@dadler12:
1. I meant that from Southern Italy USA could build an airbase and take all of the Balkan states, not Baltic.
2. Also I think Germany spending 15 IPC on an airbase turn 2 is a fine idea. Allows their fighters to reach Soviet Union and still be in position to defend the European coast.
3. Transports can never move 4 spaces unless I have seriously misread the rulebook.
4. I think you are just sour on tech.
5. Germany rolling improved mech is a killer. Sure artillery will upgrade the attack to 2 as well but artillery cant move 2 spaces a turn. Mechanized infantry for a well played Germany is a game breaker and Moscow will fall.
6. Also US will almost always buy tech tokens and when they finally have shipyards and some of the air techs the axis are hard pressed to win.
7. You don’t have to like tech allweneedislove,
8. nice name by the way I love the Beatles, but I think in a dice game where luck is always a factor, if you are feeling lucky it is a good idea.
1. easy mistake to type baltic instead of balkans. however if usa has northern italy they must also have other units in on the attack of balkan states. all balkan states except greece are within two space of northern italy. mech inf could reach all but greece. i still feel paratroopers will very rarely be helpful.
2. you might be right i have not thought enough about it. i do try to stay away from spending on infrastructure as mush as possible thou.
3. the transports do not move 4 spaces the units on the transports move 4 spaces.
transport picks up unit from territory(ground units have now moved 1 space)
transport moves 2 spaces(ground units have now moved 3 spaces)
transport unloads unit into new territory(ground units have now moved 4 spaces)
they can move 5 with a naval base
for example an infantry can go from west germany to morroco via a transport which is 5 spaces away.
4. you are right, i am sour on tech as the rule is written. thats probably why a made this thread.
5. i dont think that improved mech inf for germany is a game breaker. yes it is helpful to germany more than any other power but remember you only have 8 tanks(i think) to start the game with so thats only 8 extra pips. yes you can buy more but now you are spending lots of money on tanks and matching mech inf.
6. i do like the idea of tech tokens i think that would make the game better(more fun for me)
yes shipyards is best for usa, but think how bad it would be for ussr to get shipyards. even if usa gets shipyards they will probably never save the amount of ipcs it costs to acquire the technology. and even if it does break even or save money over many rounds, i believe they would be better off with more navy earlier.
7. i do like tech. that is probably why i spent so much time lamenting the method of acquiring tech. i think either directed tech, cheaper tech, or my favourite of tech tokens would make the game more fun. its not the tech i do not like its the expensive, risky, and highly variable method to acquire tech that i do not like.
8. thanks i also love the beatles. but note that i have changed “you” to “we”