@Martin wrong game
15L Soulblighter (axis) vs Adam514 (Allies +19)
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You didn’t download the edited UK turn with the India fighter in Iraq, would that change your Italy turn? Might be simpler to ignore the edit, your call.
Makes some difference I guess. I downloaded the last uk turn that was available to me. Lets keep it as it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
2 aaGuns, 1 artillery, 2 fighters and 11 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 cruisers and 1 destroyer moved from 112 Sea Zone to 127 Sea ZoneCombat - French
Battle in 127 Sea Zone
French attack with 2 cruisers and 1 destroyer
Germans defend with 1 cruiser, 1 submarine and 1 transport
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Casualties for French: 1 cruiserNon Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Tunisia to LibyaTurn Complete - French
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which transports are those 3 british infantry on?
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Everything is on US tps, the 2 French inf are on 1 US tp.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
3 bombers moved from Germany to Western Ukraine
2 mech_infantrys moved from France to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
2 bombers moved from Greece to Egypt
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Poland to Belarus
3 bombers moved from Germany to Belarus
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Western UkraineCombat - Germans
Battle in Egypt
Germans attack with 2 armour, 2 bombers, 2 fighters and 2 infantry
British defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry; French defend with 2 infantry
Germans win, taking Egypt from British with 2 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Western Ukraine to Germany
4 bombers moved from Belarus to Germany
2 armour and 8 mech_infantrys moved from Poland to Novgorod
3 aaGuns moved from Baltic States to Novgorod
4 mech_infantrys moved from Northern Italy to Western Germany
2 bombers moved from Egypt to Greece
2 fighters moved from Egypt to 98 Sea Zone
4 bombers moved from Normandy Bordeaux to Germany
2 mech_infantrys moved from Germany to Western Germany
2 fighters moved from Germany to Greece
2 mech_infantrys moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Baltic States
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 aaGuns, 9 artilleries and 31 infantry moved from Bryansk to Belarus
2 aaGuns, 4 artilleries and 16 infantry moved from Archangel to Belarus
1 infantry moved from Vologda to Archangel
4 artilleries and 6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Vologda to Smolensk
3 infantry moved from Vologda to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to Yunnan
4 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
4 artilleries, 3 infantry and 6 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Hopei to ShensiCombat - Japanese
Battle in Yunnan
Japanese attack with 4 bombers and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 bombers and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 4 artilleries, 3 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 bombers moved from Yunnan to French Indo China
1 infantry moved from Siam to 37 Sea Zone
3 artilleries and 6 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 7 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Northern Territory to Western Australia
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
2 bombers placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 mech_infantrys placed in Kiangsu
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Making a small edit if that is ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to Yunnan
4 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
4 artilleries, 3 infantry and 6 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Hopei to ShensiCombat - Japanese
Battle in Yunnan
Japanese attack with 4 bombers and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 bombers and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 4 artilleries, 3 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 bombers moved from Yunnan to French Indo China
1 infantry moved from Siam to 37 Sea Zone
3 artilleries and 6 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 7 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Northern Territory to Western Australia
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
2 bombers placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 mech_infantrys placed in Kiangsu
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 bombers moved from Archangel to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Finland to Norway
1 fighter moved from Karelia to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 104 Sea Zone to 88 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
1 airfield, 2 artilleries and 1 infantry placed in Norway
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Sikang to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber and 1 tactical_bomber moved from Iraq to EgyptCombat - British
Battle in Egypt
British attack with 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 harbour and 1 infantry
British win, taking Egypt from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - British
1 bomber moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Iraq to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Persia
1 fighter moved from India to Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from United Kingdom to Norway
3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Finland to Karelia
1 aaGun moved from Finland to Norway
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,5,5,2,4,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Western Germany
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 fighters moved from Queensland to Western Australia
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Australia
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from India to PersiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea ZoneNon Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 44 PUs;
Germans buy 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Bessarabia
4 bombers moved from Germany to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Greece to Western Germany
3 aaGuns, 5 armour, 5 artilleries, 23 infantry and 10 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Baltic States
4 bombers moved from Bessarabia to Germany
2 bombers moved from Greece to Southern Italy
5 bombers moved from Germany to Southern ItalyPlace Units - Germans
1 mech_infantry placed in France
10 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
1 infantry moved from Vyborg to Novgorod
Russians take Novgorod from GermansCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 artilleries and 6 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Persia
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Vologda to Novosibirsk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from 80 Sea Zone to PersiaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to 45 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 transport; French defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone
2 carriers moved from 42 Sea Zone to 20 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kweichow to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 77 Sea Zone
1 carrier moved from 42 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 75 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 75 Sea Zone
2 bombers moved from Japan to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 7 infantry and 5 transports moved from 79 Sea Zone to 75 Sea Zone
2 fighters and 2 tactical_bombers moved from 77 Sea Zone to 75 Sea Zone
2 carriers moved from 42 Sea Zone to 37 Sea Zone
3 submarines moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangtung
1 fighter moved from Caroline Islands to JapanPlace Units - Japanese
2 destroyers and 1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to 45 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 transport; French defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone
2 carriers moved from 42 Sea Zone to 20 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kweichow to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 77 Sea Zone
1 carrier moved from 42 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 75 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 75 Sea Zone
2 bombers moved from Japan to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 7 infantry and 5 transports moved from 79 Sea Zone to 75 Sea Zone
2 fighters and 2 tactical_bombers moved from 77 Sea Zone to 75 Sea Zone
2 carriers moved from 42 Sea Zone to 37 Sea Zone
3 submarines moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangtung
1 fighter moved from Caroline Islands to JapanPlace Units - Japanese
2 destroyers and 1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode