring all the pieces and retreat so as not to expose my tanks to counters, i bring up rearguard infantry to restock the fodder, regroup and use the same tactic again.

    You might try it sometime?

    Why should anyone BUY tanks when they already have more than enough tanks and ftrs to boost their tacs?

    Because in one example fighters can assist SBR as escorts, or used on carriers somewhere else. Tactical bombers are specifically for killing land and naval targets used with either tanks or fighters

    Since tanks are costing 6 and fighters cost 10, their is not enough fighters to go around.  How else would you employ hit and run tactics? What units would you use? Tanks, not mech and use the combined arms that mech dont have.

    Quote from: Imperious Leader on March 13, 2011, 06:02:45 pm
    Prove it. You cant. And don’t try and prove something else. We are only dealing with this topic.

    Why are you the fuehrer of discussion? Perhaps it’s because you realized you were wrong about all the other claims you made except for your narrow useless point where there are a half-dozen tacs but no ftrs? Which power starts out with 6 tacs and 0 ftrs?

    Prove it. You cant. And don’t try and prove something else. We are only dealing with this topic.  In terms of an example this 6 tactical fighter nonsense is just another deflection…. from the truth. Not unlike the famous gaff in another thread: “30-50% of a decade ago”  when you really tried to inflate the numbers ( as usual) to make the other sides point look false. You know nobody said the game was cut in time by up to 50%, I clearly said 33%-35%. But you used 50% to make my claim look suspect, then tried to backtrack and said you meant when i said i played these rules since 2004, that  it was “last played 30-50% of a decade ago”  Since we both know this is you backtracking because any normal person would say “since back in 2004” rather than this ridiculous way of expression: “30%-50% of a decade ago”.

    Here is yet another simple math example:

    you defending : 2 infantry, 2 artillery, 3 mech, 2 tactical= 4+4+6+6=20

    me attacking : 2 infantry, 2 artillery, 2 tanks, 2 tactical=4+4+6+8=22

    You see i win again!  I can’t make this any more easier for you. If you want to continue to argue ideas that no claim was made about:

    I don’t want to see any of your common deflection arguments like these:

    1. your on desert island and make love to either tank or mech. which is it?
    2. you fight to the death: which is better?
    3. You buy roses. Do you buy them for the tanks or mechs?

    They have nothing do do with the topic.

    Don’t tell us what we can and cannot discuss. We are breaking no rules by proving that a 2-2-2-4 mech that can blitz alone makes tanks pointless to buy. Just because you are right when there are 10 tacs and 0 ftrs (which never happens) doesn’t mean there is any applicability of that point.

    What another deflection? OH and this WE thing. Is that another attempt at the same?  it would not make tanks pointless to buy, since it was proven that with combined arms, you can beat an equal force of mechs.

    I think just under the proposed scenario, that all units have purpose and a value in different situations.


  • lol…

    i thought it was in the forum guidelines that arguing with IL was akin to hoping into quicksand when surrounded by crocodiles.  It won’t end well for you either way…  :-o


  • wasn’t this thread about discussing the proposed new tank rule?


  • @LuckyDay:

    lol…

    i thought it was in the forum guidelines that arguing with IL was akin to hoping into quicksand when surrounded by crocodiles.  It won’t end well for you either way…  :-o

    Oh, it’s nothing so serious as crocodiles or quicksand.  More like arguing with a spambot that’s been specially programmed to generate irrelevant examples and errors in basic arithmetic.

    Seriously, if someone doesn’t understand statistics well enough to see that 12 units rolling at 2 will generate the same number of hits as 8 units rolling at 3, I’m not going to waste my time.


  • It was until IL derailed it with a comment that mechs should have 2 attack without artillery and should be able to blitz alone.

    The reality is that that would mean the only tanks that would be used by anyone would be tanks that start on the board.

    No it wasn’t till you started to disagree that tanks were better in hit and run with combined arms with mixed force. Then realized that i was right, you tried to change the arguments into some do or die battle with tanks and mechs or various other shenanigans to make the math fuzzy.

    Check the thread when you entered and started the problems.

