@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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I have a simple question… I’m playing with the Alpha 2 rules, and in both that ruleset and the original rulebook I noticed that kamikaze attacks never actualy specify having to use an actual fighter plane. Are the kamikaze attacks simply used with the kamikaze tokens and no other units? Do you not have to sacrifice a fighter plane to actually perform a kamikaze attack?
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I have a simple question… I’m playing with the Alpha 2 rules, and in both that ruleset and the original rulebook I noticed that kamikaze attacks never actualy specify having to use an actual fighter plane. Are the kamikaze attacks simply used with the kamikaze tokens and no other units? Do you not have to sacrifice a fighter plane to actually perform a kamikaze attack?
Nope. They are “free” attacks on allied destroyers, cruisers, aircraft carriers and battleships. Once you use them, they’re gone and you cannot get anymore.
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I have a simple question… I’m playing with the Alpha 2 rules, and in both that ruleset and the original rulebook I noticed that kamikaze attacks never actualy specify having to use an actual fighter plane. Are the kamikaze attacks simply used with the kamikaze tokens and no other units? Do you not have to sacrifice a fighter plane to actually perform a kamikaze attack?
I put 6 French Tac Bombers in my Japan tray and use them as my Kamakaze tokens, and remember, you don’t have to use all of them in one battle.
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You have 6 French tac bombers?? I thought there were only like 1-3…
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You have 6 French tac bombers?? I thought there were only like 1-3…
Depends on how many sets you buy, or if you plunder units from older games. :evil:
I still say it’s cool using the jets from Fortress America for America’s Heavy Bombers technology.
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You have 6 French tac bombers?? I thought there were only like 1-3…
Sorry, forgot I have 2 sets mixed together. Get a second set and use 6 French tac bombers.
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Can European UK buy a Naval Base and place it in West India which in on the European map but gives it’s IPC value to Pacific UK?
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No.
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West India is now considered Pacific (with India) for all purposes.
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Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
Who must remove their casualties first, the attacker or the defender?
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
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YG,
This may have changed, but I’ve always understood the battle to go thusly:
Attacker Rolls
Defender Selects Casualties
Defender Rolls
Attacker Selects Casualties
Attacker Determines to press or retreatSo the defender would remove casualties before the attacker.
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@Cmdr:
YG,
This may have changed, but I’ve always understood the battle to go thusly:
Attacker Rolls
Defender Selects Casualties
Defender Rolls
Attacker Selects Casualties
Attacker Determines to press or retreatSo the defender would remove casualties before the attacker.
OH YA, we never use the battle board so I guess we would have missed those simple steps, instead of just callculating hits and removing casualties together.
How about my question regarding the German subs, mandatory retreat when other units do so?
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That I cannot help you on.
On the one hand, the rule is all units retreat together
On the other hand, the rule is submarines can withdraw seperately from other units -
@Cmdr:
That I cannot help you on.
On the one hand, the rule is all units retreat together
On the other hand, the rule is submarines can withdraw seperately from other unitsOK Thanks.
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@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
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@Young:
@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
You cannot retreat independently (other than the amphib assault rule). If Germany wants to retreat from combat to save their plane, the submarine must leave to a seazone through which it passed (NOT through which the fighter passed - aircraft routes don’t count for retreat paths).
During the round of combat following the loss of the destroyer, Germany can choose to submerge their remaining subs rather than rolling dice. However, this means that the fighter did NOT retreat and must endure another round of combat.
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I agree with kcdzim’s answer.
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@Young:
@Young:
Lets say Germany attacks sea zone #109 (1 UK destroyer and 1 Transport) during their first turn. He brings in 2 submarines and 2 fighters, and the Allies scramble 3 defending fighters into the adjacent sea zone battle.
My submarines hit once and my fighters hit once, the UK destroyer misses and the fighters hit twice.
The UK defender removes 1 destroyer (mandatory due to the sub hit) and 1 fighter, the German attacker removes 1 submarine and 1 fighter, than retreats leaving only a German submarine and a British transport in sea zone #9. Seeing as the scrambled planes can’t fire at the German sub due to the lack of a destroyer present, can the remaining sub can hit the defenseless transport or must it also retreat when the aircraft do?
Can someone give me a ruling on this?
You cannot retreat independently (other than the amphib assault rule). If Germany wants to retreat from combat to save their plane, the submarine must leave to a seazone through which it passed (NOT through which the fighter passed - aircraft routes don’t count for retreat paths).
During the round of combat following the loss of the destroyer, Germany can choose to submerge their remaining subs rather than rolling dice. However, this means that the fighter did NOT retreat and must endure another round of combat.
Same situation, would the UK transport be able to load units within sea zone #109 during their turn 1, even with a German sub there. I think it can but I’m to lazy to pull out my rule book right now.
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If you retreat see page 19 top right side of Europe1940 rulebook, the air unit stays in the zone, the attacking land and sea units retreat to a zone they came from…this means the sub returns to a sea zone it moved from. The fighter remains, and lands during non combat.
If you chose the 2 fighters as casualties, the 2 subs would finish off the transport and convoy if there is no DD to counterattack with.
If you retreat, the transport survives. It may ignore enemy subs and transports and is only blocked from Amphibious operations if it does not have a surface warship to help it attack the land in a sea zone containing enemy subs. (Alpha 2+ rules, OutOfBox it gets an attack at 2 during combat or noncombat)
General Combat Sequence (Europe 1940 page 18)
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combatThis means you can submerge instead of rolling, roll the fighter and if you survive, retreat the fighter.
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If you retreat see page 19 top right side of Europe1940 rulebook, the air unit stays in the zone, the attacking land and sea units retreat to a zone they came from…this means the sub returns to a sea zone it moved from. The fighter remains, and lands during non combat.
If you chose the 2 fighters as casualties, the 2 subs would finish off the transport and convoy if there is no DD to counterattack with.
If you retreat, the transport survives. It may ignore enemy subs and transports and is only blocked from Amphibious operations if it does not have a surface warship to help it attack the land in a sea zone containing enemy subs.
General Combat Sequence (Europe 1940 page 18)
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combatThis means you can submerge instead of rolling, roll the fighter and if you survive, retreat the fighter.
Thank you, very very informative. I guess my little trick would have been illegal.