There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
AARHE: Phase 3: Revised NA's
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Yea righto…
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Yes, I also think we did a fine job on these NA’s. Cards sounds the best, but sheet and numbers/ chips will do fine…
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yea will use the chips for now… but latter ill make those cards.
Tekkyy as soon as your ready post the new rules on the link.
BTW what do i still need to change in the graphics dept?
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I commented on graphics over at the graphics thread
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ok got it.
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These NA’s are just phenomenal. That’s some incredible thinking – in and out of the box.
However, other than a vague reference to turn 5, I haven’t seen much on how we bring the NA’s into play and could use a little clarification.
So, as I think I understand the intent: on turn 1 each country gets the #1 NA for their specific country. Then starting on turn 5 they get an additional random NA.
- How do you randomize it? Is the numbered chips in a bag still the best proposal?
- Does the new NA replace the old one, or once discovered you get that NA from here on out?
- Do all the players continue drawing NA’s on turns subsequent to Turn 5?
- Can you deploy multiple NA’s at once if you saved one from a previous turn?
- Can you deploy them at any time, or are they limited to a certain phase?
Inquiring minds what to know!?
Thanks,
- Bierwagen
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Sorry I guess its a bit compact not clear.
The text…
The first item is standard. Then at beginning of first 5 game rounds, each player randomly selects an item.
The randomly selected items are secret to enemy team and come into effect immediately when the player
reveals it any time in the game.- How do you randomize it? Is the numbered chips in a bag still the best proposal?
yep, the idea is to be random and secret
- Does the new NA replace the old one, or once discovered you get that NA from here on out?
you get the new NA on top of existing NAs
- Do all the players continue drawing NA’s on turns subsequent to Turn 5?
no, you draw only in the first 5 game rounds
so on round 5, you have 6 NAs and it remains at those 6 for the rest of the game- Can you deploy multiple NA’s at once if you saved one from a previous turn?
yes you can deploy multiple at once
- Can you deploy them at any time, or are they limited to a certain phase?
yes you can deploy at any time
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Hey tekkyy:
Id does say under techs that Jet fighters/bombers and heavy tanks need to be built correct?
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hehe why you asked in NA thread…
The wording is that:
Self propelled Artillery and Heavy Tanks needs to be built.
Jet plane upgrades existing units. -
oh wow. thats not how i played it. Otherwise Germany can build fighters and get all her planes instantly as jets?
thats really strong Tech….
Perhaps you can convert one fighter per turn or build a new fighter that will be a jet?