Hey everyone, just finished reading the AAG40 FAQ thread (all 40 pages…phew) and have come up with an unofficial collection of the knowledge contained. Our group is having a game on Thursday and I wanted an easy reference for these additional rules and clarifications. Take a look and see if there’s any mistakes (hopefully not too many). Also feel free to mention any rules that I’ve missed.
Note: I’ve left out the questions about whether Quebec borders New Brunswick / Nova Scotia and the whole Russia placing units in allied territories since they seem to be up in the air. Will be interested in the ruling of the official FAQ when it comes out.
AXIS & ALLIES UNOFFICIAL GLOBAL FAQ
UNITS
• Transports do not block amphibious landings.
• A transport cannot load units while it is in a hostile sea-zone. The only exception is the combat phase after a declaration of war.
• If a transport retreats from a naval attack before an amphibious assault it cannot unload units that turn.
• If lone transports are scrambled against during an amphibious assault the air units attack for one round before the transports have the option of retreating.
• If a transport is not accompanied by a surface warship for its entire move a submarine gets a one-time attack on any transport moving through the sub’s seazone.
• A scrambled fighter or kamikaze attack prevents shore bombardment.
• Owning Gibraltar does not block the movement of enemy subs but does block the movement of enemy surface warships.
• Fighters and tactical bombers can only be scrambled from islands. Japan and New Zealand are considered islands, Australia and the UK are not.
• Air units cannot land in a neutral territory captured in the same turn.
• If an air unit has no movement left at the end of a sea battle and the carrier it was going to land on is damaged or destroyed, that air unit is also destroyed. This air unit would not be able to retreat from that sea battle.
• A tank or mechanized infantry can non-com through a recently conquered territory into a friendly territory or friendly neutral.
• A tank or mechanized infantry cannot blitz through a friendly neutral into a friendly territory during non-combat.
• A tank or mechanized infantry cannot move in the combat phase and non-combat phase.
• An AA gun can liberate a friendly neutral.
GEOGRAPHY
• The island of Newfoundland is considered part of Nova Scotia / New Brunswick. Airbases placed on this territory do not allow for scrambling.
• SZ 5 does not touch Korea.
• Scotland and Eire are connected by land.
• Alberta does not border any US territory.
• SZ 64 does not touch Peru.
• SZ 89 does not touch Columbia.
IPC’S & NATIONAL OBJECTIVES
• IPC’s from the UK Europe and UK Pacific are always kept separate.
• UK national objectives always go to UK Europe.
• Convoy disruptions only occur between powers already at war. Declarations of war must occur during the combat move phase.
• Convoy disruptions are limited to the maximum number of IPC’s held by all enemy territories bordering that sea zone.
• The optional rule of allowing German subs to disrupt convoys at 3 IPC’s can be used in the Global game.
• China is not subject to convoy disruptions.
• Air bases, naval bases, factories, and AA guns are considered units for the purposes of Italy’s NO for no enemy units in Africa.
DECLARATIONS OF WAR
• A state of war between Japan and Russia does not allow Russia to receive the national objective that has SZ 125 free of enemy ships, ownership of Archangel and a state of war. It does allow Russia to invade neutrals however.
• The US cannot move naval units into or through sea zones adjacent to Europe, this includes SZ 123 that surrounds Iceland.
• Air units cannot move through a neutral power’s territory (a power is neutral if it is not at war).
MISC.
• If a power’s capital is liberated all industrial complexes, naval bases, air bases, and AA guns previously liberated by a friendly power are reverted back to the original power’s ownership. The only exception is AA guns taken by an enemy power that are then retaken by a friendly power and not currently in a territory originally by the power whose capital has been liberated.
• If a power’s capital is liberated an industrial complex in a territory originally controlled by that power reverts to that power’s control. This applies to factories built by the power whose capital has been liberated as well as factories built by allied powers. This occurs during the Conduct Combat phase.
• A Japanese factory built in a Chinese territory is eliminated if that territory is liberated.
• If one side captures the allotted amount of victory cities they must hold those VC’s until the next turn of the power that captured the final VC. At the beginning of that power’s next turn they must hold the same number of VC’s but not necessarily the same VC’s.
• A kamikaze attack does not require that an air unit is used or destroyed. Kamikaze attacks cannot target subs or transports.
• Kamikaze attacks occur during the Conduct Combat phase therefore they can only be used in the seazone in which a naval unit ends their combat movement.