    Reply #69 on: March 14, 2011, 08:09:10 am »
    Reply with quoteQuote Modify messageModify Remove messageRemove Split TopicSplit Topic
    With 2-2-2-4 Mechs that can blitz by themselves;

    When buying a tank, you get 50% more punch for 50% more IPCs than a mech. So they are even in that regard.

    The difference is, you get MORE mechs for the same amount of money. When you buy tanks you are paying more to do the same amount of damage BUT being able to take less hits, which means you won’t be firing as many times, which means in the long run you are severely handicapping yourself.

    It’s not a matter of opinion. If you don’t believe me type “Statisitical analysis” into google and see for yourself.

    Even if hitting and running, I’d take 6 mechs over 4 tanks any day. You get the same odds to hit for the same cost, BUT you can take more hits, and when you take a hit, you lose lower cost units.

    You may think 4 tanks hit more often than 6 mechs, but probability says you’re wrong.

    If you buy a tank (or 2 tanks over 3 mechs, rather), you are paying for nothing better, you only sacrifice hits you can take.

    I suppose one possible exception is when you have a ton of IPCs but not enough factory capacity to spend them at, in which case tanks may be acceptable then, but nearly all of the time, buying tanks instead 2-2-2-4 independent blitzing mechs is just stupid if you’re looking to win.

    With this post you indicated that “even with hit and run mechs are better than tanks”. I proved this to be otherwise with many examples and you just come up with silly posts about all sorts of items that don’t deal with that fact.

    I just stood by my knowledge that in a number of cases this is not true at all, and tanks have much to offer even with the change.

    ….irrelevant examples and errors in basic arithmetic.

    I guess this is factually incorrect then right?

    Here is yet another simple math example:

    you defending : 2 infantry, 2 artillery, 3 mech, 2 tactical= 4+4+6+6=20

    me attacking : 2 infantry, 2 artillery, 2 tanks, 2 tactical=4+4+6+8=22

    Why not try to show how this math is wrong, then to make claims?

    Oh and if you want to make the “hey he deliberately left out fighters so i cant win argument”

    Here it is again. Knock your socks off…

    you defending : 2 infantry, 2 artillery, 3 mech, 2 tactical, 1 fighter, 1 bomber= 4+4+6+6+5=25

    me attacking : 2 infantry, 2 artillery, 2 tanks, 2 tactical, 1 fighter, 1 bomber=4+4+6+8+7=29

    now i increased my advantage to FOUR.

    And this is a realistic combat situation, so don’t label what mantlefan usually puts up like 100 infantry, 60 mechs, etc… for his examples.

    Mantlefans attempt at providing a realistic combat example:

    Lets say we have some amount of infantry, 100. Let’s say also we can choose between (it really doesn’t matter what amount, some are more easily divisible however) 240 IPCs of Tanks or Mechs under your system

    Situation 1: 100 infantry, 40 tanks
    Situation 2: 100 infantry, 60 mechs
    Situation 3: 100 infantry, 20 tanks, 30 mechs

    (Artillery will only complicate this as we are looking at what the differences between MECHS and TANKS are, in all honesty we don’t even need infantry to illustrate this point, I just put them in so you could see that)

    Let’s say they fight 130 infantry (the number doesn’t matter as long as it’s constant between all three scenarios and is enough to feasibly get past the infantry)

    Against 130 inf:
    100 inf, 40 tanks: Win 80% (avg ipc loss: 408)
    100 inf, 60 mechs: Win 94% (avg ipc loss: 376)
    100 inf, 30m, 20t: Win 91% (avg ipc loss: 376)

    Against 135 inf:
    100 inf, 40 tanks: Win 55% (avg ipc loss: 468)
    100 inf, 60 mechs: Win 80% (avg ipc loss: 424)
    100 inf, 30m, 20t: Win 74% (avg ipc loss: 420)

    Against 140 inf:
    100 inf, 40 tanks: Win 29% (avg ipc loss: 510)
    100 inf, 60 mechs: Win 58% (avg ipc loss: 472)
    100 inf, 30m, 20t: Win 47% (avg ipc loss: 474)

    Posted from Knp7790:

    Mantlefan, all of your formulas, statistical probabilities and examples are just a bunch of nonsense.  I mean, who ever comes up with these huge forces you are making up –- 100 inf, 20 art, 5 fighters & tacs, etc. vs. 150 inf and 10 fighters?  You would have to do nothing but just build up for 3 or 4 rounds to get such forces.  What’s happening on the rest of the game board?  Maybe you were just using these numbers as an example to work with, but realistically it just doesn’t happen during normal game play.

