@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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@Cmdr:
That’s trickier for kids. Just started mine on Axis and Allies…(classic/vanilla.) Got him D-Day for Christmas…should be interesting…Larry recommended it for a starter game, but I have no idea what’s it like.
Have fun playing a new game together!! Maybe I should consider it (D-Day with the kids) as well!
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D-Day was fun to play for a change of pace, it only takes a fraction of the time to play that Global does. But I think of it more as a kid version of the full thing, would make a brilliant gift. Larry’s 100% right on there.
C
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@Cmdr:
@Ol’:
@Young:
@Young:
A&A is a great game, but it’s not near strong enough to get between our friendship.
A&A has the potential of getting between any friendship, played enough times.
Accually, A&A makes our friendship stronger with each game we play.
The way it should be Grasshopper. I know it brought my son and I closer because of spending time together…the key is remembering it is just a game and not worth ruining life’s relationships.
That’s trickier for kids. Just started mine on Axis and Allies…(classic/vanilla.) Got him D-Day for Christmas…should be interesting…Larry recommended it for a starter game, but I have no idea what’s it like.
He started with Spring 1942 at age 13. It only took him a year or so to win. Now he is a sophomore in college and it is a toss-up between us when we play AA50 on here. Hopefully I get some more G40 experience before we play that version :-D
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In regards to the latest Russian NO where they receive $3 per axis or neutral territory they control in Europe, I am assuming the Mongolian rule and Japan are unaffected because it is on the Pacific side. Is that correct?
Also, If 10 infantry attack an enemy controlled territory with just 5 AA Guns defending it, are the guns immediately taken off the board without a fight?
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@Young:
In regards to the latest Russian NO where they receive $3 per axis or neutral territory they control in Europe, I am assuming the Mongolian rule and Japan are unaffected because it is on the Pacific side. Is that correct?
Correct. The rule effects Scandinavia, Europe (including England and Ireland), the Med Sea and Turkey. It does NOT include Africa or S. America.
@Young:
Also, If 10 infantry attack an enemy controlled territory with just 5 AA Guns defending it, are the guns immediately taken off the board without a fight?
Correct. Just like in Alpha 2 etc, if all a territory has are defending AA Guns then after they have fired at attacking planes, they are automatically removed. (Theoretically you could attack a stack of AA Guns with a fighter, if the guns miss, then they are all destroyed!)
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So the Russian NO which says “in Europe” actually means the Europe continent and not the Europe board. is that what you are saying? Does the continent of Europe include Persia and Iraq?
If this explanation is true than it is very confusing and difficult to teach new players if “in Europe” has 2 different meanings.
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Correct, it means Europe the continent:
Norway, Sweeden, Finland, Turkey, Greece, Yugoslavia, Albania, Romania, Bulgaria, Hungary, Poland, Germany, S. Germany, Denmark, W. Germany, N. Italy, S. Italy, Holland, Spain, Switzerland, Portugal, Crete, Sicily, Sardinia and Ireland.
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@Cmdr:
@Young:
Also, If 10 infantry attack an enemy controlled territory with just 5 AA Guns defending it, are the guns immediately taken off the board without a fight?
Correct. Just like in Alpha 2 etc, if all a territory has are defending AA Guns then after they have fired at attacking planes, they are automatically removed. (Theoretically you could attack a stack of AA Guns with a fighter, if the guns miss, then they are all destroyed!)
Attention, the
(Theoretically you could attack a stack of AA Guns with a fighter, if the guns miss, then they are all destroyed!)
is not like Alpha2. In Alpha 2 AA guns can’t be destroyed by planes alone.
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I don’t understand why we need to differentiate between Alpha+2 and Alpha+3 questions and answers, players who are willing to respect the creators rule changes by playing +2, shouldn’t have anything against playing +3. Besides, it’s much easier to move on to +3 because the latest rule post has absorbed the previous +1 and +2, within +3 and the recent +3.5, making it very difficult to play just up to +2. Also, I suggest renaming some of the FAQ threads to specify if your question is regarding +2 or +3 rather than having every post specify the game version you are inquiring about. Or, Larry could finalize the latest changes killing OOB and all the Alphas once and for all.
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@Cmdr:
Correct, it means Europe the continent:
Norway, Sweeden, Finland, Turkey, Greece, Yugoslavia, Albania, Romania, Bulgaria, Hungary, Poland, Germany, S. Germany, Denmark, W. Germany, N. Italy, S. Italy, Holland, Spain, Switzerland, Portugal, Crete, Sicily, Sardinia and Ireland.
I didn’t see Persia or Iraq, do these territories count in regards to the Russian NO in question?
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@Young:
I don’t understand why we need to differentiate between Alpha+2 and Alpha+3 questions and answers, players who are willing to respect the creators rule changes by playing +2, shouldn’t have anything against playing +3. Besides, it’s much easier to move on to +3 because the latest rule post has absorbed the previous +1 and +2, within +3 and the recent +3.5, making it very difficult to play just up to +2. Also, I suggest renaming some of the FAQ threads to specify if your question is regarding +2 or +3 rather than having every post specify the game version you are inquiring about. Or, Larry could finalize the latest changes killing OOB and all the Alphas once and for all.
Good points - totally agree
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@Young:
I don’t understand why we need to differentiate between Alpha+2 and Alpha+3 questions and answers, players who are willing to respect the creators rule changes by playing +2, shouldn’t have anything against playing +3. Besides, it’s much easier to move on to +3 because the latest rule post has absorbed the previous +1 and +2, within +3 and the recent +3.5, making it very difficult to play just up to +2. Also, I suggest renaming some of the FAQ threads to specify if your question is regarding +2 or +3 rather than having every post specify the game version you are inquiring about. Or, Larry could finalize the latest changes killing OOB and all the Alphas once and for all.
If you post this to answer me, than :
1. I post to adjust an uncorrect statement.
2. I don’t mind specific thread for Alpha2 and Alpha3. It’s a very good idea, but this thread is not a specific one.
3. I don’t find disrespectful to keep playing Alpha2, I don’t see how it could be.
4. OOB rules was a total screw up. There’s no way Axis can win, no way at all. Alpha2 is an excellent and the best set of rules of AAG40, nobody could prove it otherwise yet. -
I believe that Alpha+3 is better than Alpha+2. It’s a matter of opinion rather than a fact that needs to be proven. Its fine to play past versions or house rules, but I think that questions without a declaration of the specific version the question regards, should assume them to be regarding the latest release which in this case, is Alpha +3.
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@Young:
I think that questions without a declaration of the specific version the question regards, should assume them to be regarding the latest release which in this case, is Alpha +3.
Agreed.
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For the rule that Japanese units can’t be 2 sea zones away from WUS/Alaska, does that mean 2 sea zones away from SZs 1, 2, 10 or 1 SZ away? I’m assuming the former since that prevents the Japanese from invading WUS/Alaska when they declare war(except if they use SZ 6, of course)
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@Young:
@Cmdr:
Correct, it means Europe the continent:
Norway, Sweeden, Finland, Turkey, Greece, Yugoslavia, Albania, Romania, Bulgaria, Hungary, Poland, Germany, S. Germany, Denmark, W. Germany, N. Italy, S. Italy, Holland, Spain, Switzerland, Portugal, Crete, Sicily, Sardinia and Ireland.
I didn’t see Persia or Iraq, do these territories count in regards to the Russian NO in question?
No.
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For the rule that Japanese units can’t be 2 sea zones away from WUS/Alaska, does that mean 2 sea zones away from SZs 1, 2, 10 or 1 SZ away? I’m assuming the former since that prevents the Japanese from invading WUS/Alaska when they declare war(except if they use SZ 6, of course)
Think of it this way, you cannot be within transport range of W. USA, Mexico or Central America and you should not end up violating the rule.
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A question on sea battles-If I have a fleet of mixed warships can I move them(not including a destroyer) through a sz containing an enemy sub to attack a sz and at the same time attack the sub with a destroyer from another sz,or do they all have to stop and do battle in the sz containing the enemy sub?
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@fighter:
A question on sea battles-If I have a fleet of mixed warships can I move them(not including a destroyer) through a sz containing an enemy sub to attack a sz and at the same time attack the sub with a destroyer from another sz,or do they all have to stop and do battle in the sz containing the enemy sub?
Enemy subs and transports do not block naval movement. They may or may not be attacked at the moving players discretion. Attacking subs and transports in a sea zone prevents naval bombardment in that sea zone.
In your example, one fleet may move through the sub sea zone, and a destroyer from another sea zone may enter and attack the sub. You may be thinking of subs having to stop when entering a sea zone containing an enemy destroyer.
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Thanks for the answer