Krieghund’s already essentially said that there will be absolutely no changes to the turn order. Go buy a copy of War and Peace, you’ll have time to read it while the Allied player does his/her turn.
Here’s some ideas:
1) Whoever owns Paris, controls all French units and territories. You buy for France, you Combat Move for France, you Conduct Combat for France, you Non-Com Move for France, You Place units for France and you Collect for France.
1a) This ends the need to wait for France to say “I do nothing” so you can get back to your turn.
1b) It turns France into an ANZAC style nation.
1c) Italy can “can-open” for France and France can “can-open” for Germany giving the European axis the same insane “can-opening” ability as the Allies get.
2) The United States must place AT LEAST the same IPC worth of equipment on a campaign board as territory it controls on said board before exceeding the value of territories on the other board. (IE: You cannot build more than 22 IPC on the Europe board before building some on the Pacific board, unless you own more than 22 IPC worth of land on the Europe board or some of your territories have been captured.)
2a) This ends the kill Japan first ALWAYS strategy. (And why not, right now, you have 5 nations against Japan!)
2b) America can still spend 45 IPC in the Pacific each round, that’s pretty much Japan’s income for the first few rounds anyway! Just now they have to spend 34 in the Atlantic side each round.
2bi) It is my personal opinion that the designers were either on drugs, mad with American Exceptionalism, or designed the game in a way that they expected America to invest on both sides of the map. Which option you think is your favorite explanation is up to you, I’m laying my money on the “they were on drugs.”
3) England needs 3-5 “Commandos” or whatever. Maybe just make it + 2 Infantry so a new unit does not need to be invented. The infantry start in London.
3a) Germany can still succeed in Sea Lion, but it’s no longer as certain as it is now.
3ai) This is to help make up for France going to the Axis early. (After all, why would Germany attack Normandy if they suddenly control it after taking Paris? Likewise, S. Italy won’t take S. France.)
4) Notes:
4a) With France remaining “free” with just a nation’s control marker on them to signify who controls them, the entire issue of whether or not S. France should be German is moot. Germany will have to put a complex in either Yugoslavia or Greece if they want direct access to the Med. I like this, personally.
4b) This will effectively give Italy two national objectives on Italy 1, unless the British fight to stop them. They will have N. Africa (taking Alexandria should give it to them) and a Med with only Axis warships in it. (Because the French Cruiser/Destroyer become Axis upon the fall of France.) They may even get the one for Gibraltar, Greece, Egypt and/or S. France if England is not careful. This turns Italy into more of a Pacific England/China nation.
These four adjustments may balance a game that right now requires the Axis to use unconventional tactics and pray for good dice in order to win. I’ve done it a few times with a sneaky Japan + Sea Lion, but that only works once, then your opponent sees it coming and adjusts for it.