    It’s very simple.  Tanks hit at 3 and Mechs hit at 2.  If you want a stronger punch in your attack, you get some tanks.  If you want a few more numbers, or to take over some unopposed territories, you get some mechs.  I don’t care about your silly probability formulas that say this many tanks will hit at X percent but this many mechs will hit at Y percent.  Those numbers only apply to those massive made-up forces you were using as examples.  In regular game play, we are looking at much smaller numbers working WITH other types of units.
    Also, each unit type has different characteristics and abilities so they ALL have a place on the board.  Granted, if we give Mechs the ability to blitz themselves, then tanks do lose a LITTLE of their own prestige as blitzing units.  However, they still have a stronger punch at 3 so they still have their place.  If you want to not buy tanks anymore in favor of 2 hit Mechs, then that is your choice.  I will still get both, depending on the needs of my battles


  • I guess IL must be right because there are SO many powers that start out with more tacs than ftrs.

    Another deflection?  Why not state: "IL is right four nations have at least 2 tactical fighters, so in his example of 2 tanks and 3 mech he is still right since most of the major powers have these units.:

    you defending : 2 infantry, 2 artillery, 3 mech, 2 tactical, 1 fighter, 1 bomber= 4+4+6+6+5=25

    me attacking : 2 infantry, 2 artillery, 2 tanks, 2 tactical, 1 fighter, 1 bomber=4+4+6+8+7=29

    Yes so many that have 2 tactical and 1 fighter. Lets see…

    Germany
    UK
    Japan
    USA

    Italy and Soviet Union need to just buy one tactical to have two.

    Already a majority of the principle nations have two tactical.

    The point is much more effective than “hey dude i got 140 infantry, 60 tanks against 140 infantry and 90 mechs nonsense”  So again i wonder which example is harder to get in a real game?

    Yours or mine?  Nice try however.


  • So tacs never travel with an equal ftrs even though every nation has more ftrs than tacs (except Ger, who has EQUAL, not less ftrs than tacs)? In reality there are MORE ftrs than tacs.

    Never travel? I guess about as many times as i might fight a hit and run with examples using exactly equal IPC, but thats usually like NEVER. The actual battles have even greater advantages.

    I like to use all my pieces in different ways depending on the situation and never once utter “proclamations” that i would never do this or never do that or never buy tanks because it usually means somebody else can make an example that clearly shows situations ( and common ones at that) where it was mistake to ever utter the word “NEVER”.

    Why are all these tacs magically flying around without the ftrs that begin paired (at least) with them? That is not a deflection. For your point to be valid, you need to show that tacs flying without ftrs occurs often, otherwise your situations where tacs are flying around without ftrs are just magic unrealistic scenarios fabricated to “prove” your useless argument.

    Magic you say? Like Houdini?  I guess you don’t use the SBR rules in your games?  You bring tactical fighters costing +1 IPC as bomber escorts?

    Or do you only fight battles where both sides have exactly the same IPC?

    I think you understand that having a 6 IPC unit boosting a tactical bomber is more EFFICIENT, than a 10 IPC fighter boosting a tactical bomber?  Either that or someone has not been paying attention in math class.

    So what if your point exists? Why does it MATTER?

    It seems to matter to you because you keep trying to show its false, when i repeated prove that wrong with math, so your left with emptying the kitchen sink of screwball ideas as a last resort?

    I agree that tanks are better in magical situations where there are for some reason less ftrs than tacs AND it’s an attack where only inf/art will be lost AND the only battles the tanks will ever fight will be battles where 0 tanks ever have a chance of being lost.

    But Magic does not exist. You see you still can’t accept the conclusion. You need value added words to make things look more phantom and impossible. Impossible like situations in the recent example of 2 tactical bombers and 1 fighter. How impossible is that?

    Most situations will be my planes attacking with tanks in areas where the defender does not even have a single plane. Hit and run is often used to hit weak points with great units, so as to exact maximum damage and retreat without exposing these good units to counters.

    But what’s better in REALITY?

