Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
intercept or scramble?
assuming your bombing in both W.Germany and Germany proper, I’ll intercept in both zones, all fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 bombers moved from Scotland to Germany
2 bombers moved from Scotland to Western Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Germans launches 4 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 7,6,5 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Denmark
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Germany to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Germany to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 57 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
11 artilleries and 23 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
sick dice… ill finish uk later on
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 3 tactical_bombers moved from India to Burma
1 artillery and 1 infantry moved from Norway to Finland
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 3 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
3 submarines owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 fighter, 2 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 aaGun moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from Kansu to Chahar
6 fighters moved from Russia to Chahar
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from West India to Eastern Persia
8 artilleries and 9 infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
8 armour and 6 mech_infantrys moved from India to Eastern Persia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 tactical_bombers moved from Burma to India
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in Iraq
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
British undo move 3.
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to Burma: 2 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,6,1
Italians collect 7 PUs (4 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
I’m assuming your done with France too; I’m going to retreat your inf from NW Persia to Iraq.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 16 artilleries, 38 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Yunnan to Burma
1 fighter and 3 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Norway
2 fighters moved from Germany to Norway
2 fighters moved from Germany to Denmark
1 bomber moved from Rostov to Iraq
1 bomber moved from Rostov to Persia
intercept Norway?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 16 artilleries, 38 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Yunnan to Burma
1 fighter and 3 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Norway
2 fighters moved from Germany to Norway
2 fighters moved from Germany to Denmark
1 bomber moved from Rostov to Iraq
1 bomber moved from Rostov to Persia
Combat - Germans
Air Battle in Norway
Germans attacks with 3 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Burma
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Burma from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Denmark to Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 armour moved from Poland to Novgorod
1 aaGun, 4 infantry and 11 mech_infantrys moved from Belarus to Novgorod
1 aaGun, 4 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 artillery and 9 infantry moved from Rostov to Caucasus
5 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Germany to Western Germany
8 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
Place Units - Germans
3 artilleries placed in Novgorod
2 artilleries, 1 bomber, 1 fighter and 6 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Volgograd
Germans undo move 4.
Germans undo move 3.
3 infantry placed in Volgograd
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,5,5
Germans collect 52 PUs (7 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Yakut S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Bryansk to Ukraine
10 artilleries and 27 infantry moved from Bryansk to Ukraine
5 artilleries moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Russia
7 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
12 armour, 3 bombers and 5 tactical_bombers moved from Yunnan to India
12 bombers moved from Philippines to India
1 fighter moved from 35 Sea Zone to 34 Sea Zone
2 armour moved from Buyant-Uhaa to Amur
1 infantry moved from Siberia to Amur
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 12 armour, 15 bombers and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 fighter, 1 harbour, 18 infantry and 3 tactical_bombers; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 10 bombers remaining. Battle score for attacker is -37
Casualties for British: 3 aaGuns, 8 artilleries, 1 fighter, 18 infantry and 3 tactical_bombers
Casualties for Japanese: 11 armour, 5 bombers and 5 tactical_bombers
Non Combat Move - Japanese
3 bombers moved from India to Malaya
7 bombers moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 aaGun, 7 artilleries and 5 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Philippines to Malaya
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Japan
4 artilleries and 10 infantry moved from Jehol to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
2 infantry placed in Malaya
Japanese undo move 2.
2 artilleries and 2 infantry placed in Japan
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 carrier, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Finland to Norway
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Norway to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 bombers moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Norway
3 carriers, 1 cruiser, 4 fighters and 7 transports moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 tactical_bombers placed in Norway
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
11 artilleries and 25 infantry moved from Chahar to Anhwe
1 fighter moved from Kansu to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 3 carriers, 1 cruiser, 4 fighters and 7 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 carriers, 1 cruiser, 4 fighters and 7 transports
EDIT: Turning off Edit Mode
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Chahar to Amur
UK_Pacific take Buyant-Uhaa from Japanese
4 fighters moved from Chahar to Amur
1 mech_infantry moved from Chahar to Kiangsu
2 armour and 1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
3 artilleries moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to India
11 artilleries, 12 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Battle in Tobruk
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Amur
British attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 2 armour
British win, taking Amur from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 armour
Battle in India
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
4 fighters moved from Amur to Chahar
2 armour and 9 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
ANZAC collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs