That’s why under Caspian Sub and tripleA ladder rules you can’t attack an enemy capital with ground troops in your first turn.
Like you mentioned, it turns a wonderful game into a coin flip and spoils the fun.
All I can say, JSP, is that ABattlemap > MapView.Â
I hate, no, I despise, no, wait, I’d rather Kiss Hillary Roddham Clinton full on the lips then use MapView again. Actually, I’d gladley do that, there’s nothing I can say to get you to fully conceptualize my loathing of MapView. It’s hard to read, the pieces blend into the background unless you are full offense, it doesn’t auto-update land total, doesn’t track army/navy size, easy to conceal enemy units makig it hard to keep track of where they are, it’s cumbersome to stack/unstack units, it’s all but impossible to make sure you got everything you wanted done. Let alone getting all the arrows up so your opponent can even attempt to understand what you are trying to do.
Battlemap, simple. Mouse navigatable, stacking/unstacking a simple matter of 1 key plus left click. Notepad allows you to quickly and effeciently type up and convey what you are doing and how you are doing it without giving your opponent a brain anerism trying to figure it out with silly arrows and green/yellow text on pieces.
Jen, you do Mapview a disservice. It has features that make it much better to use than AABattlemap. For instance, there is no need to write out combat movements, non combat movements or unit placements. All that has to be recorded are the dice rolls and this is created in a dice log for most diceys. I use both AABattlemap and Mapview and I am equally proficient in both. One is not necessarily better than the other - they are simply different.
SS
SS:
I commented on that. BUt honestly, it’s much faster for me to type out my combat moves and non combat moves then it is to drag and drop arrows, fight with scroll bars, type notes with the message bars, make multiple maps, hope I didn’t miss units that blend in with the territory color because the designers were too stupid to figure out that the two should have a slight color variation, etc.
Mapview is just an utter pain in the rear and the head (cause it makes you sit forever making sure you arn’t missing something and then you get a headache from staring at the screen for hours on end) to use, especially when you have Battlemap that’s simple. You just drag the pieces around individually or by large groups, you have tickers that track everything from land value on hand to total units of each type and their value.
Until Mapview fixes it’s MASSIVE game destroying defects, I cannot claim I’ll ever use it as my standard. What’s utterly ridiculous is that the graphics are on par with Apple IIe Chess Game graphics, loads as fast and came out 20 years later.
It’s not “game-destroying” since obviously people use it. I’ve used both and I think Battlemap is better. But compared to triplea they both blow.
What’s needed is a light-weight map app that is better designed than mapview and battlemap but isn’t huge and dependent on Java. If I knew any programming language other than PHP I’d take a shot at it.
The “WW2 Game” link that I posted in the software development forum is a better application than both, but it seems that it only plays AA Classic.
I’ve never used mapview myself. I am quite content with Abattlemap. It’s easy to use and since most gamers here use it, it makes map swapping a breeze, especially now that we can upload our maps directly to the game thread.
Actually, what we need is Battlemap with the ability to write notes and track money. Battlemap has everything else.
TripleA is good for what it does. At least you don’t loose the pieces on the board because you can’t see them against the backdrop like in Mapview.
And it is game destroying, for any person who has a hard time differentiating colors. An opponent sneaked 20 armor on me because I couldnt see the stupid things until he invaded Russia from Germany. Had I seen it built up, I would have performed more rational and sane tactical moves, instead of invading Manchuria, Kwangtung and FIC with 4 infantry, 1 artillery, 1 armor each, I would have moved back as he built on the boarder to defend Moscow.
So it most assuredly is game destroying.
@froodster:
It’s not “game-destroying” since obviously people use it. I’ve used both and I think Battlemap is better. But compared to triplea they both blow.
What’s needed is a light-weight map app that is better designed than mapview and battlemap but isn’t huge and dependent on Java. If I knew any programming language other than PHP I’d take a shot at it.
The “WW2 Game” link that I posted in the software development forum is a better application than both, but it seems that it only plays AA Classic.
Triple A just happens to be the closest thing to the old Hasbroken CD.
If it is not FTF, then Triple A is the best option, IMHO.
Squirecam
I’ve never played an online TripleA. I just know that if a new tactic fails against the TripleA AI, then it’s 100% a loser.
And it is game destroying, for any person who has a hard time differentiating colors. An opponent sneaked 20 armor on me because I couldnt see the stupid things
Ah ha - I knew you were really a man! Very very few women are color blind, and the number that are color blind AND play A&A compulsively - Dude, you’re a dude!!!
I have played online TripleA a few times. Only thing I don’t like about it is the dice seem kinda whack and that you can do non-combat in combat phase.
I hate, no, I despise, no, wait, I’d rather Kiss Hillary Roddham Clinton full on the lips then use MapView again.Â
Don’t hold back, tell us what you really think :wink:
Jennifer, any chance I can ask you to put together a complete list of things you think would make MapView a better tool? Maybe in another thread, or even better here: http://p078.ezboard.com/fmotcreationsgamingcommunityfrm9Â
I’m working on the next release (after being away for 2 years) and constructive feedback is desired.
Thanks,
Mot
Jennifer, any chance I can ask you to put together a complete list of things you think would make MapView a better tool? Maybe in another thread, or even better here: http://p078.ezboard.com/fmotcreationsgamingcommunityfrm9
I’m working on the next release (after being away for 2 years) and constructive feedback is desired.
Thanks,
Mot
I have comments, but I’m not so eager to start participating in another board. I’ve started a thread in the software development forum:
http://www.axisandallies.org/forums/index.php?topic=8981.new#new
Mots board is just for comments and suggestions for the Mot modules. If you want to be sure he hears your suggestions you should post them there. His board is nothing like this one in terms of content or discussion.
@froodster:
And it is game destroying, for any person who has a hard time differentiating colors. An opponent sneaked 20 armor on me because I couldnt see the stupid things
Ah ha - I knew you were really a man! Very very few women are color blind, and the number that are color blind AND play A&A compulsively - Dude, you’re a dude!!!
I’m not color blind. But Mapview uses teh exact same country for a nation’s start territories and the same nation’s units.
I hate, no, I despise, no, wait, I’d rather Kiss Hillary Roddham Clinton full on the lips then use MapView again.
Don’t hold back, tell us what you really think :wink:
Jennifer, any chance I can ask you to put together a complete list of things you think would make MapView a better tool? Maybe in another thread, or even better here: http://p078.ezboard.com/fmotcreationsgamingcommunityfrm9
I’m working on the next release (after being away for 2 years) and constructive feedback is desired.
Thanks,
Mot
Dear, you may not know this, but I never hold back.
I posted my top ten pet peeves / recommendations in Dan’s thread for you. Some are totally unfeasible, but most are simple, so simple, Battlemap already does them.
I’d rather Kiss Hillary Roddham Clinton full on the lips
I’d pay to see that…
You’d have to pay me with a mapview that can do everything I can do with a physical board and battlemap. =p
Love the new pic Jen. Now we can see your…eyes. :-P :-D
That looks like a computer generated picture.
Yep, that is CG.
Yes, it is an avatar created through a computer.
And thanks for the positive feedback!