@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
16L Giallo (axis) vs Infrastructure (allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 fighters moved from Philippines to Celebes
4 infantry moved from Burma to India
3 fighters and 3 tactical_bombers moved from Yunnan to India
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
3 carriers moved from 36 Sea Zone to 42 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 armour moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 bomber moved from Shan State to India
1 bomber moved from Shan State to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shan State to Hunan
2 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Shantung to HopeiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 4 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 bomber and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 3 tactical_bombers moved from India to Yunnan
1 bomber moved from India to French Indo China
1 fighter moved from India to Yunnan
4 fighters moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 bomber moved from Hopei to French Indo China
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to French Indo China
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery placed in French Indo China
1 factory_minor placed in Kwangtung
1 carrier and 1 transport placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians -
scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/9 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/3 hits
1 carrier owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
1 marine moved from Tunisia to Libya
1 carrier and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to Algeria
1 bomber moved from 97 Sea Zone to Egypt
2 mech_infantrys moved from Iraq to Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 infantry moved from West India to India
2 fighters moved from West India to India
1 tactical_bomber moved from West India to India
1 bomber and 1 fighter moved from Persia to IndiaCombat - British
Battle in Malta
Battle in India
British attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 2/9 hits
Japanese roll dice for 3 infantry in India, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in India
British roll dice for 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 4/9 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking Malta from Italians, taking India from Japanese with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters moved from India to Eastern Persia
1 fighter moved from India to West India
1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from India to Persia
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour, 6 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 armour, 1 artillery and 6 infantry moved from Iraq to Persia
1 armour, 2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
1 infantry moved from Scotland to United KingdomPlace Units - British
2 armour and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Russia
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Russia to Novgorod
1 armour, 1 artillery and 1 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2,6,1,6,6,1,3,2,1,3,1,3,1,1,6,6,2,4
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
retreated to Belarus
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Archangel to Western Ukraine
8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Russia to Western Ukraine
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Ukraine to Western Ukraine
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
4 armour and 5 mech_infantrys placed in Germany
Germans undo move 2.
4 armour, 2 artilleries, 1 infantry and 3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
4 armour, 2 artilleries and 3 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1,6,4,1,3,5,3,6,5,2,1,3,2,6,1,4,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 44 PUs (9 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 30 PUs;
Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Belarus to Novgorod
2 infantry moved from Smolensk to Archangel
2 fighters moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 bomber
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 bomber in Novgorod, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 bomber
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Smolensk to Belarus
2 aaGuns and 6 infantry moved from Smolensk to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Volgograd to Rostov
2 fighters moved from Novgorod to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Burma to India
3 bombers moved from French Indo China to India
4 fighters and 4 tactical_bombers moved from Yunnan to Philippines
5 fighters moved from Philippines to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 carriers and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 mech_infantry moved from Burma to India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
4 fighters moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 artillery and 5 fighters
Americans defend with 1 artillery
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in India
Japanese attack with 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry
British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 3 bombers remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
3 bombers moved from India to French Indo China
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 tactical_bomber moved from Kweichow to French Indo China
4 fighters moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
4 fighters moved from Celebes to 45 Sea Zone
1 fighter moved from Celebes to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 mech_infantrys placed in Kiangsu
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from Libya to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Egypt to India
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Crete
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win, taking Crete from Italians with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 2 mech_infantrys in India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
Americans win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from India to West India
1 armour moved from Tobruk to Egypt
2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 3 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 infantry and 1 mech_infantry placed in Central United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
just to be sure your not done with your turn right? you didn’t forgot to post uk
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in CyprusNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Trans-Jordan to Iraq
1 marine moved from Iraq to Trans-Jordan
1 armour, 6 infantry and 1 mech_infantry moved from Iraq to Persia
1 aaGun, 3 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber moved from Eastern Persia to West India
4 aaGuns, 2 armour, 4 artilleries, 1 bomber, 3 fighters, 13 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber moved from West India to India
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 aaGun and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia HungaryTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,3,3
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 armour and 3 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to NovgorodCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Novgorod
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 artilleries moved from Germany to Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Germany to Western Germany
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Western UkrainePlace Units - Germans
10 artilleries placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,5,4,2,1,6,1,6,3,5,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,2,6,2
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs