Would this be at the beginning of game turn or each players turn?
Each players turn.
Hey Folks,
has anybody an idea where I can get some bunkers or pillboxes like the ones from “A&A D-Day”?
Thanks in advance!
http://www.historicalboardgaming.com/Blockhouse–Black--Germany-D-Day-Black_p_417.html
http://www.historicalboardgaming.com/Blockhouse--Dark-Grey--Germany-D-Day_p_333.html
http://www.historicalboardgaming.com/Fortifications_c_205.html
http://www.historicalboardgaming.com/HBG-3D-Blockhouse-Acrylic_p_948.html
http://www.historicalboardgaming.com/HBG-3D-Atlantic-Wall-3-Pc-Acrylic-_p_1633.html
http://www.historicalboardgaming.com/HBG-3D-Large-Bunker-Acrylic_p_949.html
Much obliged!
We will have some for 3d printing soon!
@The:
Hey Folks,
has anybody an idea where I can get some bunkers or pillboxes like the ones from “A&A D-Day”?
Thanks in advance!
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AT Bunker
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Pretty cool bunkers especially if they were painted. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules. Since infrastructure is tied into the territories by the point system then the Germans can only have as many bunkers as the territory is worth. I think this is a good cost benefit with limitations kind integration.
. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules.
Not bad, but I think the first round should be a preemptive shot, since the Coastal gun is firing at an attacker that is debarking from ships.
That actually does sound like a good idea for coastal artillery. I think that’s more inline with the D-Day game as well I can’t recall.