@tekkyy:
I would make a hybrid system. I feel using solely nominal or ppp don’t give good results.
At this stage whats the scope of your project? House rule? Full variant? or some what in between?
I mean you could incorporate oil or energy and use nominal for that. PPP for building infantry.
its supposed to be basically a new axis allies with a differnt setup and terrtory values with few actual rule changes. so more of a house rule i guesss.
current changes:
Victory cities:
Allies : 7
US: 3
DC ( EUS)
Los angles (WUS)
Mecca ( saudia arabia)
Europe: 2
London ( UK)
Berlin ( Germany)
Japan: 2
Tokoyo ( japan)
Seoul ( south korea)
Axis: 7
China: 4
Beijing (manchuria)
Shanghia (Kwantung)
Urumqi (Sinkiang)
Jakarta (Boreno)
Russia: 3
Moscow ( Russia)
St. Petersburg (karelia)
Tehran (Persia)
Destroyers
Destroyers also have the function to act as AA guns against Missile Strikes and Cruise Missiles Destroyers defend against these attacks at a 1 for each missile fired into a sea zone that contains destroyers. Only one destroyer can defend in each sea zone against missile attacks.
Dog FightingAir unit’s fire in opening-fire fire.
While both sides have air units these air units fight with dog fighting values(2/2).
Air units’ hits must be first allocated on air units. the only exemption to this rule is that Bombers attack ground units at 3 or less but can still be hit by air units. when only one side has air units the units fight with normal combat value.
Bombers
They defend on a 1 during all combat including dog fighting. Bombers can not participate in a dog fight as the attacker. During strategic bombing bombers may be escorted (see more at scramble against bombers). Bombers can carry 1 infantry unit into battle or in non-combat move phase. If so the bomber cannot attack during this turn.
Scramble (against missiles)
Fighters may defend against missiles that enter its territory on a 2 or less this includes combat and non combat movement. This missile does not have to stop in that particular territory. This combat only lasts 1 round. Fighters cannot scramble if they participate in a dogfight. They can not opt out of a dogfight either.
Scramble (against bombers)
Fighters may defend against bombers(s) at a 2 or less. The attacker may escort the bomber(s) with fighters. If the attacker chooses do this it becomes just like a dog fight but only lasts for 1 round and the defender is not restricted to how many fighters will scramble. If a dog fight is occurring in the territory the bomber(s) stop at, they just “tag†along. They leave after the first round (when they strategic bomb) of combat and do not count towards the dog fight count.
Missile Strike
AA guns fire 1 missile at 3 spaces or less and can target a specific unit or IPCs. AA guns in a territory defend as appropriate. Missile hits at 3 or less. Destroyers defend against missiles at a 1.
Cruise missiles – Battleships can now fire 1 cruise missiles up to 3 spaces at a 4 or less. If cruise missiles are used, the battleship cannot take part in combat. A cruise missile can attack a specific unit or target IPC production. AA guns in a territory defend as appropriate. Destroyers defend at 1 for sea units.
http://rapidshare.com/files/31888937/economy2.xls.html ( go to sheet 1)