And in all honesty, balance wise AA does pretty well when you take into account all the variables.
Revised required a what, 7 IPC bid? A change of perhaps 1% to create perfect balance. AA42 is considered balanced. AA50 is in the same camp as revised to some, balanced to others.
Pacific has such a huge swing factor due to the design to begin with. Not only is it a 1 v 4, but the starting TUV/unit count is massive and extremely mobile. Combine that with all the options of war dec turns, targets to go after, etc, and I’m not surprised at all with the balance issues.
As far as electronic playtesting I only suggest it because TripleA custom maps tend to get pretty well balanced fairly quickly, but that is mainly from the speed in which you can play and test strats with it and lower testing cost. I also know as long as GTO (the true evil one in the entire C&D debacle, and a place I equate with a similar level of distaste right now as ubisoft) has the digital rights this will never happen.
The largest problem that crops up in a ‘revision’ is everyone has there own ideas and preferences. For example when I play pacific I just move the caroline fleet to Iwo and take 8 planes from both sides and the game is fine. But a weak china and struggling ANZAC do not bother me in the least as I see it as Japan vs US and friends. Whereas others would love to see a powered up china and other things. And this is also why the ‘bid’ balance is such a great thing as it allows you to ‘fix’ it yourself.
Lastly, sea-lion is debunked now IMHO and can only work with really good luck with the dice since you can bring 3 units from africa to London. And thats without even going into if loosing the UK at the cost of Germany’s entire income/starting units breaks the game debate.