    The difference between my  example and yours is that you can divide mine by 2 or multiply by 7, the RATIO is still realistic. Yours are unrealistic because it is based on a ratio of tacs to ftrs that doesn’t exist and has little chance of existing.

    NO one example is a plausible combat example with as few units as possible, your example is for barbarian hordes of forces that could never exist and also ones where you deliberately remove the combined arms component to make the examples weaker. I at least add various examples of all the units.

    Its not impossible no matter how much you protest to have a situation of 2 tactical fighters and 1 fighter used in combat.

    The minimum example would be 2 tanks and 3 mech due to the way you need to set up the math so the IPC are equal.

    MY examples show the typical units used in these battles and the results are proven true.


  • You keep distracting away from any claim relevant to the actual game and retreating back into the one insiginifcant point you have that holds some water, so I’l help you out.

    When mechs attack at 2 (w/o arty) and can blitz alone, what is the point of BUYING tanks when every power STARTS with more tac boosters (tanks and ftrs) than tacs?

    LMFAO!!!  I am not distracting about anything. I made a statement about tanks being better with mixed force using hit and run tactics and combined arms, for 10 pages you attempted to argue against this truth with “distractions” about things that nobody made a claim about, namely either insane examples of 100 Infantry, 60 tanks, or fight to the death, or your in a cardboard box and “have 2 tanks or three mech, which you like”

    It is you that argue about items i never made a claim about, then try to make it seem like id take tanks over mechs in any type of combat. It is you that constantly bring in these “you brought in more tacs than fighters, thats magic or impossible”, Or “you know mechs are better and nobody would ever never buy tanks for any reason”… These are your own salient points that are not for discussion, but you like to use them nonetheless. I guess thats the only option left for you to ignore and deflect the issue since entering this thread.

    The only situations where tanks are superior are when the attacker has less ftrs than tacs. Don’t forget though, that many powers start out with tanks, so even if tanks are necessary to boost, what then is the point of BUYING tanks?

    Well, not true either. I could have bombers too? Perhaps you want to say when i have less combined arms units which is not often against mechs, since mechs have no combined arms component and tanks do.  I can have bombers and win. I can have lots of fighters on attack and boosting the tactical.

    Here is another example…sigh…

    you defending : 4 infantry, 2 artillery, 3 mech, 2 tactical, 3 fighter, 1 bomber= 8+4+6+6+12+1=37

    me attacking : 2 infantry, 2 artillery, 3 tanks, 2 tactical, 3 fighter, 1 bomber=4+4+9+8+9+4=38

    You see i just busted another one of your misconceptions. More fighters than tactical.

    Now i guess you got to go back to the drawing board and refine your ideas? Or you want to bring up another nonsense issue?

    Mechs with 2 att and lone blitzing make it pointless to buy tanks. I have never said any different.

    Thats good, so showing situations where the tanks fair better and blowing out your idea about “hey dude you rigged it so their are less fighters”, or hey i got this kitchen sink argument that i want to throw out…

    Just give it a rest. 10 pages of arguing about something you should have caught on about and was clearly evident from the get go, is just too much.


  • This has nothing to do with one person buying tanks while the other is forced to buy mechs because the first person bought tanks. Why does one person have tanks when the other has mechs? Why is one attacking and one defending when we are seeing who is a better attacker?

    Right it has nothing to do with black holes either or any other issues other than to show in this latest example that having more fighters than tactical bombers is not an argument to demonstrate that the only time where tanks using hit and run and combined arms are greater than mechs. It shows that with equal forces if one side had tanks and the other mechs , that the tanks are better in hit and run with combined arms. You said players would have ZERO reason to buy tanks. I just gave you many examples that showed how tanks are better and all you can now do is dance around this with kitchen sink ideas. You start with one idea, i prove that wrong. You send up another idea, i prove that wrong too.

    You make silly statements that “hey dude your idea only works when you got more tacs than fighters.”

    Then when I shoot that down, you start with bombers?

    Next you will just start with “dude you got tanks in the battle… not fair”

    All you proved is that bombers have a higher attack value than a defense value. Such genius!

    No i proved you wrong yet again… I proved that you don’t need more tactical fighters than fighters, Before that i proved that tanks are better using hit and run tactics and combined arms, Before that i proved that to say their is zero reason to buy tanks is a stupid statement, because clearly in some situations they are better.

    Look at this example, this is no different fundamentally from what you are doing:

    My 3 inf 3 art 3 mechs 1 ftr 1 tac 7 bombers

    attacking your

    3 inf 3 art 4 tanks 1 ftr 1 tac 7 bombers

    Attacker: 6+6+6+3+4 +28=53

    Defender: 6+6+12+4+3+7=38

    53 to 38! Wow mechs are great! You are so wrong!

    No different? 7 bombers? really? Yea thats a typical example ( for you)

    It only proves that in some situations tanks are better, others mech are. BUT ITS NOT A CASE OF HAVING PLENTY OF COMBINED ARMS FOR TANKS!!!.

    I said like 1,000,000 before that in situations of hit and run with good combined arms that tanks are better than mechs. All you proved yet again was about something i didn’t say anything about and tried yet again to make an argument where you deliberately avoid the prerequisite to such a battle: you either say its fight to the death, or don’t have an example using many combined arms. Since its not the type of example i was making claims about their is no need to address it.

    You clearly made a NON-combined arms example.

    See, even though there are MORE tanks than mechs, the mechs are still so much better! I have proven everything you have said wrong through my superb scientific analysis with a proper approach to variable manipulation necessary for empirical study!  rolleyes

    Again you didn’t employ combined arms. The fact that you cant face the reality of the actual example thats very realistic in gameplay conditions ( unlike 7 bombers nonsense).

    But you see thats all you have been doing this entire time. Just arguing with self evident examples since you can’t find holes in them. You just ignore them and try to make new examples like 7 bombers. I just gave you an example that had more fighters than tactical, when for 10 pages you harped about “dude not realistic …too many tactical”

    you defending : 4 infantry, 2 artillery, 3 mech, 2 tactical, 3 fighter, 1 bomber= 8+4+6+6+12+1=37

    me attacking : 2 infantry, 2 artillery, 3 tanks, 2 tactical, 3 fighter, 1 bomber=4+4+9+8+9+4=38

    now which is more common?

    mine above or this crap:

    My 3 inf 3 art 3 mechs 1 ftr 1 tac 7 bombers

    attacking your

    3 inf 3 art 4 tanks 1 ftr 1 tac 7 bombers


  • Does it matter? My point (as you naturally in your ignorance missed) is that having one side with attacking bombers and one side with defending distorts the comparison and makes meaningful comparison meaningless. Do you know what this symbol means:  rolleyes

    Oh so this is your kitchen sink idea? So when you back off the silly nonsense of "hey dude what you say has no relevance because you got more tactical bombers than fighters, now since that failed, its become " hey dude you added one bomber, not fair!

    Just come off it. I proved the point long ago and you just can’t let go. I proved this with real examples and not 7 bomber examples, or 100 infantry and 60 tank examples.

    1. If you want a meaningful comparison, pick a defense.
    2. Then pick an attacking force without mechs or tanks (since all powers have at least as many ftrs as tacs, there’s no reason to have more tacs than ftrs in the comparison, unless you are purposely avoiding throwing in that extra 3 to give yourself less hits. It’s called logic.)
    3. Then, to that attacking force, add 2X tanks. That’s group A. Take the same attacking force from step 2, and add 3X mech (with 2 attack of course), that’s group B
    Have Group A attack the defense
    Have Group B attack the same defense

    I gave you many examples of which all proved my points. YOU really need to address them first, then to reach in the bag of kitchen sink ideas and pull out another busted idea.

    The only person who is perpetually making silly examples is you.  I didn’t make this example that had more tacs. It had more fighters! Instead of ignoring the truth, how bout you actually address the example given?

    Here it is:

    you defending : 4 infantry, 2 artillery, 3 mech, 2 tactical, 3 fighter, 1 bomber= 8+4+6+6+12+1=37

    me attacking : 2 infantry, 2 artillery, 3 tanks, 2 tactical, 3 fighter, 1 bomber=4+4+9+8+9+4=38

    Even if you want to say that tacs can be without ftrs (just because it’s possible doesn’t mean it’s LIKELY), is that common enough to warrant BUYING tanks? What about when we think about the tanks that powers ALREADY HAVE at the start?

