So far I’ve played only two games (actually I’m in the middle of the second one). In the first one, Germay played really poorly (I would say): German player captured London on G3 (UK played even worst) but didn’t attaked Russia (me). The result was that I declared war on Germany and invaded their territories right away, making a lot of ipc by Soviet’s NOs. Even if Germany managed to punch back, the Red Army was HUGE and with the USA comming from the West the Axis conceded.
In my second (current) game, I’m playing Germany and I’m about to take Leningrad (on G4).
I agree with knp7765, but I also I share Bishop’s frustration about the USSR
It is true that a good Soviet player can smack a poor German one and vice versa, but the real question is what would happen with two good players.
In historical terms, knp7765 recall is also correct… but, I have to add something: Soviet loses in the first two year of the war (especially during the first one) were the result of three factors: 1st, German Army better training and tactics, 2nd Red Army poor training and tactics, but 3rd: Because the Soviets had move their heavy industry far away from the front lines, beyond the Urals… I haven’t seen any AA version that allows for that and it’s a shame.
I elaborate what I mean: in every AA version income depends on territory, and now to on NOs. For Russia, that means that she gives up territory to buy time (which is historically correct), but time doesn’t buy more income for the USSR. It only means more time to buy more units but with less and less income… historically that wasn’t the case: in the actual war Moscow gave up territory and the capacity of building weapons during 1941… but after that the USSR experienced what in AA terms should be an enormous increace in IPC/Production.
In order to represent that in the game the USSR should have something like America has now in AA40: an increment in income after a given turn (of course not right after the begining of the war, but at some point after the war declaration by Germany).
I’m not sure about how to design that though, but I think it could be a good idea if a more historical game for Russia is what we want.