This Glossary section will need to be expanded, but basically posting it here as placeholder
Common Terms and Abbreviations:
A&A or AAA or AA = Axis and Allies, the basic game or franchise.
TripleA = a game engine or software capable of playing the above, on a computer.
1942.2 or 1942 2nd Ed= 1942 Second Edition, also called the 1942 “red box” to distinguish it from the first edition which is generally called “Spring 1942.”
V5 or WorldWarII v5 = the same as above, in TripleA.
IPC = Industrial Production Capacity, or Industrial Production Certificate
PU = Production Unit, the same as above, in TripleA
Players:
Russia = R, RU, RUS.
Germany = G, GR, GER.
United Kindgom = UK, but also B, Br, Brit, GB, for the British or Great Britain.
Japan = J, JP.
United States of America = US, USA, sometimes Am or just A, for American.
IJN = Imperial Japanese Navy
USN = United States Navy
Jerry = the Germans. or Germany
Tom = the British, or Great Britain
Just for kicks, and punches
;)
Territories:
Arch = Archangel
Bury = Buryatia
FIC = French Indo-China, or Indochine
EI or DEI = East Indies, or Dutch East Indies
WUS, CUS, EUS = Western, Central, and Eastern USA
Units
AA or AAgun or AAAgun = Anti-Aircraft Artillery
ARM = Armor, or Tanks
ART = Artillery
INF = Infantry
FT, Fig = Fighter
SB, StB, StratB = strategic bomber
SBR = strategic bombing raid, or run
TP, or TT, Trans, Tranny = transport, also AP or sometimes APA from hull designations of the period. Other naval designations commonly used in this game include…
BB = Battleship.
CA = Cruiser, also sometimes CC or CL for different concepts of the unit.
CV = Aircraft Carrier, also called a “deck” or AC.
DD = Destroyer, Dest.
SS = Submarine, Sub also U-boat.
IC = Industrial Complex, commonly a Factory, Fact, sometimes Production Facility.
TT = Territory, generic for any land space/tile on the gamemap.
SZ= Sea Zone, same deal but for naval spaces.
HBG = Historical Board Games, a company the sells extra materials that can be used with A&A games.
Com = the Combat game phase, or movement during this phase.
Non Com = the Non-Combat game phase.
Att or “A” = Attack
Def or “D”= Defense
usually followed by a number, as in A1/D2: “attacks at 1, defends at 2”
HP - Hit Points
TRN = turn
RND =Round
VC = Victory City
KGF = Kill Germany First
KJF = Kill Japan First
strategies for the Allies that focus on a single Axis power.
JDTM, or JDTM = Japanese Drive to Moscow, or Japanese Tank Drive to Moscow.
a common Axis strategy. Less common GDTM, GTDTM =German Tank Drive to Moscow. Somtimes described as the Hammer and Anvil, if coordinating.
More as I get around to it, or gather up suggestions ;)