• '18 '17 '16 '11 Moderator

    Yes, well, I don’t get to comment on my Ally’s strategy until after we crush you. :P

    But yea, 10 is a good number.  We went 10 as well, you just won by random number generation.

  • 2007 AAR League

    2 Inf plus 2 IPCs = 8 IPCs, no?  :?

  • 2007 AAR League

    It depends who I play


  • I do consistently well with 7 bid.  I can win more often than not with that bid as the Axis, and less than that I am willing to cremate the Axis playing the Allies.

    Bids for our Tournaments here run 5 to 8 IPC on average, with unrestricted bid placement.

  • 2007 AAR League

    I would never give my opponent more than 6 IPC’s as a bid. My bids are exclusively 5 or 6. 2 inf or 1 unit and/or cash to Japan is more than enough to make the game even. Giving a good player more than 6 is asking for trouble.

  • 2007 AAR League

    @Perry:

    We always employ split bids - max 50% of bid value in units.

    Typical bid is 12-18 ipc, actually. I guess the relatively high bid values come from that we play the Axis in a suboptimal way…  :-(

    That is called a FIDA bid. My usual bid is 7, but i can do 3 or 5.

  • 2007 AAR League

    I’ve played games with bids as low as 4 and as high as 17.  A bid of 6-9 seems to be average.


  • @U-505:

    I would never give my opponent more than 6 IPC’s as a bid. My bids are exclusively 5 or 6. 2 inf or 1 unit and/or cash to Japan is more than enough to make the game even. Giving a good player more than 6 is asking for trouble.

    How is giving a 6 bid or more asking for trouble?  You’re saying that 7-9 would give the Axis too big of an advantage? How?


  • And yet U-505, your current opponent has a 7 bid.  Doesn’t that go against what you were saying? 8-)


  • My bid is generally 6 - 10.  It depends on my opponent. :wink:

  • 2007 AAR League

    @General_D.Fox:

    @U-505:

    I would never give my opponent more than 6 IPC’s as a bid. My bids are exclusively 5 or 6. 2 inf or 1 unit and/or cash to Japan is more than enough to make the game even. Giving a good player more than 6 is asking for trouble.

    How is giving a 6 bid or more asking for trouble?  You’re saying that 7-9 would give the Axis too big of an advantage? How?

    Yes. 7 IPC’s to a good player is asking for trouble. It allows for at least 2 infantry for the Axis and 1 IPC to Japan to give them the flexibility to purchase 2 TP, 1 IC on J1. I won’t allow that. With a 6 bid, either they get the 2 inf OR only 1 ground unit and the money for Japan. Simple as that.

    8 IPC’s allows for a TP to be placed immeditely. How could you not see the big advantage of that?

    9 or more is Christmas come early for the Axis. 3 inf/ 1 TP, 1 IPC/ 1 inf, 1 arm, 1 IPC/2 art, 1 IPC/1 inf, 1 art, 2 IPC’s/1 arm, 1 art/etc… I’m a kid in a candy store with that kind of bid.

    @General_D.Fox:

    And yet U-505, your current opponent has a 7 bid. Doesn’t that go against what you were saying? 8-)

    My opponent specifically asked for the Axis and 7 IPC’s to try out a new strategy and I was happy to oblige since new strategies typically don’t pan out on the first attempt, I needed some playing time as the Allies, and the game wasn’t rated at DAAK. He’s proven himself as a fine opponent and I doubt I will allow him another 7 bid again.

    Tell you what, I’ve got some time before the singles tourney. Give me your median bid ( 8 ) and I won’t even buy a TP. I’ll take 1 inf Lib and 1 arm Kwang.  :-D


  • Since you’re so kind to your opponents and don’t want to let them plow through the candy store, how 'bout I just give you a 6  bid as well.  Even in my books, 8 is a little extreme, and I’ve only played a bit.  8 median bid, pfffft, my Canadian snowboot-covered field-goal kicking foot.  8-)

  • '18 '17 '16 '11 Moderator

    I’ll still plow through 8 bid IPC.

    It’s a matter of strategy, not units when we’re talking small amounts.

    But I’ll never let you get over 10 IPC.


  • As much as I sometimes think I need a 10 bid at times, I would never in my right mind ask for one because I know I would never get it…not unless I’m playing against someone really inexperienced.  Besides, a 6-7-8 bid is roughly a good target to shoot for.  I like the 7 bid most.  It gives flexibility in what you can buy and where you can put guys.  Yeah, it could get a little predictable as to where, but not always with the what.

  • 2007 AAR League

    @General_D.Fox:

    Since you’re so kind to your opponents and don’t want to let them plow through the candy store, how 'bout I just give you a 6  bid as well.  Even in my books, 8 is a little extreme, and I’ve only played a bit.  8 median bid, pfffft, my Canadian snowboot-covered field-goal kicking foot.  8-)

    Fair enough. 1 inf Libya, 1 inf Manchuria.

    @Jennifer:

    I’ll still plow through 8 bid IPC.

    It’s a matter of strategy, not units when we’re talking small amounts.

    But I’ll never let you get over 10 IPC.

    OK. 1  Japanese TP sz50.

    Get the threads started and do up your Russia’s.  BBTirpitz1936@aol.com

    I was going to take up jsp’s request for an opponent but now it seems I’m forced to put my money (or my foot) where my mouth is. Have at thee!


  • I’m actually in the middle of a game right now (I use a physical board - can’t stand the ABattlemap stuff), and even though it’s about to finish up, I’m leaving town for Christmas.  I’m not making excuses, but if we do “have at thee now,” Mr. Shakespeare, it’ll either have to be sometime next week or in the new year.  I’ve got a couple games about to happen with friends, so philosophies and the trading of barbs will have to wait for another time.

  • 2007 AAR League

    That’s fine. I’ll be out of town between Christmas and New Years so I can wait as well.

  • 2007 AAR League

    Even a high bid doesn’t guarantee an axis win.  In my AAR game with Jen & Frimmel they had the axis with a bid of 17

    bid placement:
    1 IPC to the Japan Bank
    3 INF to UKR
    1 INF and 1 ART to Libya

    Although it took awhile the Allies were victorious.

  • 2007 AAR League

    I really think the bid is overrated - any individual battle will easily vary by 7 IPCs or more in net outcome for one side or the other, especially if one player has been sloppy in moving/placing units. To really even the game I think the Axis should get a tech or a national advantage or something like that.

    Speaking of bids though, I’ll flog this here yet too since no one has commented on it anywhere else that I’ve posted it:

    I’ve made a blind bid system on my site, at http://frood.net/aacalc/bid/  - all you need is both sides’ e-mail addresses. No membership or login. No info is saved after the counter bid has been entered. So now you don’t need a DAAK account anymore.

  • '18 '17 '16 '11 Moderator

    @jsp4563:

    Even a high bid doesn’t guarantee an axis win.  In my AAR game with Jen & Frimmel they had the axis with a bid of 17

    bid placement:
    1 IPC to the Japan Bank
    3 INF to UKR
    1 INF and 1 ART to Libya

    Although it took awhile the Allies were victorious.

    Yea, that’s why Infantry, Armor is better for Ukraine.  Nealy impossible for Russia to kill the fighter (saves you 10 IPC right there, not including the damage that fighter gets to do) and then put what’s left in either FIC or Manchuria or Libya.

    I’d really, REALLY love to see what I could do with a 17 IPC bid with just Japan.  1 Infantry in FIC, 2 Infantry, 2 Artillery in Manchuria

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