16L G40 BM 2.0 Mr.Green vs Koala (allies)


  • Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble?  :-D

    On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?

  • '19 '18 '17

    @Mistergreen:

    Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble?  :-D

    On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?

    Yes scramble everything please.

    I haven’t done the math yet, but I think this battle could take 2+ rounds. And to specify an OOL in a naval battle is not so easy for me (have a little bit of a problem to predict all implications). Would you mind in rolling the battle in the forum?

    So I can respond after every round on the casualties.

    I’m online for at least another 30 minutes, so we could finish it today in the evening (23:34 is right now in my timezone).

    regards  :-)

    PS: tutorial on forum dice is here (used it myself for the first time today, in my other game)


  • Do you mind if I just roll it in TripleA and post each round for you to choose instead?

  • '19 '18 '17

    yeah no problem either :)

  • '19 '18 '17

    so simply tell me how many hits you’ve made.

    I have a gamefile open right now where I see our fleets


  • 13 hits.  :-)


  • My guess is 5 tippable ships, 4 ss, 4 dd…  :-)

  • '19 '18 '17

    okay, that hurt …  :cry:

    Was just going to tell you if I get lucky and you have <10 hits first round, there might be a chance for me… 8% winning tells me the battle calculator.  :-D

    On topic:

    4 subs; tip 3 carriers; tip UK BB; tip US BB; 4 US DDs

  • '19 '18 '17

    @Mistergreen:

    My guess is 5 tippable ships, 4 ss, 4 dd…  :-)

    spot-on


  • 13 hits for you as well so still in the race.  :-)
    To bad I only lost 2 power.  :evil:
    12 more hitsfor me rd2!  :-)

  • '19 '18 '17

    @Mistergreen:

    13 hits for you as well so still in the race.  :-)
    To bad I only lost 2 power.  :evil:
    12 more hitsfor me rd2!  :-)

    darn I should have grabed that pesky northern territory!

    okay, simply take the weak
    remove 3 carriers; 2 cruiser; tac, UK BB; US BB; 2 anzac figher; 2 US fighter

    So remaining should be 3 US fighters, 1 Anzac fighter right?

    The anzac fighter goes last :)


  • Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm.  :-)


  • Correction rd3 win but no changes otherwise…  :roll:

  • '19 '18 '17

    @Mistergreen:

    Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm.� :-)

    An easy breakfast for the australian women and kids on the fiji-islands  :mrgreen:


  • Nevermind it was rd4.  :roll:
    Time to stop writing about unconscionable things and ncm.

  • '19 '18 '17

    @Mistergreen:

    Nevermind it was rd4.  :roll:
    Time to stop writing about unconscionable things and ncm.

    Take your time. I don’t know, if I can make the whole US->Uk turns today, anyway.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
                1 fighter moved from Japan to Amur
                1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Kweichow to Szechwan
                1 artillery moved from Northern Territory to South Australia
                4 artilleries and 3 infantry moved from Western Australia to South Australia
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Jehol to Amur

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Amur
                    Japanese attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
                    Russians defend with 9 infantry
                        Japanese roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys in Amur, round 2 :  5/12 hits
                        Russians roll dice for 9 infantry in Amur, round 2 :  3/9 hits
                        5 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Amur, round 3 :  2/9 hits
                        Russians roll dice for 4 infantry in Amur, round 3 :  2/4 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Amur, round 4 :  3/7 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  0/2 hits
                        2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 9 infantry
                    Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in South Australia
                    Japanese attack with 5 artilleries and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 5 artilleries and 3 infantry in South Australia, round 2 :  1/8 hits
                        ANZAC roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 6 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 :  13/22 hits
                    Units damaged: 1 battleship owned by the British, 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 4 submarines in 54 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  13/20 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 7 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 :  12/21 hits
                        Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 :  9/16 hits
                        3 destroyers owned by the Japanese, 1 battleship owned by the British, 3 fighters owned by the Japanese, 1 battleship owned by the Americans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 :  5/12 hits
                        Americans roll dice for 4 fighters and 1 transport in 54 Sea Zone, round 4 :  2/4 hits
                        2 fighters owned by the Japanese, 1 transport owned by the Americans, 3 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 71
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 5 carriers, 4 destroyers, 5 fighters and 3 tactical_bombers

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 3 tactical_bombers moved from 54 Sea Zone to Northern Territory
                1 marine moved from Western Australia to Northern Territory
                2 infantry moved from Western Australia to South Australia
                5 transports moved from 56 Sea Zone to 37 Sea Zone
                1 fighter moved from Szechwan to Malaya
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                1 aaGun moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Hopei
                1 artillery moved from Anhwe to Jehol
                1 artillery moved from Hopei to Anhwe
                1 artillery and 3 infantry moved from Yunnan to Shan State
                2 infantry moved from Kwangsi to Hunan
                1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Amur to Japan
                1 fighter moved from Amur to Manchuria
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 39 Sea Zone
                2 mech_infantrys placed in India
                3 artilleries placed in Malaya
                3 infantry placed in Kwangtung
                2 armour and 1 infantry placed in Manchuria
                1 artillery, 1 bomber and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 21 / 25
        Japanese : 66 / 76
        Americans : 54 / 84
        Chinese : 5 / 5
        British : 28 / 37
        UK_Pacific : 0 / 0
        Italians : 19 / 31
        ANZAC : 7 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 24 times
                3 was rolled 25 times
                4 was rolled 30 times
                5 was rolled 27 times
                6 was rolled 26 times
            Average roll : 3,610
            Median : 4,000
            Variance : 0,261
            Standard Deviation : 0,511
            Total rolls : 154

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3,477
            Median : 3,500
            Variance : 0,465
            Standard Deviation : 0,682
            Total rolls : 44

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3,800
            Median : 5,000
            Variance : 1,786
            Standard Deviation : 1,336
            Total rolls : 15

    Japanese Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 14 times
                6 was rolled 18 times
            Average roll : 3,634
            Median : 4,000
            Variance : 0,576
            Standard Deviation : 0,759
            Total rolls : 93

    triplea_38073_Jap7.tsvg


  • Fiji. Hmm what is that smudge over at Fiji. Look more like a aircraft carrier than a smudge. Guess my proud fleet won’t live to tell the tale after all. Mind if I edit my last round losses to keep a few more aircrafts instead?  :roll:


  • Ony would think it wouldn’t be to hard to overlook units that are so close. Guess I got a little tunnel vision on sz54 and only double checked the obvious spot; Hawaii. Anyway if you don’t mind:
    Two less cc afloat. Another fig & tac lands safetly in that pesky ‘unimportant’ northern territory.  :-)

    edit.tsvg

  • '19 '18 '17

    @Mistergreen:

    Ony would think it wouldn’t be to hard to overlook units that are so close. Guess I got a little tunnel vision on sz54 and only double checked the obvious spot; Hawaii. Anyway if you don’t mind:
    Two less cc afloat. Another fig & tac lands safetly in that pesky ‘unimportant’ northern territory.  :-)

    no problem. Obviously, that’s the common triplea problem. In a table top game, you would have certainly noticed the carrier there :)

    I have no problem with your edit, but it seems, that you defraud yourself of 1 hitpoint in your last round. Because you would have had one tac more in your last round with the new casualty choice. (However I’m not entirely sure if it would be paired)

    But anyway, I don’t think this matters for the rest of the game :roll:

Suggested Topics

  • 42
  • 41
  • 158
  • 104
  • 16
  • 105
  • 63
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

58

Online

17.5k

Users

40.0k

Topics

1.7m

Posts