OK, the work to finish OOB has started … my first task is being polish the graphics. For me, that’s the hard and tedious part! :lol: I’ll name the next update 1.03, then I’ll let a time pass to let all of you discover possible fails and then I’ll release a final, 1.1. version with all the possible corrections
I’m going to make a plain style of graphics for the map. If there is a thing that I hate is unnecesary labels such territory abreviatures mixing with my units and confusing my eyes … keyword here is playability. Since AABattlemap shows you wich territory are you pointing, I think that territory names have to be deleted from the map
The VCs are another stuff … I could add the star that they had in AA50, add circles for VCs and squares for capitals (like the real map) or simply ignore all the point. I have to decide this
I’m trying to keep the same color feeling that 1.02 version had. That means that the colors will be as near as the original as I can in Pacific, and exactly the same as in Europe half. However, as Com. Jennifer suggested, I have to rethink the ocean’s color a bit to avoid confusion with France … we can need our eyes in the future :lol:
The thing has more nasty issues that seems at first sight … matching both maps in all points (the one from AABattlemap gathers info and the map that we see) is a bit tedious … one more reason to ignore alpha until is solid! And the new NOs would add more ‘fun’ to the thing :|
Caspian Sea will be ascended to her new status of normal sz (and will be renamed as z128). Also, I need a solid confirmation about if the canadian territories limit with USA, and how. Finally, I’ll pass the temptation of add a name for all the SZs … because I could be weak and name z66 ‘Magallanes Strait’ 8-)
I could add a convoy raid marker to solve german supersubs and french boats issues