@Imperious:
Do you know that at least one of the play-tester groups had only 3 sessions to playtest the game?
Does that mean to you at least in that case it is enough to entirely discover any glitches in the game?
It took me one game to get to the conclusion that AAP40 had something wrong and Japan had way too many planes. I knew this by just looking at her setup sheet even before starting play.
I don’t know is AAE40 is balanced or not but my suspicion is after getting US to a point where they can hold Norway, i don’t seem to find a way to counter it by any means.That conclusion is FROM PLAYING GAMES FROM BOTH SIDES. Russia can’t fall by turn G5-7. Its impossible unless the player for Russia is incompetent.
Germany cant deal with 10 units pumping out. They must have a naval solution to counter this, and if it does not do it early it has little chance to recover IMO.
I hope i find a solution but it looks really bad.
I agree that it is major hard for Russia to fall to Germany if the person playing russia knows what they are doing. My friend and I were going to try the Germany Navy next to try get the troops needed to Moscow through Lennigrad. I am curious to see how it works. Every game we have played resulted in the Russian stacks getting too big for Germany to handle. We tried mechs and tanks but the russian stacks just grew too big. Germany just did not have points to build all those expensive units to take over Russia and still defend against America. Now we are thinking inexpensive art/inf shucks over by transports might work but I really don’t know how it will go till we try it at least once.
We both have concerns about the balance of the game because if America goes all in the Atlantic it is going to be really hard to stop them from landing somewhere in Europe, holding it, and popping up a major factory. At that point Germany is in major trouble to say the least. While Japan can grow to US point level, it can’t get major factories very close to Russia. So from our experience it is hard for Japan to get to Moscow before US can get to Berlin. Now my friend has tried going for victory cities as the axis and if America leaves the Pacific alone they can get quite a few but if America then blows a hole in Europe before Axis can get 14 victory cities they have no choice but to try and take an allied capital. Chances are at the point Rome or Berlin will fall to US first and then the axis are all but doomed.
We have played games where America spends in the Pacific and it can seriously mess with Japan if Japan does not take and hold Hawaii. US spending in Pacific is a viable way to get an allied win. The problem seems to be that spending all in the Atlantic is an even more viable way to win. My friend used Japan to try and attack the west coast of US and convoy raid but America can put down many cheap units in mainland and then Japan can’t really do too much. The convoy raids soon become ineffective because of America gaining points in Europe.
Maybe we just need more experience but we have not been able to find a way for Germany to Crack Russia and hold off America. I believe that if Germany does a turtle from the word go and just aims to take one Russian city that they could hold back America for quite some time but that seems like a boring way to play. We were hoping to use Germany to kill something.
People are shouting you down now IL about raising balance concerns but I suspect within 3-6 months you will here more people saying that you have valid points.