@saburo:
This is an interesting concept.Â
Can I ask why you would insist on using the “inhouse” roller? With all due respect, it is significantly inferior to AAMC, FOE, or DAAK/Wargamer’s Club rollers. While it is relatively simple to initiate a roll, after that it is needlessly complicated. All hits have to be calculated manually while each of the other rollers does that automatically and then updates the units for the next round. Manual adjustments are only necessary for non-standard OOLs. For AAMC and FOE, all rolls create a game log that can be checked for future reference. If you get a game number for Rich at Wargamer’s club, you can get a roll log created there as well. You don’t have to clog up your message board with all your game turns.
Those are just my thoughts. I’d be interested in playing but not on the AA.org roller.
SSÂ
No, no, no! :-D
I ment I’d only use the “in-house roller” to pick who is in each division or to help make up the schedule, NOT to use for the games.
That way everyone can see out in the open how the divisions were made up or schedules and we can avoid things like “how come X,Y, and Z are in this divison, but I have to play…”
@NoMercy:
if an odd amount. Somebody would have to get a Bye or free win. something like that.
how are the divisions going to work exactly?
are you just going to play against players in your division? then if so how will the divisions be made up? ( What i’m trying to say is somehow make the divisions fair to give evry1 a chance. Example Baseball, my team the Blue jays can’t outspend the yankees or red-sox and therefore almost next to impossible to make the playoffs.)
See above.
It will be completely random and out in the open.
At this point I have no way of really judging what could be an “unfair” division or not. I’ve only played about 10 games total and while I’ve played you twice (1-1), I have not played anyone else who is interested and have no idea what a “division of doom” may look like. :-)
Example below:
I think I would do something like this:
list the players
Player 1
Player 2
Player 3
….
Player 10
Then roll saying 1 = divison 1, 2 = division 2,
Results stop after either divison reaches 5 (10 player example)
Rolling 10 2-sided dice:
1, 1, 1, 1, 2, 2, 2, 1, 2, 1