Regarding SZ 110, I got hosed one time on a UK scramble. Usually as Germany, I send 3 fighters, 3 Stukas, 1 bombers and sometimes 1 sub to SZ 110. Our UK player had gotten in the habit of not scrambling in order to save the RAF for future action.
Well, this one game I made the mistake of just assuming UK would not scramble. I sent 2 fighters, 2 Stukas and 1 bomber to SZ 110. The other fighter and Stuka I sent to kill the French fleet in SZ 93. Well, UK taught me a lesson. They scrambled and wiped out my planes. I didn’t even kill all the ships in the channel.
Never made that mistake again.
AAG40 FAQ
-
I agree with kcdzim’s answer.
-
@Young:
@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
You cannot retreat independently (other than the amphib assault rule). If Germany wants to retreat from combat to save their plane, the submarine must leave to a seazone through which it passed (NOT through which the fighter passed - aircraft routes don’t count for retreat paths).
During the round of combat following the loss of the destroyer, Germany can choose to submerge their remaining subs rather than rolling dice. However, this means that the fighter did NOT retreat and must endure another round of combat.
Same situation, would the UK transport be able to load units within sea zone #109 during their turn 1, even with a German sub there. I think it can but I’m to lazy to pull out my rule book right now.
-
If you retreat see page 19 top right side of Europe1940 rulebook, the air unit stays in the zone, the attacking land and sea units retreat to a zone they came from…this means the sub returns to a sea zone it moved from. The fighter remains, and lands during non combat.
If you chose the 2 fighters as casualties, the 2 subs would finish off the transport and convoy if there is no DD to counterattack with.
If you retreat, the transport survives. It may ignore enemy subs and transports and is only blocked from Amphibious operations if it does not have a surface warship to help it attack the land in a sea zone containing enemy subs. (Alpha 2+ rules, OutOfBox it gets an attack at 2 during combat or noncombat)
General Combat Sequence (Europe 1940 page 18)
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combatThis means you can submerge instead of rolling, roll the fighter and if you survive, retreat the fighter.
-
If you retreat see page 19 top right side of Europe1940 rulebook, the air unit stays in the zone, the attacking land and sea units retreat to a zone they came from…this means the sub returns to a sea zone it moved from. The fighter remains, and lands during non combat.
If you chose the 2 fighters as casualties, the 2 subs would finish off the transport and convoy if there is no DD to counterattack with.
If you retreat, the transport survives. It may ignore enemy subs and transports and is only blocked from Amphibious operations if it does not have a surface warship to help it attack the land in a sea zone containing enemy subs.
General Combat Sequence (Europe 1940 page 18)
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combatThis means you can submerge instead of rolling, roll the fighter and if you survive, retreat the fighter.
Thank you, very very informative. I guess my little trick would have been illegal.
-
Few Questions (Alpha+3):
1. Rockets: If i fire against londons IC from an airbase in germany, can i also fire from paris (germany control) to london?
2. Can i upload an english infantry on an american transporter and upload it in the same turn?
3. Can an american transporter load 2 infantry from different states? Example: 1 US transporter load 1 UK inf and 1 Rus inf?
4. SBR: If i attack with 3 fighters, 3 tacs and 2 strategic bombers a land, which have 1 airbase, 1 naval base, 1 major IC, and a few fighters, MUST i bomb the airbase or the naval base with the tacs after winning the air battle or can i choose, that i only want to bomb the IC with the strategic bombers?
We follow the discussion about Alpha+3 with great interest.
Best greetings from Germany to Larry Harris, Krieghund and all the others good users of this forum.
-
Do Russian VC’s count towrads Japan’s VC total for victory?
-
VC totals are per map, not per country. So if Japan takes Moscow, then it counts towards Germany/Italy’s total.
-
Few Questions (Alpha+3):
1. Rockets: If i fire against londons IC from an airbase in germany, can i also fire from paris (germany control) to london?
2. Can i upload an english infantry on an american transporter and upload it in the same turn?
3. Can an american transporter load 2 infantry from different states? Example: 1 US transporter load 1 UK inf and 1 Rus inf?
4. SBR: If i attack with 3 fighters, 3 tacs and 2 strategic bombers a land, which have 1 airbase, 1 naval base, 1 major IC, and a few fighters, MUST i bomb the airbase or the naval base with the tacs after winning the air battle or can i choose, that i only want to bomb the IC with the strategic bombers?
We follow the discussion about Alpha+3 with great interest.
Best greetings from Germany to Larry Harris, Krieghund and all the others good users of this forum.
1. Edited: Ref to Harris Game Design forum - Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raid step of your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack against an enemy industrial complex, air base, or naval base
I’m really not sure. The wording can be interpreted such that each industrial complex can only be targeted by one rocket, which is in keeping with previous rocket rules. However, it can also be argued that the wording is vague and that each air base can make a single rocket attack against a facility, but that facility may be targetted by more than one rocket. Kreig?
2. Your wording is unclear, but i believe you’re asking if (on the UK turn) you can load a UK infantry on a US transport and then drop it off on an adjacent territory on the same turn. The answer to that is no. Using a friendly transport takes 2 move phases so two turns.
3. Yes, but to be clear, this does not occur on the US turn. The UK turn would load the UK infantry and the Russia turn would load the Russia infantry, and then on the US turn, the US player can choose to move the transport. on the following UK and Russia turns, they can unload, if able.
