14L G40 variance (allies +12) v Balladeer (axis)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 carrier and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Persia to French Equatorial Africa
                1 armour and 2 mech_infantrys moved from Egypt to French Equatorial Africa

    Combat - British
                Battle in French Equatorial Africa
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking French Equatorial Africa from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 fighters moved from Persia to 98 Sea Zone
                5 fighters and 2 tactical_bombers moved from Persia to Russia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 battleship moved from 26 Sea Zone to 17 Sea Zone

    Place Units - British
                1 carrier placed in 98 Sea Zone
                3 infantry placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                British collect 31 PUs (2 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from French West Africa: 1 artillery
                EDIT: Adding units owned by Italians to Gold Coast: 1 artillery
                EDIT: Turning off Edit Mode
                1 bomber moved from Northwest Persia to Bryansk
                1 fighter moved from Northwest Persia to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 artillery moved from Caucasus to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 artillery and 1 mech_infantry moved from Samara to Volgograd
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Italians
                1 infantry placed in Volgograd
                2 destroyers and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 29 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 armour moved from New Guinea to Dutch New Guinea
                1 submarine moved from 57 Sea Zone to 45 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 57 Sea Zone to 44 Sea Zone
                1 submarine moved from 57 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 armour
                    Japanese defend with 1 artillery
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun and 1 fighter moved from New South Wales to Queensland
                2 armour moved from New South Wales to Queensland
                2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone
                3 fighters moved from Hawaiian Islands to Iwo Jima

    Place Units - ANZAC
                1 factory_minor placed in Brazil
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Suriname: 1 infantry
                EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,2
                ANZAC collect 14 PUs (2 lost to blockades); end with 23 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 armour and 1 mech_infantry moved from Archangel to Bryansk
                3 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 armour and 1 mech_infantry moved from Archangel to Bryansk
                3 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 3 artilleries
                EDIT: Adding units owned by Germans to Novgorod: 3 artilleries
                EDIT: Turning off Edit Mode

  • '18 '16 '15

    Use the 2nd version please :)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                105 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Persia
                4 aaGuns moved from Russia to Vologda

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Sikang to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                2 armour and 1 mech_infantry moved from Kansu to Shensi
                1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    Americans defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                2 bombers moved from Philippines to Japan
                1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
                3 infantry moved from India to West India
                2 fighters and 2 tactical_bombers moved from West India to French Indo China
                2 armour, 14 artilleries, 10 infantry and 7 mech_infantrys moved from West India to Eastern Persia
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 submarines moved from 54 Sea Zone to 45 Sea Zone
                1 aaGun moved from Burma to India

    Place Units - Japanese
                5 destroyers and 3 submarines placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                2 infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Japanese collect 71 PUs (9 lost to blockades); end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • '17 '16 '15 '14 '12

    Request orders for scramble, kamikaze to z6.  Also need intercept orders for Stalingrad.

  • '18 '16 '15

    No intercept, scramble 3, all 6 kamikaze, 2 cruisers and 4 destroyers.

    And I missed that the USA bombers could get there from homeland, thought they were 1 movement short, but missed the shortcut north :(

  • '18 '16 '15

    Good luck dicing by the way sir!

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 1 fighter moved from Russia to Volgograd
                3 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                3 armour, 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 15 fighters, 4 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 5 transports moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                8 bombers, 1 fighter and 2 tactical_bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Americans creates battle in territory 43 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Air Battle in Volgograd
                    Americans attacks with 2 units heading to Volgograd
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 8 bombers, 6 carriers, 1 cruiser, 7 destroyers, 16 fighters, 8 submarines, 3 tactical_bombers and 5 transports
                    Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 12 destroyers, 9 fighters, 12 submarines, 6 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    Japanese win, taking 43 Sea Zone from Japanese with 2 battleships, 3 fighters and 1 transport remaining. Battle score for attacker is -154
                    Casualties for Japanese: 6 carriers, 1 cruiser, 12 destroyers, 6 fighters, 12 submarines and 6 tactical_bombers
                    Casualties for Americans: 1 battleship, 8 bombers, 6 carriers, 1 cruiser, 7 destroyers, 16 fighters, 8 submarines, 3 tactical_bombers and 5 transports
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber and 1 fighter moved from Volgograd to Persia

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '17 '16 '15 '14 '12

    well that went badly and I think it’s game over.  I’ll post the result.  Good game Balladeer

  • '18 '16 '15

    That 1st round return of the Japanese is kinda brutal… And the 2nd round is kinda good too… After that the Americans roll pretty good, but it’s too late, if you had the bombers and a couple of fighters left over the game would be interesting… Tough for the Japanese, but also hard on the British.

    Well, thanks for playing, do you want a rematch?

  • '17 '16 '15 '14 '12

    Yeah that was a bad outcome - battle calculator estimated I would win 75%, but 25% is still 25%.  If I was able to get and IC pumping units in to China I could focus on defending Cairo for a while but that`s out.  I will take a rematch some time but right now I have a couple other games on the go and I want to work on them for a bit.  Maybe in a couple weeks if you are looking for a game we can flip sides and go same bid.

  • '17 '16 '15 '14 '12

    hey balladeer, you up for a rematch?  Same bid, flip sides?  If so, let me know where to place your $12 and I will start the thread.

  • '18 '16 '15

    Another game sounds good, but I’ve got 5 games right now. Mind if I wait until I finish some?

    And I’d like to start bidding over again, I don’t think allies +12 is enough :)

  • '17 '16 '15 '14 '12

    ok look me up when you are ready

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