I’d have to imagine considering making those territories have the ability to build major complexes would be a bit too steep and game altering. It’s an interesting rule though! I like the idea of just producing one more IPC, but not counting towards industrial complex strengths. You can make it so they can be bombed as well and have to be repaired, like any other facility as well. If it’s bombed, you don’t get the bonus income until repaired.
Bunkers & Pillboxes
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Hey Folks,
has anybody an idea where I can get some bunkers or pillboxes like the ones from “A&A D-Day”?
Thanks in advance!
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http://www.historicalboardgaming.com/Blockhouse–Black--Germany-D-Day-Black_p_417.html
http://www.historicalboardgaming.com/Blockhouse--Dark-Grey--Germany-D-Day_p_333.html
http://www.historicalboardgaming.com/Fortifications_c_205.html
http://www.historicalboardgaming.com/HBG-3D-Blockhouse-Acrylic_p_948.html
http://www.historicalboardgaming.com/HBG-3D-Atlantic-Wall-3-Pc-Acrylic-_p_1633.html
http://www.historicalboardgaming.com/HBG-3D-Large-Bunker-Acrylic_p_949.html -
Much obliged!
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We will have some for 3d printing soon!
@The:
Hey Folks,
has anybody an idea where I can get some bunkers or pillboxes like the ones from “A&A D-Day”?
Thanks in advance!
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AT Bunker
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Pretty cool bunkers especially if they were painted. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules. Since infrastructure is tied into the territories by the point system then the Germans can only have as many bunkers as the territory is worth. I think this is a good cost benefit with limitations kind integration.
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. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules.
Not bad, but I think the first round should be a preemptive shot, since the Coastal gun is firing at an attacker that is debarking from ships.
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That actually does sound like a good idea for coastal artillery. I think that’s more inline with the D-Day game as well I can’t recall.