Desertfox, many thanks for the effort. Is it the system used in the other ladders? Or where does the system come from? By doing some basic calculations, it leads me to following conclusions:
1. The average rating of all players is increasing, which might lead to the conclusion that the handicap of players joining the ladder later will increase.
2. The player with lower rating loses the more points the higher is the ranking of the player he plays.
I know there is the 40 points gap but still it seems to me to go a bit against common sense. When I sometimes play on the Free Internet Chess Server, the system works the other way round. Your ranking would always change within the margin of 16 points. And the sum is always 0. You lose exactly the same number points your oponent gains. The weaker the player you play the more points you can lose, the less you can take and vice versa.
3. The proposed system is a bit difficult to carry out manually.
As things stand at this point I am unfortunately still the only player to take part in all four league games. So I tried to apply your system on the four games I have played.
1. game was Packersplus vs me
2. game MikeWatroba vs me
3. game Packersplus vs. me
4. game Packersplus vs me
By chance, I won all four games. It gave me really tough time to count all the changes in the Desert Fox rating.
But I belive they went like this. 1. Granada 115. Packersplus 95; 2. Granada 130. MikeWatroba 93,5; 3. Granada 144,5, Packersplus 86,5; 4. Granada 158,15, Packersplus 78,85.
I am sparing you the counting. And I do admit I might got something wrong. So soon my oponent might be deviding 108,15 by 2 getting really weird numbers at the end.
This really leads me to a question whether a less complicated system of counting without a need to use decimal numbers would not serve us better.
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And hence coming back to the inspiration of the FICS system based on the rating difference between players, let me propose an alternative system:
1. difference less then 40. Winner 8 / Loser 8, Draw 0.
2. difference 41-80. A. Higher ranked player wins: Winner +7 / Loser -7 B. Lower ranked player wins: Winner 9 / Loser -9.
3. difference 81-120. A. Winner 6 / Loser -6; B. Winner 10 / Loser -10.
4. difference 121-160. A. Winner 5 / Loser -5; B. Winner 11 / Loser -11.
5. difference 161-200. A. Winner 4 / Loser -4; B. Winner 12 / Loser -12.
6. difference 201-240. A. Winner 3 / Loser -3; B. Winner 13 / Loser -13.
7. difference 241-300. A. Winner 2 / Loser -2; B. Winner 14 / Loser -14.
8. difference 301 and more. A. Winner 1 / Loser -1; B. Winner 15 / Loser -15.
Or even better the rating zones should increase progressively, as follows, which reflects actually the real ratings change in stake:
1. difference less then 40. Winner 8 / Loser 8.
2. difference 41-100. A. Higher ranked player wins: Winner +7 / Loser -7 B. Lower ranked player wins: Winner 9 / Loser -9.
3. difference 101-180. A. Winner 6 / Loser -6; B. Winner 10 / Loser -10.
4. difference 181-280. A. Winner 5 / Loser -5; B. Winner 11 / Loser -11.
5. difference 281-400. A. Winner 4 / Loser -4; B. Winner 12 / Loser -12.
6. difference 401-540. A. Winner 3 / Loser -3; B. Winner 13 / Loser -13.
7. difference 541-700. A. Winner 2 / Loser -2; B. Winner 14 / Loser -14.
8. difference 701 and more. A. Winner 1 / Loser -1; B. Winner 15 / Loser -15.
Unless there is a specific condition for a draw set in the rules, there is no point in deciding what should be the ratings change when a draw occurs assuming there would be none.
With this system it would be much easier to count manually. Coming back to the four games with everybody starting at 1000 points, it would be: 1. Granada 1008, Packersplus 992; 2. Granada 1016 MikeWatroba 992; 3. Granada 1024 Packersplus 984. 4. Granada 1032 Packersplus 976.
So next time I would play Packers in case he wins, he would get 9 points and I would lose 9, while my win would bring me only 7 points and his loss would be 7 as well. If I happen to win my rating would get to 1041 so then anybody entering the ladder would play me for 9 points while having at stake only 7, oddly enough even Hobbes (unless we all agree that he, Zhuk and some other heavyweights should enter the ladder at 1500 :-D).
This system is much easier to count, isnt it? It also keeps the avearge rating of all the players at 1000. The only problem is we really would need a database to keep a track of all the changes. But a way to bypass this would be to start a thread either here or at the TripleA Warclub where you would actually have to update the ladder standings after each and every game. This of course is possible, though not very practical.
What do you think?