**NOTE: Any reference to Syria is incorrect in this post. I mistook the the name of Trans-Jordan for Syria. The original comment has been modified but some of the later posts that quote this one might reference Syria, they are meant to read as Trans-Jordan.
Throughout my experience with global I have realized that in order for the Allies to have success in this game certain things must happen. While most of things I am about to list are fairly obvious to even novice players some of the them will be new to most I am sure. I am very interested to hear some feedback so i would love some discussion.
I am going to also make some assumptions and conclude that games are played with dice and a bid.
First the obvious ones.
1)The first objective for the allies should be protecting against sea lion. The best way to achieve this objective in my mind is to buy two TT as US round one for the Atlantic as well as an AB 1 fighter and 1 inf as UK London. The AB goes on Gibraltar and all of the UK navy that can reach goes to the sz off of Gib inside the med along all your Air force that can reach Gib. The only buy that has even close odds for sea lion after this move is a AC and two TT by Germany in R1. In almost every r1 scenario i feel this is the best move for US and UK.
2)The US needs enough transports in the Atlantic early to keep Italy from getting to adventurous. I like to have at least 6 by the start of turn 4.
3)The UK needs to hold Egypt. This can be done by spending most if not all of your bid on land units in Africa. Only 2 inf are needed but obviously more should be placed. I like to spend 12 on land units with 2 inf and 1 tank.
Now the not so obvious ones.
4)Russia should try to get 25+ art by round 5. I like 6 art and 3 inf and 1 mech buy as Russia. The next rounds should also see a majority of artillery being purchased in order to get to the 25+. I feel it is critical to get these early at some point Russia needs some offensive fire power and this is a great time to do it.
5)An AB on Trans-Jordan should be bought R2 by UK London. I am sure almost know one will agree with this but hear me out. One of my favorite moves is to attack Iraq r1 with the mech from egypt, 1 inf from alex using the TT and the two planes from India. With this attack i also pull the TT from with one inf from India and activate persia as well as move the inf from West India to activate East Persia. I also pull all ships in the Pacific as far back east toward the med as possible.
The objective of the Iraq attack is not to take it but to strafe it and retreat back to Trans-Jordan. This would include the planes.
6)It critical to hold Trans-Jordan R1. Obviously for the AB R2 but also because if you stacked sz 92 in R1 almost your entire Navy can converge on sz 96 R2 which will be protected by an AB as well. I find an AB in Trans-Jordan to be one of the bests places early game because it allows you to get from the Med to India in 1 turn.
7)As i said before it is critical to hold Egypt. UK might find itself in a position in R2/R3 to pick between defending Egypt/Trans-Jordan or Gib. Always choose Egypt. With the early TT presence from US, Gib will be easy to take back while fighting for Egypt can turn into a long battle because if you have followed my advice so far Italy still has a strong navy.
8)This is not critical but if UK can get away with it they should buy a factory R2 for Egypt. If you entire navy converged on sz 92 R1 then sz 96 R2 Trans-Jordan will not need any ground troops and Egypt can have all of the Persian inf their by R2. If it is not possible to place it in Egypt the factory should go in Persia. In the end I always have one in both anyways.
9)It is critical for Russia to get Iraq. Did you know that if Russia controls Iraq it becomes their most valuable territory? This can be accomplished easily with one Mech if Uk is willing to risk some planes. And it should be. Also using English transports Russia can have Ethiopia with two turns of taking Iraq.
10)Russia should declare war on Japan turn 1. Since the rules allow it there really is no downside and you can use the fast moving Russian forces that start on the board to help China for a few early rounds. Ideally they are used only to strengthen your defense for a the early rounds and then rush back to the Motherland once Germany starts steam rolling. I also always pull all troops back from Siberia to Moscow since i assume that Germany is gunning for me.
- The Allies should attack the true neutrals as soon as logistically possible.
Point 11 is the ultimate goal of the majority of these moves. This entire plan hinges on the UK being able to hold the med early game. In sequential turns the US can take Spain While UK takes Turkey. This can be done R5 if needed.
I understand i just said a lot but i hope others can appreciate where my thought process is. I have neglected some other points as well. I have said next to nothing about the Pacific side of the board, this is because i believe the sole purpose for the allies on this side is to not loose. The eventual parking ground for the still intact Royal navy is sz 91 but only after the med has been secured. This will allow the US to focus less on fleet building for the Atlantic and more on the Pacific.
The UK can have a very strong air force in Trans-Jordan by R3. This can be then flown to India in 1 turn if need be in order to make it a very difficult fight for Japan. As far as the Italian navy goes I have found that the only way for the axis to keep it alive is to keep it in sz 97. once it moves out it is easy pickings for the UK navy + air force. Even if they keep it docked in sz 97, once the factory in Egypt is up I place on sub per turn there and once i have reached 3-4 i attack with just subs and air force.
To sum up my strategy in a few words the whole goal is about establishing control of key areas of the map early in the game as the allies and then negating the axis of advantage of being centralized by opening up 3 fronts. If the allies hold India, africa and control the Med they will have almost certainly still hold an IPC advantage against the axis. This means the war of attrition that is about to take place should lead to allied victories.
This plan is far from fool proof but I do believe it to be a viable strategy. A lot happens in the early rounds but in the end this strategy will still take at least 15+ turns to out right win without a concession.
I would love to hear feedback and your take on some of my suggestions