Re: Field Marshal Games Pieces Project Discussion thread

  • '10

    Airborne units should be dropped from bombers. One bomber could carry one infantry at a cost of 1IPC. (Airborne Marker)

    supermestizo

    I’m not fond of this idea.  I have thought about this and have concluded that I would never use airborne under this rule.  The reason is that a bomber is simply too powerful to use it to transport infantry and is a terrible waste of resources.  Generally an attack last several turns.  If I had a choice to use my bomber to fly an infantry in so it can attack at 1 per turn or use my bomber so I can pound at 4 per turn.  Its pretty obvious which one I’m going to choose.  The only way I would do this is if I pay 1 IPC to fly the Airborne unit in on the first turn, then allow my bomber to attack as normal on the following turn.  But then that would be like flying in as a transport then turning into a bomber in mid flight to start pounding away.  Doesn’t make a whole lot of sense.

    If Paratroopers win, they defend on a 1, until they get supply, either through other friendly ground forces come to that area or through Airborne Supply (Airborne Supply Marker) dropped by bombers in the non-combat movement at the cost of 1IPC.

    I think using supply line rules creates unnecessary complexity into the game.  And again, any use of a bomber to drop off supplies would be a waste of good resources.


  • Hi

    Bomber should of course BOMB under the attack as well!


  • yes as per the rules under that technology.

    I don’t like them dropping in Germany or any other home territories. Id rather like them used to retake islands or less important centers. Usually you wont find tanks around, so to defend against them to a limited extent at least you have to garrison a territory with a fancy tank. Again for play balance they gain something and for a price you can defend or limit somewhat the advantage with some counter.

    Id add airborne duty with the attributes of a commando unit, so perhaps you can land these by ship and they can take out some unit like a rocket/aa gun or ?

    just ideas.


  • Any chance you guys could spin off this rules discussion into another thread?  I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.

    Just a friendly request!  :D


  • another aspect of the multiple Infantry sculpts, some may want to use multiple infantry sculpts for multiple theaters:

    Atlantic/Pacific
    UK/Commonwealth
    European/African
    Eastern E/Western E
    etc/etc


  • @bongaroo:

    Any chance you guys could spin off this rules discussion into another thread?  I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.

    Just a friendly request!  :D

    you dont want to talk about paratroopers with us :cry:

  • '10

    Bangaroo’s request is a valid one.

    I think Imperious Leader is the appropriate persone to direct this conversation to the proper section.


  • @Emperor_Taiki:

    @bongaroo:

    Any chance you guys could spin off this rules discussion into another thread?  I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.

    Just a friendly request!  :D

    you dont want to talk about paratroopers with us :cry:

    Not really.  It would be nice to hear ideas for what sculpts should be sought and purposes for them, but having to look through all the rules posts for an update on the project isn’t very much fun.  You guys seem very interested in the rules aspects, perhaps you could spin it off into another thread?

    Not trying to be a backseat moderator, just a friendly request!  :D


  • FMG guys-
    I’ll pre-order two piece sets when you get ready to set up pre-sales!
    Imperious can vouch for my adiction to plastic A&A pieces! haha
    can’t wait to see some production shots.
    laters,
    Pete(Thoes426)

  • '10

    @bongaroo:

    Any chance you guys could spin off this rules discussion into another thread?  I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.

    Just a friendly request!  :D

    Thanks, I did start this thread specifically for discussion on the project.


  • I don’t agree with limiting the number of airborne.  IMO, it’s a gratuitous rule. 1 airborne inf cost 3/4 IPCs, + 1 bomber cost of 12 IPCs = 16 IPCs for one airborne op!  Italy would never use airborne.  One of the great things about A&A is the WIF (What If Factor).  If someone wants to foot the cost for a massive 10 inf airborne op (150/160 IPCs!), well God bless 'em.  They deserve to take whatever territory they land in.

    Also, IMO, the Paratrooper Tech for AA50 would have been better named as Gliders.  Being able to both carry inf and bomb makes no sense unless the fully loaded bomber is also hauling a glider, which justifies the range limit.

    Therefore, the “elite inf” piece, whatever nation specific power it gets, should also be the airborne unit, coat 4 (for the extra training) and each bomber carries 1, but cannot attack unless you have “gliders”.


  • btw, FMG, my stock just went up.  put me down for one pre-order :-D

  • '10

    Posted by: bongaroo

    Any chance you guys could spin off this rules discussion into another thread?  I keep seeing replies to this thread and come in hoping to see something new about the plastics and getting stuck with paratrooper discussion.

    Just a friendly request!  Cheesy

    Okay Gents, IL has created a new thread to continue the conversation on Paratroopers.
    http://www.axisandallies.org/forums/index.php?topic=14208.0


  • And back to the topic at hand!

    More news! Anything  :-P

    On a slightly related note I put my order in for the new dice set today. I’m hoping pre orders for these go up soon.


  • aaahhh here’s what I think about paratroopers….:

    1. made you look.

    FMG mentioned in the dice thread that they haven’t anything new yet about the pieces, but would post again when they did.
    (this is where we try to patiently wait and twiddle our thumbs with visions of new scuplts dancing about our daydreams…)

    @FieldMarshalGames:

    Thanks, I will give you an update on the other project as soon as I have something exciting to report.


  • I vote the 5.5 inch gun for the British artillery piece

    http://en.wikipedia.org/wiki/BL_5.5_inch_Gun

    “[5.5” (140mm) were the standard medium field piece of the British Army in the Second World War]."  quoted from http://www.globalsecurity.org/military/systems/ground/fcs-t.htm


  • What!  No, no 25 pounder is a much better choice!  :-D

    http://en.wikipedia.org/wiki/25_pounder


  • 25 pounder, no doubt. As Iconic as the spitfire.

    Although a bishop self propelled gun would be good


  • I’m in for 1 preorder.

    @Imperious:

    The Japanese BB should be Kongo Class, so people can make the Yamato into a 5-5 battleship

    Interesting idea, though I doubt anyone would bother spending more IPs on a 5-5 unit… perhaps instead Yamato class ships could each roll 2 dice (still 4-4).

    In any case, I would like to see a Yamato piece in the set (don’t care if it’s the normal BB or something else).

    Thanks for putting this together.


  • We definately need new molds for everything.  New BBs, new CV, new CA, new DD (maybe even a tiny bit smaller).  This is going to be great.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

78

Online

17.2k

Users

39.5k

Topics

1.7m

Posts