G40 Gauss_Death (Allies +13) vs oysteilo (Axis)


  • Round 1: 1 German M.Infantry casualty, 2 British casualties (choose between 2 infantry and 4 fighters)
    Do you want to take a fighter as a casualty?


  • Errr correction, I didnt read the actual battle report (no british casualties). LOL
    Ok, round 2:
    DiceRolling 1d6:
    (1)  @2 (Germany)
    DiceRolling 2d6:
    (5, 5)  @1 (UK)
    DiceRolling 4d6:
    (2, 3, 3, 6)  @3 (UK)


  • Ok, you got the Caucasus, lost 1 infantry.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    ok, sounds about right :)

    how do you do this?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Adding units owned by British to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 7 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to 95 Sea Zone
                1 fighter moved from Algeria to 96 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
                Italians collect 8 PUs (3 lost to blockades); end with 15 PUs total


  • I forgot to subtract 2 infantry from NW Persia. Please do so on your turn.

    I type “colon dice Xd6 colon” with colon being “:”.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 infantry moved from West India to Eastern Persia
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 tactical_bomber placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French


  • You didnt finish France again. :)

    Also, do you want me to remove the 2 infantry from NW Persia?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Adding units owned by British to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 7 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to 95 Sea Zone
                1 fighter moved from Algeria to 96 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
                Italians collect 8 PUs (3 lost to blockades); end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    seems incorrect, let me try again

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    how about now? Dont know why this happens


  • France still isn’t finished.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    now?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    if not, just keep going, must be a bug


  • No, my guess is you keep hitting post during the combat move rather than “done” and then going to the subsequent phases and then hitting post when those are done.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i have no idea. i dont move french stuff. go ahead

Suggested Topics

  • 2
  • 24
  • 20
  • 20
  • 59
  • 40
  • 29
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

149

Online

17.3k

Users

39.9k

Topics

1.7m

Posts