AARHE: Phase 3: land Combat


  • another idea is to allow defending artillery to fire AFTER BB shor shots and are considered preemtive… that way defender gets something as well.

    1. shore shot ( preemtive)
    2. defending artillery (preemtive)
    3. attacking planes and infantry
    4. defending pieces (including artillery again)

    round two:

    1. all attacking pieces (including armor)
    2. all defending pieces

  • Maybe the IA representing coastal batteries should do the defender’s opening fire. I think artillery shouldn’t automatically get additional opening fire.


  • ok so this:?

    1. shore shot ( preemtive)
    2. defending artillery (preemtive)
    3. attacking planes and infantry
    4. defending pieces (all remaining pieces that have not fired)

    round two:

    1. all attacking pieces (including armor)
    2. all defending pieces

  • Then aagain is there anything technical difficulties assosicated with a forced landing by tanks instead of infantry?

    If not then is it a matter of military strategy because tanks on their own are sitting ducks?


  • Oh I just thought of something.
    We already fixed “one lone defending FTR killing 10 attacking ARM” in our new system….by making them lone defending air units retreat or die.

    What about “one lone attacking INF killing 10 defending FTR”?

    I think we just might just have to use my system :-D …of letting defending FTR fight for X rounds before retreating or die.


  • Then aagain is there anything technical difficulties assosicated with a forced landing by tanks instead of infantry?

    Yes their is… tanks take much longer to deploy and would be destroyed by artillery before they fired a shot. Infantry is able like water to work its way in the cracks of the enemy line. In open country the opposite is true. A beach landing is allways done by Infantry… the assault landing is typically what Paratroopers are faced with. I forgot to mention that heavy tanks don’t perform too well in soft wet sand.


  • Thats fine then.


  • Current Index

    Sequence:
    Defender retreat

    Aircraft:
    Separate dogfighting and land portion
    Bombers - fire in opening-fire instead when not dogfighting
    Fighters - fire in opening-fire instead, selective fire, when not dogfighting
    Dogfighting combat values
    Defending aircraft must retreat after defending land units are destroyed

    Amphibous assault:
    Coastal bombardment - all bombarding ships fire but number of hits limited to number of attacking infantry
    Defending artillery - fire in opening-fire instead in first cycle
    Attacking tank and artillery - enter combat at beginning of second cycle, if attacker defeated in first cycle they do not enter combat


  • And the old argument on aircrafts…

    The four boundary cases.

    1 FTR attack 10 ARM - currently the 10 ARM would to retreat or be destroyed…maybe there should be a limit on combat cycles…say 6 cycles…after that attacking planes retreat, attacking land and sea units may choose to remain and the territory or sea zone is “contested” with no one controlling it

    10 ARM attack 1 FTR - currently the FTR must retreat, realistic

    1 INF attack 10 FTR - currently the 10 FTR must retreat, but not realistic, maybe defending aircrafts should be able to fight for say 2 rounds after land control is lost

    10 FTR attack 1 INF - currently the INF is dead, realistic


  • Just checking…nothing in here for phase 1?


  • NO… this is prob phase 3


  • I have an idea.

    Let anti-aircraft shoot every cycle of combat?

    I mean the reason why it fires only for one round in OOB is because of the unrealistic model of shooting at every enemy planes. Now that thats gone this can be removed too.


  • If your talking about AA guns as built in ID of a factory or VC over land  then allowing them to shoot more than once violates the 10% rule.


  • There must be more then that to the 10% rule?

    I think enemy avoiding heavy AA areas make a part in the 90% fighter losts due to dogfighting.

    Maybe the rate is to be further tuned.


  • only 10% of planes on average were shot down by AA during the war. