@Martin wrong game
16L BM 2.0 Mr Green vs Karl7 (allies) game3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery, 1 fighter and 5 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Trans-JordanCombat - British
Battle in Eastern Persia
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
4 artilleries moved from Persia to Northwest Persia
2 tactical_bombers moved from Eastern Persia to Northwest Persia
3 aaGuns moved from Persia to Iraq
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
10 armour moved from Persia to Iraq
17 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Algeria to Iraq
3 armour moved from Iraq to Trans-Jordan
5 infantry moved from Persia to Iraq
14 infantry moved from Persia to Northwest Persia
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Union of South Africa to South West AfricaPlace Units - British
1 armour and 2 fighters placed in Iraq
1 infantry placed in Egypt
1 armour and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,1,5,5,5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Trans-JordanCombat - British
Battle in Eastern Persia
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
4 artilleries moved from Persia to Northwest Persia
2 tactical_bombers moved from Eastern Persia to Northwest Persia
3 aaGuns moved from Persia to Iraq
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
10 armour moved from Persia to Iraq
17 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Algeria to Iraq
3 armour moved from Iraq to Trans-Jordan
5 infantry moved from Persia to Iraq
14 infantry moved from Persia to Northwest Persia
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Union of South Africa to South West AfricaPlace Units - British
1 armour and 2 fighters placed in Iraq
1 infantry placed in Egypt
1 armour and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,1,5,5,5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
2 armour and 2 mech_infantrys moved from Bulgaria to Turkey
2 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
3 fighters moved from Greece to Turkey
1 bomber moved from Greece to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Italians: 1 armour, 4 fighters and 2 mech_infantrys
Casualties for Neutral_True: 8 infantryNon Combat Move - Italians
1 fighter moved from Turkey to Southern Italy
1 tactical_bomber moved from Turkey to Greece
1 aaGun, 2 artilleries and 10 infantry moved from France to Western Germany
1 bomber moved from Eastern Persia to IndiaTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,3,5,2,3,3,5,1,5
Italians collect 6 PUs (13 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from Northwest Persia to TurkeyCombat - ANZAC
Battle in Borneo
Battle in Turkey
ANZAC attack with 2 infantry
Italians defend with 1 armour
Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode -
Wow, I didn’t see the Turkey gambit. That was a good move.
Funny that this was THE battle of the game:
Battle in Turkey
ANZAC attack with 2 infantry
Italians defend with 1 armour
Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryWell, all I can count on is luck now…. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Iraq
1 bomber moved from Germany to Iraq
1 tactical_bomber moved from Greece to Iraq
1 mech_infantry moved from Caucasus to Syria
Germans take Syria from British
37 armour and 19 mech_infantrys moved from Caucasus to IraqCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Germans attack with 37 armour, 4 bombers, 19 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 10 armour, 1 bomber, 1 factory_minor, 4 fighters and 8 infantry
Germans win, taking Iraq from British with 37 armour and 16 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Germans: 4 bombers, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 10 armour, 1 bomber, 4 fighters and 8 infantryNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Norway to Finland
7 mech_infantrys moved from Germany to Eastern Poland
2 armour and 8 mech_infantrys moved from Yugoslavia to Greece
9 fighters and 5 tactical_bombers moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
7 infantry and 2 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1,2,4,2,5,3,6,1,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
Wow, I didn’t see the Turkey gambit. That was a good move.
Thanks :-)
Funny that this was THE battle of the game:
Battle in Turkey
ANZAC attack with 2 infantry
Italians defend with 1 armour
Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryIndeed, fortunatly the Italians beat the odds. :roll:
Well, all I can count on is luck now…. :-P
Unfortunatly for the allies Lady Luck sided with the axis in the battle for Iraq as well…
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wow, that’s insane!
Battle in Iraq
Germans attack with 37 armour, 4 bombers, 19 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 10 armour, 1 bomber, 1 factory_minor, 4 fighters and 8 infantry
Germans win, taking Iraq from British with 37 armour and 16 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Germans: 4 bombers, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 10 armour, 1 bomber, 4 fighters and 8 infantry -
Good dice and sacrifices made by the luftwaffe and the odds of a successful Russian counterattack on Iraq ain’t looking good. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
4 armour, 5 artilleries, 4 fighters, 44 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 4 armour, 5 artilleries, 4 fighters, 44 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 37 armour, 1 factory_minor and 16 mech_infantrys
retreated to Iraq
Germans win with 21 armour remaining. Battle score for attacker is -40
Casualties for Germans: 16 armour and 16 mech_infantrys
Casualties for Russians: 4 armour, 5 artilleries, 2 fighters, 44 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
5 aaGuns moved from Northwest Persia to Persia
3 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 10 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 bombers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 bombers, 8 fighters and 4 tactical_bombers moved from Kenya to Egypt
2 bombers moved from Greece to Egypt
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to KenyaCombat - Japanese
Battle in Egypt
Japanese attack with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Egypt from British with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 2 marines moved from Tanganyika Territory to 72 Sea Zone
3 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 2 marines, 3 tactical_bombers and 4 transports moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
3 armour moved from West India to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
3 armour, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 armour, 3 artilleries, 8 infantry and 2 marines moved from 80 Sea Zone to Iraq
4 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
1 aaGun, 3 armour, 8 artilleries, 3 infantry and 16 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to India
1 bomber moved from Malaya to India
1 infantry moved from Manchuria to Amur
5 bombers, 8 fighters and 4 tactical_bombers moved from Egypt to IraqPlace Units - Japanese
3 bombers placed in India
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,4,2,4
Japanese collect 45 PUs (10 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 7 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to Guam
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Battle in Guam
Americans attack with 1 artillery, 5 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Sumatra from Japanese, taking Guam from Japanese with 1 artillery, 5 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 fighters moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Spain
Americans take Spain from Neutral_True
1 aaGun moved from 92 Sea Zone to Spain
4 bombers moved from United Kingdom to Algeria
8 fighters moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Libya to Alexandria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
5 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from Western United States to Algeria
1 bomber moved from Hawaiian Islands to French Guiana
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 aaGun and 1 infantry moved from 64 Sea Zone to Colombia
Americans take Colombia from Neutral_True
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea ZonePlace Units - Americans
2 artilleries, 5 fighters and 3 infantry placed in Eastern United States
Americans undo move 1.
7 fighters placed in Eastern United States
2 artilleries and 3 infantry placed in Central United States
1 airfield placed in AlgeriaTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Kiangsi to Kweichow
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to JeholPlace Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Manchuria
1 infantry placed in Jehol
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Trans-Jordan to Egypt
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northwest Persia to Turkey
4 fighters and 2 tactical_bombers moved from Northwest Persia to TurkeyCombat - British
Battle in Egypt
British attack with 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour
British win, taking Turkey from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
6 artilleries and 21 infantry moved from Northwest Persia to Persia
4 fighters and 2 tactical_bombers moved from Turkey to Alexandria
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Neutral_True
20 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Alexandria
1 mech_infantry moved from South West Africa to Angola
British take Angola from Neutral_True
1 mech_infantry moved from South West Africa to Mozambique
British take Mozambique from Neutral_True
7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Algeria
6 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry moved from 92 Sea Zone to Spain
3 fighters moved from United Kingdom to AlgeriaPlace Units - British
3 fighters placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 21 Sea Zone: 3 carriers and 5 destroyers
EDIT: Adding units owned by Americans to 35 Sea Zone: 3 carriers and 5 destroyers
EDIT: Removing units owned by Americans from 21 Sea Zone: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 35 Sea Zone: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,2,3,1,6,2,1,1,3,5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 29 PUs (7 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 fighter and 8 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Greece to Northern Italy
1 bomber moved from India to Ukraine
2 aaGuns, 2 artilleries and 11 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2,4,3,3,3,5,2,4,3
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser and 2 destroyers moved from 43 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in KwangtungNon Combat Move - ANZAC
4 fighters moved from Hawaiian Islands to Central America
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
9 fighters, 3 infantry and 5 tactical_bombers moved from Caucasus to Turkey
1 mech_infantry moved from Syria to Trans-Jordan
21 armour moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Turkey
Germans attack with 9 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 infantry
Germans win, taking Turkey from British with 9 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 21 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans win, taking Trans-Jordan from British with 20 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 fighters and 1 tactical_bomberNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
9 fighters and 5 tactical_bombers moved from Turkey to Iraq
6 mech_infantrys moved from Caucasus to Iraq
2 armour and 8 mech_infantrys moved from Greece to Iraq
2 aaGuns, 22 artilleries and 11 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 120 Sea Zone to 116 Sea Zone
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Western Germany to Iraq
8 artilleries and 8 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Northern Italy
7 mech_infantrys moved from Eastern Poland to Greater Southern Germany
1 aaGun moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
7 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Vyborg to Belarus
3 infantry moved from Novgorod to BelarusPlace Units - Germans
1 airfield and 3 armour placed in Iraq
1 mech_infantry placed in Volgograd
3 bombers placed in Ukraine
Germans undo move 3.
2 bombers placed in Volgograd
2 bombers placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,5,2,5,3,6,4,4,5
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs