@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Iraq to Syria
British take Syria from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun
EDIT: Adding units owned by Americans to Scotland: 1 aaGun
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 airfield placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Iraq to Syria
British take Syria from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun
EDIT: Adding units owned by Americans to Scotland: 1 aaGun
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 airfield placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from French
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
3 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 armour moved from Romania to Ukraine
1 mech_infantry moved from Holland Belgium to Denmark
1 mech_infantry moved from Northern Italy to Denmark
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
Italians win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from Denmark to Southern Italy
1 armour moved from Denmark to Northern Italy
EDIT: Italians undo move 3.
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 2 aaGuns and 5 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from French
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
3 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 armour moved from Romania to Ukraine
1 mech_infantry moved from Holland Belgium to Denmark
1 mech_infantry moved from Northern Italy to Denmark
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
Italians win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from Denmark to Southern Italy
1 armour moved from Denmark to Northern Italy
EDIT: Italians undo move 3.
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 2 aaGuns and 5 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Java to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Bryansk to 114 Sea Zone
3 submarines moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Denmark to 114 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Volgograd to Samara
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 3 fighters, 3 submarines and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
3 fighters moved from 114 Sea Zone to Denmark
2 bombers and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
2 fighters moved from Rostov to Germany
3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
4 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Samara
4 fighters moved from Russia to Samara
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Samara
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 fighters moved from Samara to Russia
9 infantry moved from Jehol to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Dzavhan to Ulaanbaatar
Place Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Amur to Manchuria
3 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from 19 Sea Zone to Jehol
2 artilleries moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Battle in Shantung
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese, taking Shantung from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry; Russians defend with 11 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Japanese
5 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Japan
3 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Amur to Manchuria
3 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from 19 Sea Zone to Jehol
2 artilleries moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Battle in Shantung
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese, taking Shantung from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry; Russians defend with 11 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Japanese
5 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Japan
3 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangtung: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from 125 Sea Zone to Novgorod
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 carrier and 2 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 bomber moved from India to French Indo China
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Novgorod from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Novgorod to 127 Sea Zone
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Dutch New Guinea
1 bomber moved from French Indo China to India
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 transports moved from 125 Sea Zone to 123 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
Place Units - Americans
1 factory_minor placed in Norway
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 6.
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Syria to Iraq
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
4 fighters moved from Egypt to 92 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 armour moved from Egypt to Tobruk
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 battleship moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Karelia
3 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 armour and 4 fighters moved from Norway to Finland
Combat - British
Battle in 92 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 3 armour, 2 artilleries and 2 infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Tobruk from Italians with 3 armour remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Karelia
Battle in 98 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 1 submarine
British win, taking Karelia from Germans, taking 98 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Finland
British attack with 1 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 armour, 7 infantry and 2 mech_infantrys
British win, taking Finland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 2 fighters and 5 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Finland to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from 92 Sea Zone to Morocco
Place Units - British
2 armour and 1 fighter placed in Egypt
1 bomber placed in United Kingdom
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 aaGun
EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to 125 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
2 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Denmark to Germany
2 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Iraq
Italians attack with 3 armour
British defend with 1 artillery
Italians win, taking Iraq from British with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 125 Sea Zone to Western Germany
Place Units - Italians
3 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 artilleries moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Bryansk to Novgorod
2 bombers moved from Western Germany to Novgorod
4 fighters and 2 tactical_bombers moved from Western Germany to Norway
3 fighters moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Germany to Norway
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 10 fighters and 3 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Americans defend with 2 artilleries and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Germany
3 fighters moved from Norway to Denmark
6 fighters and 3 tactical_bombers moved from Norway to Western Germany
2 artilleries and 2 infantry moved from France to Western Germany
2 mech_infantrys moved from Bryansk to Novgorod
Place Units - Germans
2 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
2 bombers and 1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
My subs will, of course, defend if you attack with the Russian one.
useless-ass subs