@timerover51:
I am not sure that it would be that difficult to make an A&A type of Napoleonic game….
Well, I’m not doubting the availability for figures. But I understand that Risk has those now and it’s a far, far cry from what A&A does, right?
As for Spain… hmmm, well you could increase the number of territories in a given nation without permitting army generation to match it so you’d still have the Napoleonic tendency to launch one campaign and not a broad front approach…
Still what you seem to be leaning towards is a tactical game with a strategic supply-driven backdrop… most of the Napoleonic games I’m seeing have that level of conflict, not A&A scale.
Mind you that’s very likely just me and my all too brief survey of what’s out there…
Adding some comments:
At a quick glance, for instance, Napoleon in Europe seems to have this dual approach requiring a… tactical/inter-relational battleboard so to speak… front rank, rear, flanks etc.
http://www.boardgamegeek.com/image/178138/napoleon-in-europe
To me, this is straying from the style of A&A.
Now on the other hand there’s Age of Napoleon which seems to remain above the tactical level…
But the trade-off, as you can see in doing so uses army chits that give us detailed strengths and weaknesses of the formations / generals…
But horror of horrors! those formations amalgamate the branches (inf, cav, art) represented by our cherished A&A-style playing pieces!
http://www.boardgamegeek.com/image/443140/age-of-napoleon
So in other words, if we want pretty horses on our Age of Napoleon mapboard we’d have to use them in a goofy manner like Risk… infantry = a weak army, cannon = a moderate army, and cavalry = kick-@$$ army.
Again, not A&A-style IMTO.
#648