• Well this strategy doesnt work if the UK can capture japan. the allies win if they control tokyo, no matter what.

    assuming you are COMPLETELY ignoring the coast. You will lose siam and french indochina to UK before the J3 collect income phase, along with some chinese territoreies. So that will lower Japan below 30 IPCs for J3 collect income phase. Meaning their J4 purchase will be 9 inf or less. Can UK get through. I dont feel like doing the math at this moment because……

    US can blocade alaska on US1

    By moving combat ships into SZ 7, SZ 15.
    Japan cant take alaska on J2. Japan cant take Alaska J2. You have been defeated
    You cant move through ships when they are neutral to make a combat move, otherwise the ships become hostile.
    The best you can do is move the loaded transports off the coast of alaska. But then you are dealing with a US that collects 55 + 7 on its turn, and you cant land air at alaska because you didnt control it.
    US sacrifices 1 destroyer and 1 crusier and this West Coast Crush is no more.


  • @allweneedislove:

    @squirecam:

    AWNIL has 4 inf, 8 inf, then 10 tanks. An extra inf, or an inf changed to a tank, could make a difference given the % is 45. It may be reduced to below 40%.

    [EDIT: 1 extra inf drops the % from 44 to 37% Two extra inf down to 28%]

    hi squirecam, thanks for the input.

    you are correct that an extra inf, or and inf upgraded to a tank would reduce the odds below 40%. but i beleive i have shown the maximum defensive purchases for the usa.

    can you show us a usa purchase that would be better? or if i have made a mistake in the usa purchases where the mistake is?

    right now with maximum japanese assault purchases and movements, countered by maximum usa/anzac deffensive purchases and movements, JAPAN CAPTURES USA 45% OF THE GAMES.

    Correct me if I’m wrong here….

    1. You posted USA as buying 4 inf Round 1. They can actually get 5. So your total was off by 1 USA inf.

    2. UK can sail 2 inf from Malaya to Queensland UK1, then follow up to land in USA on round 3. That brings two additional inf.

    But the 1 USA inf alone makes it bit better than a 1/3 chance.

  • TripleA

    @squirecam:

    @allweneedislove:

    @squirecam:

    AWNIL has 4 inf, 8 inf, then 10 tanks. An extra inf, or an inf changed to a tank, could make a difference given the % is 45. It may be reduced to below 40%.

    [EDIT: 1 extra inf drops the % from 44 to 37% Two extra inf down to 28%]

    can you show us a usa purchase that would be better? or if i have made a mistake in the usa purchases where the mistake is?

    Correct me if I’m wrong here….

    1. You posted USA as buying 4 inf Round 1. They can actually get 5. So your total was off by 1 USA inf.

    2. UK can sail 2 inf from Malaya to Queensland UK1, then follow up to land in USA on round 3. That brings two additional inf.

    But the 1 USA inf alone makes it bit better than a 1/3 chance.

    thanks for catching the usa1 purchase error.(i am ebarrassed for making such an obvious error) that does change the odds to 1/3

    your second point is also correct, but i discount it because japan has not attacked on j1 or even made movements towards usa. i do not think an allied player would move uk units to queensland as j2 could be an attack on the uk.

    i have modified the original post to include your correct usa1 purchase

  • TripleA

    @oztea:

    Well this strategy doesnt work if the UK can capture japan. the allies win if they control tokyo, no matter what.

    assuming you are COMPLETELY ignoring the coast. You will lose siam and french indochina to UK before the J3 collect income phase, along with some chinese territoreies. So that will lower Japan below 30 IPCs for J3 collect income phase. Meaning their J4 purchase will be 9 inf or less. Can UK get through. I dont feel like doing the math at this moment because……

    japan will not be captured by uk. if we use your example japan has j3 and j4 purchase to fend of the 2 loaded uk transports.
    more importantly the uk fleet will sunk by j air and/or js sz19 fleet

    @oztea:

    US can blocade alaska on US1

    By moving combat ships into SZ 7, SZ 15.
    Japan cant take alaska on J2…. You have been defeated…
    US sacrifices 1 destroyer and 1 crusier and this West Coast Crush is no more.

    yes usa can blockade on usa1
    this does stop the j4 attempt to capture west usa. however, it does not defeat the japanese.
    now japan on j2 attacks the uk, hawaii, moves to caroline islands to threaten anzac, or any other move.

    you have shown how to effectivly stop the attempt to capture west usa. i still want to find out if an attempt is made if it is possible. and if it is possible if it is a winning strategy.


