This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
AARHE: Rule files
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Axis and Allies Revised: Historical Edition (AARHE)
AARHE is intended to provide historical realism to the board game Axis and Allies Revised and is designed to work on top of LHTR 2.0. Game rules not covered are addressed under LHTR. This is designed to be played as a universal rules template for the various maps that the project uses.Prerequisite:
LHTR 2.0 http://www.axisandallies.org/files/AAR_LHTR_v2.0.pdfRules:
http://home.exetel.com.au/cometo/aarhe/Player aids:
http://home.exetel.com.au/cometo/aarhe/player_aids/Maps:
http://home.exetel.com.au/cometo/aarhe/maps/1939 Rules:
http://www.mediafire.com/?sharekey=1719431d339c3594dd8b33b5aa27078d -
Game Sequence http://www.axisandallies.org/forums/index.php?topic=6723.0
Income http://www.axisandallies.org/forums/index.php?topic=7551.0
Income http://www.axisandallies.org/forums/index.php?topic=6473.0
Technology http://www.axisandallies.org/forums/index.php?topic=6380.0
Units http://www.axisandallies.org/forums/index.php?topic=6378.0
Revised NA’s http://www.axisandallies.org/forums/index.php?topic=6385.0Land Combat http://www.axisandallies.org/forums/index.php?topic=6384.0
Naval Combat http://www.axisandallies.org/forums/index.php?topic=6902.0
Naval combat system http://www.axisandallies.org/forums/index.php?topic=6383.0
Air Combat http://www.axisandallies.org/forums/index.php?topic=8442.0
Combat and Non-Combat Move http://www.axisandallies.org/forums/index.php?topic=7313.0
Strategic redeployment http://www.axisandallies.org/forums/index.php?topic=6382.0Victory Cities (VC) http://www.axisandallies.org/forums/index.php?topic=7002.0
National victory conditions http://www.axisandallies.org/forums/index.php?topic=6381.0
Individual Victory http://www.axisandallies.org/forums/index.php?topic=7561.0Map file http://www.axisandallies.org/forums/index.php?topic=8670.0
Historical Map http://www.axisandallies.org/forums/index.php?topic=7552.0
Setup issues http://www.axisandallies.org/forums/index.php?topic=8697.0
Neutrals http://www.axisandallies.org/forums/index.php?topic=6379.0
Adding Italy to the game. http://www.axisandallies.org/forums/index.php?topic=6386.0 -
some of that needs to be tightened up a but… alot of pages have large spaces. need it compact as possible so people dont think we are pushing a uber huge complicated ruleset.
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That document needs work. Also i dont want to be the project lead. WE are all partners… add my name to the others in the same manner… except i can also be listed in credits for the new map and player aids.
Acknowledgements
Contributors (in alphabetical order):
B. Andersson
Guerrilla Guy
Imperious Leader
Gen AlexanderPatch
Micoom
tekkyy
theduke
RawdogGraphics and player aids:
Imperious Leader -
The space is mainly due to each phases now being a different section.
I’ve found it difficult when I was playtesting phase 1…I had to jump around the document.
Page length can be cut down by a bit by using columns like in OOB or LHTR.
We’ll also release two documents one. One with and one without justifications.
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small update
updates might be daily weekly or monthly just whenever really…
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Imperious, it says you’re in charge of graphics and player aids. Does that mean you plan to produce examples, like in the standard rulebook?
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no im just sticking to everything sake the ruleset. If somebody wants to get it in good enough shape… ill add pictures , examples… but i am not gonna type out the OOB rules and attempt to mesh them together. LHTR will be used in conjunction with our document and appropriate index of what is added and what is deleated will be clearly made.
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Hey, I’m not used to rapidshare
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I feel that document need more work. when its more ready we will get it posted here.
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yeah its an add-on for LHTR not OOB
yeah certainly the document needs work
but what are you referring to in particular?
the format? or the rules which is still materialising and coming together… -
Try not using the abbreviations as much, some people are not use to them and may fall on them as quite confusing.
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OOB= out of the box rules
LHTR= larry harris tournament rules
BTW= by the way
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Ah we could have the abbreviations list towards the the front of the document…
Abbreviations can be confusing but it actually help when you talk about units.
It makes the unit names stand out. -
definitely put it at the start of the rule booklet, I’m pretty good with them but allot of people might see it as another language. Its coming along nicely by the way! :-o
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Small update with changes in last week.
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ok
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Another update.
Also I’ve put little boxes around list and sequence information. -
Bravo Tekky!!! the draft ending in 805 is totally awesome!!! great work!!!
I’m sending you the Iron Cross with oak leaves.
I plan on reformating the final draft into one column and adding military pictures into a booklet form… professionally done and then PDF so people can make their own nifty rulebooks.
some of your fonts will be changed. It will be bitchin!!!
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that’ll be nice
but I think don’t start until phase 3 or it’ll be annoying to editI think we should still have a compact version (double column, no pictures, no justifications) though cos not everyone wants to print out 20 pages or something