Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game


  • Sorry guys, I was in Whistler for 2 days, got in late last night. Posting US….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Gibraltar to Northern Italy
                1 bomber moved from Gibraltar to Southern France
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in Northern Italy
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to Cyprus
                1 bomber moved from Gibraltar to Cyprus
                1 fighter moved from Egypt to Cyprus
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                5 carriers moved from 42 Sea Zone to 54 Sea Zone
                9 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 44 Sea Zone to 54 Sea Zone
                2 fighters moved from Caroline Islands to Hawaiian Islands
                1 bomber moved from Western United States to Gibraltar
                1 infantry moved from Northern Territory to Queensland
                1 mech_infantry moved from Western Australia to Queensland
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Wake Island to Western United States
                1 bomber moved from Midway to Western United States
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 fighters placed in Western United States
                3 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_37946_Ame2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    UK?

  • '20 '18 '16 '13 '12

    Come on guys. Post or resign. Dragging this out doesn’t make you any more likely to win. Or even to draw…

    How many pieces does the UK even have left to move?

    At least we helped you out by eliminating the necessity to post of China. ;-)

  • Liaison TripleA '11 '10

    After recieving typical “rush” talk from Japan this morning, I made an error I’m not sure how to resolve.

    I built an AB with the explicit intent to land all of my fighters on cyprus this turn (8 ft) this was reviewed with my ally. But I miscounted the flight patterns of the 4 Egyptian fighters. which I threw at sudan thinking they could still make it to Cyprus.  They are 1 short.  The fgts were simply fluff for the attack since they had no other purpose this turn.

    Of course the battle went typical for the game, only 1 hit for the allies despite the overwhelming force, and of course 100% defence by axis.

    The appropriate thing to do is probably to reroll the battle minus the 4 fightrs?  or continue the battle as if the 4 fgts were never there?

    1/5 fighters being the hit, would be a a 1d5 @1

    DiceRolling 1d5:
    (2)

    assuming miss

    Attacker
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)

    Defender
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                4 fighters moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 5 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 5 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 4 fighters
                EDIT: Adding units owned by British to Cyprus: 4 fighters
                EDIT: Turning off Edit Mode
                3 bombers moved from Malta to Russia
                1 fighter moved from Malta to Cyprus
                3 fighters moved from Gibraltar to Cyprus
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 aaGun, 1 armour, 1 artillery and 10 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 airfield placed in Cyprus
                1 armour, 1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 5.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37946_UK_2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    After recieving typical “rush” talk from Japan this morning, I made an error I’m not sure how to resolve.

    I built an AB with the explicit intent to land all of my fighters on cyprus this turn (8 ft) this was reviewed with my ally. But I miscounted the flight patterns of the 4 Egyptian fighters. which I threw at sudan thinking they could still make it to Cyprus.  They are 1 short.  The fgts were simply fluff for the attack since they had no other purpose this turn.

    Of course the battle went typical for the game, only 1 hit for the allies despite the overwhelming force, and of course 100% defence by axis.

    The appropriate thing to do is probably to reroll the battle minus the 4 fightrs?  or continue the battle as if the 4 fgts were never there?

    1/5 fighters being the hit, would be a a 1d5 @1

    DiceRolling 1d5:
    (2)

    assuming miss

    Attacker
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)

    Defender
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Understood. Ok to move.  If we make similar mistake will remember this.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC

    triplea_37946_ANZ2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Sorry clicked through the turn by accident.  No battles, just moving around. Nothing particularly important.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 armour
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from Java to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37946_ANZ2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    triplea_37946_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_37946_Fre2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Persia to Persia
                      Germans take Persia from Russians
                1 bomber moved from Eastern Persia to Russia
                3 fighters moved from Bryansk to Russia
                2 infantry moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Ukraine
                1 bomber moved from Western Germany to United Kingdom
                1 armour moved from Iraq to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Volgograd
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Ukraine to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                1 bomber and 3 fighters moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun and 7 infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 bomber moved from Germany to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Germany to Southern Italy
                6 infantry moved from France to Northern Italy
                6 artilleries moved from France to Northern Italy
                1 armour and 3 mech_infantrys moved from Germany to Western Germany
                4 armour and 3 artilleries moved from Iraq to Persia

    Place Units - Germans
                3 artilleries placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Germany
                3 infantry placed in France
                1 bomber and 1 fighter placed in Germany
                Germans undo move 5.
                1 fighter placed in 113 Sea Zone
                1 bomber placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Germans undo move 6.
                1 bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_37946_Ger3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The German Army retakes Persia!  That has to be the most pissed off army in history!  From Stalingrad to the gates of Cairo then back to Persia.

    FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber.  You can roll if you want, but I thought you’d decline anyway.

  • Liaison TripleA '11 '10

    Argh,  no hits again!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 artilleries moved from Samara to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  0/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Volgograd to Russia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    triplea_37946_Rus3.tsvg

  • Liaison TripleA '11 '10

    @Karl7:

    The German Army retakes Persia!   That has to be the most pissed off army in history!  From Stalingrad to the gates of Cairo then back to Persia.

    FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber.  You can roll if you want, but I thought you’d decline anyway.

    Fair call!

  • Liaison TripleA '11 '10

    Japan is complaining about “computer problems”  - most likely a delay tactic.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    Japan is complaining about “computer problems”  - most likely a delay tactic.

    I’ll see if he can instruct me on his plan.  If so, I can execute.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7:

    @Gargantua:

    Japan is complaining about “computer problems”  - most likely a delay tactic.

    I’ll see if he can instruct me on his plan.  If so, I can execute.

    My ally expects a move tonight.

Suggested Topics

  • 11
  • 18
  • 16
  • 31
  • 17
  • 40
  • 66
  • 48
Axis & Allies Boardgaming Custom Painted Miniatures

186

Online

17.3k

Users

39.8k

Topics

1.7m

Posts