• Can you walk an infantry from Alaska to the Alusians?


  • @Global-commander:

    Can you walk an infantry from Alaska to the Alusians?

    Nope.  They are islands.

  • Customizer

    Submarines:
    Submarines no longer fire a special “sneak attack” shot at unescorted transports that move through their sea
    zone (see page 30 of the Europe Rulebook). Instead, transports are not allowed to unload land units for an
    amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war
    unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.

    I just want to confirm some things about this submarine stuff:

    1. The escorting warship can be a submarine.  I can escort my transport with a submarine.  I can escort it with a Carrier.  I can escort with any sea unit other than another transport.  (because it says warship, not surface warship)

    2. I can not escort it with an air unit only.  If I sent my fighter with my transport, I would not be able to unload.

    3. The escort can not be Allied units.  IF I am USA, having ANZAC destroyers in the sea zone does not count as an escort.  The escort must be owned by the player who’s turn it it.  It doesn’t matter if there are 100 ANZAC destroyers in the sea zone, I will not be allowed to amphibious assault with my USA transport unless I bring a USA escort.

  • '10

    @Veqryn:

    Submarines:
    Submarines no longer fire a special �sneak attack� shot at unescorted transports that move through their sea
    zone (see page 30 of the Europe Rulebook). Instead, transports are not allowed to unload land units for an
    amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war
    unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.

    I just want to confirm some things about this submarine stuff:

    1. The escorting warship can be a submarine.  I can escort my transport with a submarine.  I can escort it with a Carrier.  I can escort with any sea unit other than another transport.  (because it says warship, not surface warship)

    2. I can not escort it with an air unit only.  If I sent my fighter with my transport, I would not be able to unload.

    3. The escort can not be Allied units.  IF I am USA, having ANZAC destroyers in the sea zone does not count as an escort.  The escort must be owned by the player who’s turn it it.  It doesn’t matter if there are 100 ANZAC destroyers in the sea zone, I will not be allowed to amphibious assault with my USA transport unless I bring a USA escort.

    All 3 of your points are right.


  • 1. Yes

    2. The escort has to be a warship.

    3. Pretty sure you have to have one of your warships do the escorting, not an Allied warshp.


  • @Veqryn:

    3. The escort can not be Allied units.�  IF I am USA, having ANZAC destroyers in the sea zone does not count as an escort.�  The escort must be owned by the player who’s turn it it.�  It doesn’t matter if there are 100 ANZAC destroyers in the sea zone, I will not be allowed to amphibious assault with my USA transport unless I bring a USA escort.

    Krieghund weighed in on this issue on this thread on June 15th.  Go back a page or 2 and you will find it - just look for the date of June 15th.

    If it’s USA’s turn and you’re unloading USA ground units (no matter whether it is a USA or allied transport) then you must have a USA warship in the zone.

    So it doesn’t matter whose TRANSPORT it is, it matters whose TURN and GROUND UNITS it is.  They’re the ones who must have a warship there, and 100 allied destroyers will not help them.
    That’s probably what you meant, but not quite what you said…


  • @Krieghund:

    The escorting warship must belong to the power doing the amphibious assault.

    Here you go

  • TripleA

    Alpha rules from Larry Harris
    “The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”

    i have 3 questions

    1.
    axis control berlin, rome, Washington , paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture moscow, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    2.
    axis control berlin, rome, Washington , paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture cairo, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    3.
    axis control berlin, rome, Washington , paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    japan’s 10th turn they capture ottawa, axis have 9vcs on europe map.
    uk’s 10th turn capture paris, axis back to 8vcs, but not the same 8 vcs for an entire round.
    on germany’s 11th turn have the axis won?


  • @allweneedislove:

    Alpha rules from Larry Harris
    “The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”

    i have 3 questions

    1.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture moscow, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    I would think not, because the Axis did NOT control 8 vcs for a COMPLETE round of play!

    2.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture cairo, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    No, same reason.

    3.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    japan’s 10th turn they capture ottawa, axis have 9vcs on europe map.
    uk’s 10th turn capture paris, axis back to 8vcs, but not the same 8 vcs for an entire round.
    on germany’s 11th turn have the axis won?

    Yes.  Same reason.  You had at least 8 vcs throughout an entire round of play.
    In 1 and 2 I think the answer is no because you dipped below 8 at times.  That is not controlling any 8 victory cities on the Europe map for a complete round of play.  It’s 8 sometimes and 7 sometimes.  Just because you were at 8 after G10 and at 8 again on G11 does not meet the requirement.


  • I think Gamerman is correct, but also in the scenario you describe the Axis only have 6 Europe VCs, Paris and France are not seperate cities. In most games you will need both Cairo and Moscow to win (or sometimes London instead of one of them.)

  • TripleA

    @Gekkepop:

    I think Gamerman is correct, but also in the scenario you describe the Axis only have 6 Europe VCs, Paris and France are not seperate cities. In most games you will need both Cairo and Moscow to win (or sometimes London instead of one of them.)

    Thanks for catching that mistake, I have corrected it. However, I was asking about the rule the actual vcs were unimportant.


  • If I was incorrect on that question, allweneed, Krieghund will correct
    I don’t know the answer for a fact because I don’t remember Krieg clarifying that one.


  • Does anyone know when Axis and Allies global comes out again?


  • There has not been any official answer as far as I’ve seen, but A&A 1940 Europe and Pacific have unofficially been said to be getting a reprint either Q3 or Q4 of this year. That is pretty much all the information that everyone has to go on at the moment.

    community.wizards.com/go/thread/view/75890/28754039/?pg=last

  • TripleA

    1941 comes out in 20 days, do you really need a global reprint that soon?

    I am pumped for 1941. My kind of game, fast and furious. Screw global. after the 29th I will not play global for a long time (except for garg’s tournament).

    1941 looks to be like the best version of axis and allies ever. I mean look at the setup, it looks aggressive. The richest country is usa at 17 or 15, the way it should be.

    $23.99 for the best version of axis and allies, can’t pass that up. I mean sure I got to take some chips out of the global box (you get paper ones for 1941 and well screw that). take the industrial complex pieces out of revised and shove it in 1941. Hell yeah. I am ready. Ready to do this.


  • Will you use paper money, too, Cow?  Which game will you take it from?  :-)

  • TripleA

    probably the revised box. Probably use the OLD europe chips (not compatible with aa50 chips). I will take pieces from the revised box and shove it in 1941. They may look slightly different but who cares.
    ~
    the new board will probably see more play than global.


  • @Cow:

    probably the revised box. Probably use the OLD europe chips (not compatible with aa50 chips). I will take pieces from the revised box and shove it in 1941. They may look slightly different but who cares.
    ~
    the new board will probably see more play than global. we use poker chips for money, they never get blown off the table by ceiling fans, or any other wind.

  • TripleA

    japan can scramble if korea is amphi assaulted right?


  • Yes.  You can scramble from all territories with airbases that are adjacent to the sea zone with an amphibious assault

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