Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
How is the balance with the new Alpha 2 changes? Please give your view.
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Another Axis victory this weekend it was a good game. Team work, patience and some luckier rolls is what made the difference. It was 2 on 2
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Had have only 2 global games so far… but both have been Allied victories. I have yet to play the Axis as of yet. both times Berlin fell because A. Demark was lightly defended once the Americans and British had fleets. and B. Berlin was lightly defended because all resources Axis resources were in Belgium, Normandy , and the eastern front.
When I play the Axis I think I need to make sure I can counter any land invasion in force rather than straight coastal defend.
I think that a Good Soviet Player will definitely defend through turn 4 when the US is in the war in Europe or at least has a fleet in SZ 109 or SZ 110. I’m not sure that the balance with Japan is all that good since an experienced player can do so much damage with 19 planes in Alpha 2. But since Japan is so far away from the Soviet union and the axis players waited till turn 4 or later to attack the soviet union, my view of balance with the Japanese is tainted.
Seems extremely hard to get the Axis to defeat the allies unless they roll extremley well whereas the Allies can roll badly again and again and still pull it out. This could also be the relationship between IPC’s as the Allies definitely can waste units and rebuild especially the Americans.
I really don’t like the NO’s for America so much. its just too many NO’s for the US that are very difficult for the Axis to hit. Maybe remove the Central /Western/Eastern 5 IPC NO .
Again we’ve only done 2 Global games so far.