4. The tacs are required to bomb a base if sent on a strategic bombing run. They’re not escorts, despite the fact it is possible to use them to screen strategic bombers.
-
Can English planes land in French IndoChina without having taken it by land forces prior to their landing?
-
Long time gamer, first time poster. I have three questions that I would like to clarify please.
1. Can a nation land air units on a territory that was captured on the previous turn by a friendly nation even if this was during the same round of turns e.g. USA captures Caroline Island during its turn meaning that the USA cannot land air units on the Caroline island during it’s turn. During the following ANZAC turn, can the ANZACs land a fighter on the Caroline Islands?
(I believe this is fine as the rules states that the territory needs to be friendly at the start of the turn. However my mate believes that the turn refers to the entire round of nation turns).2. I would like clarification on a particular situation that I have encountered. Germany moves a single sub into the unoccupied sea zone adjacent to Britain. During the UK turn, the German sub is not attacked. During the build placement phase, the UK player places a single destroyer in the same sea zone as the German sub. The UK turn is now ended. During the following French turn can the controlling French player attack the sub with the French fighter based in the UK given that the territory is occupied by a UK destroyer which can detect the sub? If the French player can indeed attack the German sub, does the UK destroyer then participate in the combat?
3. I need help understanding when one can apply damage to an attacker carrier legally and in the spirit of the game. It is clear that a carrier can participate in an attacking combat move albeit without any attack rolls. In the scenario where the attacker chooses to send a carrier plus two fighters to attack an enemy fleet, and where the attacking plane can only legally land his planes on the attacking carrier once the battle is complete (no other friendly territories available), can the attacking player decide to take the first hits on his carrier instead of the fighters knowing that the fighters will not be able to land following the combat due to the status of damaged or destroyed carrier?
-
1. yes they can.
2. pretty sure the UK destroyer won’t detect or particpate in France’s turn
3. As far as i know you can do that. As long as all planes have a potential landing space before conducting combat (it assumes everything will win without losses, but you’re allowed to sacrifice your planes this way, yes)
-
@fighter:
Can English planes land in French IndoChina without having taken it by land forces prior to their landing?
yes, assuming it is stll french, is a friendly territory of a power already at war. To add, the UK does not take control of french territories with a land unit similar to the dutch islands. capturing and controlling french territories is the same as every other territory - in order for the uk to control fic they must first capture it from an axis power, and if so captured it will revert to french control if paris is at any time liberated.
-
1. Can a nation land air units on a territory that was captured on the previous turn by a friendly nation (…)
Yes.
2. (…) can the controlling French player attack the sub (…)
No. Nations from same side band to defend, but not to attack. The French fighter alone can’t detect German’s sub. On the other hand, if the German Sub attacks during next German turn, then french fighter can scramble (giving the airbase is active) and defend as the UK’s destroyer will detect. French and UK band to defend together.
3. can the attacking player decide to take the first hits on his carrier instead of the fighters knowing that the fighters will not be able to land following the combat due to the status of damaged or destroyed carrier?
Yes. See it as 3 different steps. For each plane, you have to plan a legal landing during combat move, you are allowed to presume all combats will be flawless for the attacker. Then combats are resolved, not binded to any landing declaration, you can take hits (even sink) carriers. During non combat phase, any planes without legal landing will crash. This is usally done to hold on better dice for remaing rounds of battles.
-
A couple questions:
#1) Can a mechanized infantry capture a territory and move back to a friendly territory
#2) Scenario: Japan is attacked and Japan’s seazone has only subs, so combat is not required. Japan scrambles a fighter to cause combat in the seazone.
Question: Are the subs now involved in the sea battle?
-
A couple questions:
#1) Can a mechanized infantry capture a territory and move back to a friendly territory
#2) Scenario: Japan is attacked and Japan’s seazone has only subs, so combat is not required. Japan scrambles a fighter to cause combat in the seazone.
Question: Are the subs now involved in the sea battle?-
That’s the blitz hability. A MInf cannot do it alone, but MInf can be paired with an Armor performing this action (they must start and end together)
-
It’s Japan’s choice. Before rolling dices, Japan player state if Subs submerge or not. If attacking player doesn’t have a destroyer, then hits from attacking planes cannot be assigned to subs, must be assigned against Japan’s figther (in your example).
-
-
Question:
Nation takes control of a friendly neutral on NonCom movement phase. Can that same power land aircraft in that territory on that NonCom movement phase?
-
Question:
Nation takes control of a friendly neutral on NonCom movement phase. Can that same power land aircraft in that territory on that NonCom movement phase?
No.
1. Only a land unit can take control of a friendly neutral during the noncom movement phase.
2. Air units can NEVER remain in a territory that was not controlled by you or a friendly power at the beginning of your turn. Pro Ally or Pro Axis neutrals are not friendly powers; they are neutral. -
Can you place Minor IC’s on territories with no IPC value? I’d like a seperate answer for Alpha 2+ if different from Alpha 3, since my group still plays 2+ frequently.
-
Can you place Minor IC’s on territories with no IPC value? I’d like a seperate answer for Alpha 2+ if different from Alpha 3, since my group still plays 2+ frequently.
No, Minor IC’s require a territory with IPC value of 2 or more.
-
This must have been answered before, sorry for the repeat questions, but can I load and unload transports during the combat movement phase, in a sea zone with only an enemy submarine in it?