We play with:
Russia Restricted Tech from turn 4 No Industrial Complexes No invasion of neutrals Can place units in enemy sea zones.14L G40 variance (allies +12) v Balladeer (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 2 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour and 4 fighters moved from Ethiopia to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to EgyptCombat - British
Battle in Norway
Battle in Egypt
British attack with 4 armour, 1 bomber, 7 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery; Italians defend with 1 armour, 3 artilleries, 2 fighters and 1 harbour
British win, taking Norway from Germans, taking Egypt from Italians with 3 armour, 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries and 2 fightersNon Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns and 22 infantry moved from India to West India
1 bomber moved from Egypt to Persia
2 artilleries and 2 infantry moved from Persia to Eastern Persia
7 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4,3,1,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,3,4
British collect 25 PUs (11 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Morocco
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 2 infantry
Italians win, taking Morocco from French, taking Algeria from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from South Australia to New South Wales
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 26 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode -
forgot to move those UK ships to carolines; makes no dif to Italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Iceland to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Germany to 125 Sea Zone
1 bomber moved from Western Ukraine to Archangel
3 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 infantry moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 2 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from 125 Sea Zone to Western Germany
3 aaGuns, 6 armour, 12 artilleries, 21 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
8 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 armour moved from Novgorod to Bryansk
3 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Archangel to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
russia 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
2 infantry moved from Burma to India
3 fighters and 3 tactical_bombers moved from Burma to India
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Kwangsi
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 aaGun and 1 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Kweichow
3 mech_infantrys moved from Hunan to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
3 armour moved from French Indo China to Kweichow
3 artilleries and 2 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from India to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 armour moved from Siberia to SakhaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 27 Sea Zone
1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
5 destroyers and 2 submarines moved from 106 Sea Zone to 101 Sea Zone
4 fighters moved from Eastern United States to French West Africa
3 bombers moved from Eastern United States to French Equatorial AfricaPlace Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
7 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Persia
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to Trans-JordanPlace Units - British
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 armour moved from Western Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Northern Italy to Romania
5 infantry moved from Northern Italy to France
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun moved from South Australia to 61 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to South Australia
1 artillery and 1 infantry moved from South Australia to New South Wales
3 fighters moved from Caroline Islands to JavaPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to Norway
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Norway
Germans attack with 1 armour, 1 artillery, 2 bombers and 4 infantry
French defend with 1 fighter; British defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from British with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery, 1 bomber and 4 infantry
Casualties for French: 1 fighter
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Norway to Western Germany
1 infantry moved from Archangel to Belarus
2 armour moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Ukraine to Bryansk
8 artilleries moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
6 mech_infantrys placed in Germany
2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
russia 7
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
2 infantry and 3 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 armour, 5 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Tsinghai
2 bombers moved from Kwangsi to Tsinghai
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 3 armour, 2 bombers, 5 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns; Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Tsinghai from Chinese with 3 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns
Casualties for Chinese: 1 fighter and 10 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Szechwan to Shensi
2 bombers moved from Tsinghai to Kweichow
3 fighters and 3 tactical_bombers moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 cruiser and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
Japanese undo move 1.
3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
1 infantry placed in India
3 artilleries placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
retreated to 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
2 fighters moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
2 transports moved from 27 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 5 destroyers, 2 submarines and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to 106 Sea Zone
4 fighters moved from French West Africa to Egypt
3 bombers moved from French Equatorial Africa to Egypt
2 fighters moved from 45 Sea Zone to 33 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total