@captainwalker ab841aa5-da1b-40e2-a571-36b4e4465f17-french 4.tsvg
Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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Persia belongs to the Reich!
Chris, Kyle, you can replay the turn by using the history function. It records everything, even edits you may think you can sneak by! :-D
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Nice dice work Japan, enhancing a well laid and thought out plan!
You’re so nice, Joel. Why don’t I get any praise? :cry: :cry: :cry: :cry:
KILL!
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USA? Hello? It’s defeat calling….
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USA! USA! USA!
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As Kyle knows - I am at a convention starting this evening that continues over the weekend.
I am planning however to speak with Chris this evening. Will post when we can!
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Cool. If you can get to UK, then Chris can move Franac and we can get to Germany! :lol
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Sorry guys, I was in Whistler for 2 days, got in late last night. Posting US….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 bomber moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Cyprus
1 bomber moved from Gibraltar to Cyprus
1 fighter moved from Egypt to Cyprus
1 fighter moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
5 carriers moved from 42 Sea Zone to 54 Sea Zone
9 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
1 bomber moved from Western United States to Gibraltar
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Western Australia to Queensland
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Wake Island to Western United States
1 bomber moved from Midway to Western United States
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
UK?
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Come on guys. Post or resign. Dragging this out doesn’t make you any more likely to win. Or even to draw…
How many pieces does the UK even have left to move?
At least we helped you out by eliminating the necessity to post of China. ;-)
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After recieving typical “rush” talk from Japan this morning, I made an error I’m not sure how to resolve.
I built an AB with the explicit intent to land all of my fighters on cyprus this turn (8 ft) this was reviewed with my ally. But I miscounted the flight patterns of the 4 Egyptian fighters. which I threw at sudan thinking they could still make it to Cyprus. They are 1 short. The fgts were simply fluff for the attack since they had no other purpose this turn.
Of course the battle went typical for the game, only 1 hit for the allies despite the overwhelming force, and of course 100% defence by axis.
The appropriate thing to do is probably to reroll the battle minus the 4 fightrs? or continue the battle as if the 4 fgts were never there?
1/5 fighters being the hit, would be a a 1d5 @1
Rolling 1d5:
(2)assuming miss
Attacker
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)Defender
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Anglo Egyptian Sudan
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 4 fighters
EDIT: Adding units owned by British to Cyprus: 4 fighters
EDIT: Turning off Edit Mode
3 bombers moved from Malta to Russia
1 fighter moved from Malta to Cyprus
3 fighters moved from Gibraltar to Cyprus
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 10 infantry moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Cyprus
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.125
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.429
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
After recieving typical “rush” talk from Japan this morning, I made an error I’m not sure how to resolve.
I built an AB with the explicit intent to land all of my fighters on cyprus this turn (8 ft) this was reviewed with my ally. But I miscounted the flight patterns of the 4 Egyptian fighters. which I threw at sudan thinking they could still make it to Cyprus. They are 1 short. The fgts were simply fluff for the attack since they had no other purpose this turn.
Of course the battle went typical for the game, only 1 hit for the allies despite the overwhelming force, and of course 100% defence by axis.
The appropriate thing to do is probably to reroll the battle minus the 4 fightrs? or continue the battle as if the 4 fgts were never there?
1/5 fighters being the hit, would be a a 1d5 @1
Rolling 1d5:
(2)assuming miss
Attacker
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)Defender
Rolls: 1@2; Total Hits: 01@2: (6)Understood. Ok to move. If we make similar mistake will remember this.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
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Sorry clicked through the turn by accident. No battles, just moving around. Nothing particularly important.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Java to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Persia to Persia
Germans take Persia from Russians
1 bomber moved from Eastern Persia to Russia
3 fighters moved from Bryansk to Russia
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Ukraine
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 bomber and 3 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 7 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 bomber moved from Germany to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Germany to Southern Italy
6 infantry moved from France to Northern Italy
6 artilleries moved from France to Northern Italy
1 armour and 3 mech_infantrys moved from Germany to Western Germany
4 armour and 3 artilleries moved from Iraq to PersiaPlace Units - Germans
3 artilleries placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
3 infantry placed in France
1 bomber and 1 fighter placed in Germany
Germans undo move 5.
1 fighter placed in 113 Sea Zone
1 bomber placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Germans undo move 6.
1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs