@Der:
Historically one of the hardest things to do was an amphibious assault. If anything, an amphibious assault should be HARDER in this game, not easier. Not being able to bombard after a sea battle is one of the things that make an amphibious assault harder - that’s why I favor keeping it.
Proposing that ships can do both sea battles and bombardment, and their casualties cannot fire back = a cakewalk for taking islands and other land areas from the sea. Bombardment makes it easier than fighting any land battle, because you are shooting at something with no risk of being hit yourself.
I agree with you on that point:
and their casualties cannot fire back = a cakewalk for taking islands and other land areas from the sea.
I don’t think YG was implementing this particular point.
Shore bombardment cannot be a preemptive strike, unless you have some way to do the same with reasonable occasions in the game against amphibious invaders.
Toblerone77 suggested that Shorebombard is play OOB (cannot do it if Sea Combat happen) but
Cruiser also gives a +1A (as Artillery) to an Inf/MechInf.
Battleship also gives a +1A (as improved Artillery) to 2 Inf/MechInf.
For the duration of the land combat.
I believe this can work, since there is no additional hits outside the attacking ground units.
So imagine 1 Cruiser with 1 transport 2 Infantries on it. Cost 12+7+6= 25 IPCs
Shorebombard @3, once
1 Inf A1+1=2
1 Inf A1
1 Battleship with 1 transport 2 Infantries on it. Cost 20+7+6= 33 IPCs
Shorebombard @4, once
1 Inf A1+1=2
1 Inf A1+1=2
So, making an Amphibious assault with a Battleship is like having 1 Infantry and 1 Artillery (7 IPCs):
1 Inf A1+1=2
1 Art A2
So, for every transport with a BB, you get a small reduction of 1 IPC for the same attack value.
With Cruiser, it is not exactly as having 1 Infantry and 1 Artillery (7 IPCs) because there is only one Infantry which get the Attack @2.
@toblerone77:
I posted an idea a while back (which Baron sort of quoted) of
Cruisers and Battleships granting infantry and mechs artillery support in amphibious assaults.
1:1 for cruiser +1 for one inf/mech, and 1:2 for battleships so +1 for 2 Inf/Mech units.
Or
Cruiser and Battleship gives a +1A (as Artillery) to an Inf/MechInf.
And
Battleship is also able to move 1 Marines-Infantry unit on board.
1 Battleship with 1 Infantry on it. Cost 20+3= 23 IPCs
Shorebombard @4, once
1 Inf A1+1=2
And it solves the Marines unit at 3 IPCs case because it can Attack 2 Defend 2 in any Amphibious Assault supported by Battleship unit.
It fits the description of Marines, since they need less equipment, have smaller divisions and can be deployed in a short notice.
Hence, no need of Transport, just the Battleship unit (with a few support ships, as it is always the case, not represented but easily imagined.)