    You really want the cake and eat it too? First i have more tactical than fighters… you complain saying its impossible

    Now i got more fighters than tactical… you still complain saying its impossible.

    You are really funny!

    is that common enough to warrant BUYING tanks?

    You said their is zero reason to buy them. I maintain that in some situations they are better than mech. This is one such example. You may not like to be proven wrong so many times, but unlike you i am more flexible in saying only what i know. I am very specific and you want to make general statements, as if my idea is less correct because in others forms of combat tanks are not the best.

    So just accept that ( not by magic) that tanks are better in hit and run with combined arms and not with more tactical than fighters, or some other gibberish. In do or die situations mech may be better, but i was not talking about these situations. To make blanket statements like “zero reason to buy tanks” is asinine. There are specific situations where tanks are clearly better than mechs.

    You may not understand or accept that but its the truth.

    What do you think is a realistic percentage of battles in a game that will be 1. Hit and run,

    Every time i use my tanks unless its for the defense of my capital or the capture of the enemy capital, i usually employ hit and run with tanks. I use planes for small do or die battles.

    2. There is 0 chance of the attacker losing anything beyond inf and art,

    The same chance that i will totally hit everything and the defender will miss everything, close to 5%  I often use tanks when i got great odds,not ones where i will lose tanks. Remember i buy both mechs and tanks so you left them out  in your example ( mechs)

    3. The defender will get 0 aa hits,

    What a stupid statement! The defender has just as much reason to lose planes if attacked by mechs and planes or tanks and planes. So why don’t you advocate to not buy planes either? Jesus.

    4. there will be more tac than ftrs plus tanks (that the player started with)? Take a realistic guess. Do you still think it’s worth it to BUY tanks?

    Very common. I use tactical and tanks for land combat, in naval i use fighters and tactical. This is because tanks cant fight naval, and tanks boost tactical for a 6 IPC unit, so its less efficient to use a 10 IPC fighter to do the same thing.

    Yes its worth buying tanks anything else? Its worth buying all the different units and not just one type. It DEPENDS ON THE SITUATION. Something clearly beyond your scope of understanding.


  • If the situation is something that happens 0.1% of the time against a good player, I guess it does depend on the situation.

    That might be true, except you must be using a % of some other occurrence, rather than what we are talking about, which is hit and run operations with tanks and mixed force with combined arms. These are like 30%-50% of a decade of my battles.

    Fact is that there are already more than enough tac boosters on the board for every power, and if tanks aren’t boosting tacs, it’s better to have 50% more mechs with 2 att than those tanks with 3 attack.

    It might be in do or die battles or battles with no fodder. I don’t leave my tanks to be slaughtered. They are protected. I use tactical bombers in my land combat since i got tanks, its more efficient. I guess you don’t. But i never said anything about these types of battles. Thats your own discourse.

    Buying tanks is pointless in your system under all but the most extreme situations. Since you edited your proposal to have mechs with 1 attack it’s obvious you agree with me, but your ego just can’t admit it.

    I guess by extreme situations you really mean typical hit and run battles, where intelligently you prepared the units to attack so as to maximize their effectiveness. If thats what you call extreme, then fine.  AS far as ego’s keep bringing in more of those 7 bomber examples, and keep saying “extreme”, “.001%”, “Never buy tanks for any reason” You might find happiness that ridiculous statements can be rewarded with some measure of comfort knowing you were proven wrong, but still struggle against phantoms and can use such narrow minded black and white propositions.

    Since the new member doesn’t seem to put off by your rudeness and and ignorance I will take a step back so you can roll around in that pile of filth of yours that you might be tempted call an intellect.

    Ok Kettle you got it.  if thats how you know your arguments failed, so be it. Leave with some dignity.


  • OMG!  I can’t believe you two are still going at it.  I have two suggestions:

    1. conduct this blood-fued via PM.  I can’t speak for everyone, but I doubt anybody is reading all this.

    2. play each other.  2 games simutaneously, with each of you getting a game as the axis and the allies.  Now THAT would command peoples attention.  Unless one of you fears your intellect will be exposed in this manor :wink:

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

242

Online

17.3k

Users

39.8k

Topics

1.7m

Posts