Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
15L G40 FuzzyKittens (Axis) vs hobo (Allies +13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Midway to 17 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Germans
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 2 fightersNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Eire
British take Eire from Neutral_Allies
1 infantry moved from 109 Sea Zone to Eire
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 5 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 5 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 cruiser and 2 destroyers
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 cruiser and 2 destroyers
Casualties for Italians: 2 fightersNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Gibraltar
2 armour moved from Greece to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
4 fighters moved from Queensland to Philippines
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
10 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
10 artilleries moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 10 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 10 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Baltic States
4 aaGuns, 8 armour and 9 artilleries moved from Eastern Poland to Baltic States
24 infantry moved from Eastern Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Poland
7 artilleries moved from Germany to Poland
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Southern France to France
2 aaGuns and 1 infantry moved from Southern France to France
1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
1 infantry moved from Karelia to Finland
1 bomber moved from Germany to Western GermanyPlace Units - Germans
1 fighter and 1 mech_infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter moved from Belarus to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to ManchuriaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 armour
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
EDIT: Changing ownership of Iraq from Neutral_Axis to Russians
EDIT: Turning off Edit Mode
2 aaGuns moved from Amur to Manchuria
1 artillery and 8 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Trans-Jordan
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
4 artilleries and 37 infantry moved from Belarus to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Yunnan to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Yunnan to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in Celebes
Battle in BorneoNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
3 fighters and 2 tactical_bombers moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Szechwan to Kweichow
1 bomber moved from Shan State to Kwangsi
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 destroyers moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
4 fighters and 4 infantry placed in Japan
1 factory_minor placed in French Indo China
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
3 cruisers moved from 17 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 bomber moved from Midway to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from 83 Sea Zone to French West AfricaPlace Units - Americans
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter and 6 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
1 armour moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 fighters moved from Algeria to 109 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Algeria to Egypt
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Alexandria
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 artilleries and 2 infantry moved from Egypt to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
-
gotta love attrition rolls against me… even subs hit all the time :|
-
sorry one edit, shouldn’t affect your italian turn: the mech and tank from egypt move to iraq, you can edit or I’ll do it on anzac
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from Southern Italy to Eastern PolandPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French