Hi guys, very many thanks for all your cool feedback and compliments. Okay, now to answer some questions:
Here is a link to another thread with a pic of the map for download: http://www.axisandallies.org/forums/index.php?topic=17545.30 The file is too large to post here.
I will post the unit setups very soon. They are by no means set in stone - I will probably need your help to get the balance just right! :-)
I have made the game start in June 1941, at the launch of Op. Barbarossa, but I am obviously happy for players to create their own scenarios and victory conditions as they wish.
The turn order, as well as the starting IPC levels for the nations are:
Germany = 60
Soviet Union = 48
Italy = 20
United Kingdom = 50
United States = 80
I am trying to come up with some house rules of my own with regards to the Air and Naval bases, Axis Minor forces, rail movement and Militia units. I use a D12 combat system whereby a unit’s normal attack and defend values are just doubled, e.g. a Tank (Att 3, Def 3) is now Att 6, Def 6. This leaves a margin for modification to those values, chiefly by the implementation of field testing technology. There will be two types of tech - Practical (slow and cheap, which eventually upgrades your units to better models) and Theoretical (major breakthroughs in innovation; quick and effective immediately, but expensive).
Each power will have different levels of unit tech that they start the game with. The first or lowest level is ‘Basic’, then it can be upgraded to ‘Improved’ level, then ‘Advanced’ and so on - each time your unit reaches the next level it will be more efficient in combat, but will also be more expensive to produce. For example, Germany and UK begin the game with Improved Infantry (Att 3, Def 5) while the other nations, including the Axis Minors, all begin with just the Basic (Att 2, Def 4). However, the Soviets start with Improved Tanks (7,7). This makes for some interesting battles!
Okay, that’ll do it for the moment! I’ll be back shortly! Thanks for reading. :-)