  • @allweneedislove:

    j1 purchase 3 transports, move sz33 units to sz6, capture french indo china and 4 available chinese territories.
    j2 purchase 5 transports, declare war, capture alaska with 1tank, 3art, 8inf via sz1 with 6 loaded transports, land all air in japan
    j3 move 10inf from japan to alaska, move all air units to alaska(except 6 figs on carriers in sz1)
    j4 attack west usa with 18inf, 3art, 1tank, 14figs, 10tacs, 4bombers

    usa1 purchase 5inf, move phil air to guam, move all ground and air units to west usa
    usa2 purchase 8inf, move guam air to wake
    usa3 purchase 10tanks, move wake air to west usa

    anzac1 move tran to queensland
    anzac2 move 4 figs to hawaii, move tran to sz27
    anzac3 move 4 figs to west usa and unload 2inf to west usa

    west usa battle is
    japan attacking with 18inf, 3art, 1tank, 14figs, 10tacs, 4bombers
    allies defending with 22inf/art, 11tanks, 8figs, 3tacs, 3bombers

    japan wins 35% of the time

    with optimal purchases and moves on both sides(only considering a kill usa first strategy) japan has 35% chance at capturing usa. looks like the game designers did a great job at making kill usa a viable strategy that is not over powering

    yes it’s all right but you are forgetting the antiaircraft rolls lol with that concentration of aircraft surely some aircraft will fall down :) and your 35% chance of win will drasticaly go down!

  • TripleA

    @Panz3r:

    yes it’s all right but you are forgetting the antiaircraft rolls lol with that concentration of aircraft surely some aircraft will fall down :) and your 35% chance of win will drasticaly go down!

    i did not forget the anti aircraft gun. if the usa happened to move the aagun out japan wins 85% of the time.


  • Why go for the US in this Pacific only game?  If I am playing the US and saw this massive attack beginning to come together over several turns.  I am turtling Russia style with tons of ground force and a plane here or there.  Not to mention I would be going balls out after Asia to stomp Japan out for good because lets face it, if the Japan player is forced to make a counter attack against the UK or ANZAC or China before this US invasion happens, then it will fail.  Because those are valuable resources that are getting delayed.  I really don’t think its even worth the risk of invading the US unless you have above lets say a 70% chance of winning.  You would be really spreading yourself thin and I guarantee you wouldn’t have a huge defense force of Tokyo waiting for a counterattack cause you would be going all out for west coast USA.  I think you should just focus on taking VCs that are more easily obtainable that can be held with tons of units that survived the initial landing.  Its a brilliant thought to come up with a strategy like this, I just don’t think its worth it, way too many risks for the reward of knocking out 1 Allied player.


  • US1, 3 infantry & 1 arty move to BC. US buys 1 mech. infantry, 1 arty & 3 infantry.

    US2, US counter attacks Alaska with 6 inf (+ off shore bombardment from SZ1), 2 arty, 2 mech, 1 armor, 3 bombers, 1 CV fighter & 1 CV dive bomber.

    Of course, it’s a heck of a lot easier to just block SZ8 & 25. :-)


  • http://www.axisandallies.org/forums/index.php?topic=17497.0

    It’s a bad idea to try KUSAF.  Even if it’s successful, Japan loses a tremendous amount of material and is out of position, and the other 3 allies still have a good shot to win.

    I have playtested this (see above link) once to make these conclusions, on a similar thread.

    Garen made a good point that he wouldn’t try this unless he had 70% or better odds.  I wouldn’t try it unless I had 85% or better odds, because if it fails, you’re thrashed.  And Japan has a much better chance of winning this game the “normal” way - beating down China, UK, and then ANZAC.  When so many players are struggling to figure out how to win with the Allies, why in the world would you use some hair-brained strategy like this?  And as some have said, it’s not like the USA can’t see it coming.

    In my test game, I didn’t even fly all 4 ANZAC fighters to WUS, and I still won against the assualt with several aircraft to spare.  The remaining surviving Jap navy was dead in the water, and Japan had absolutely no chance.

    See the link in the above link to see my game.  I don’t think you can improve on Tragedy’s J moves much.  He pretty much brought everything as fast as he could.

  • TripleA

    @gamerman01:

    …And Japan has a much better chance of winning this game the “normal” way - beating down China, UK, and then ANZAC.  When so many players are struggling to figure out how to win with the Allies, why in the world would you use some hair-brained strategy like this?

    becuase it can add variety to your game.

    but you are right, this attack only works 35% of the time and even if it does work you are not guaranteed victory, unlike a j1 with kill china and uk first which is a guaranteed win


  • It cant work, if japan is going this route it has to move everything to its home SZ
    If the US sees that all they have to do is blocade SZ 7 & 15

    I dont see how there is still an argument. It is an imposiblity

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