@jim010:
But right now, I don’t want Allies w/o 4 - 5 inf in UK.
It sounds like you are taking UK on turn 3 on average. It also sounds like you are still winning the game as the axis with UK under control.
Is your question about Sealion breaking the game about a long term axis win after the fall of UK?
With Paris and London, you will still need 2 out of 3 Russian cities and Egypt.
Since the U.S. can threaten Italian control of Rome and Egypt at the same time, Italy is likely to choose to protect Rome. Unless Germany can capture 3 Russian cities, The U.S. could take Egypt. Forcing Germany to take Russia for the win. If Egypt is held when Russia falls, the U.S. has one turn to capture London.
Can the axis, build enough units to take Russia, and also enough units to defend London, Rome, and Paris from a staged U.S. fleet in Gibraltar? If the answer proves to be yes, then Sealion would break the game.
Have any of the UK players you faced chosen to build Navy instead of Land Units. Its obvious that Land units will not defend UK long term, given that conclusion its logical to force the Germans to trap their IPCs in a navy that can’t be used against Russian land units. If the Germans realize this, they can choose to build more expensive air units that can be redirected at Russia later. In which case, you have to bleed them of those units as they take the UK.
How many transports do you build in order to take UK turn 3? I found I had to stage units in Scottland first before I took it on G4. That required 11 German transports when I did it. I had to strip Europe of land units and use Italy to defend Germany from the Russian stack that took Slovakia R4. I later scrapped that test game as position was horrible for a long term win.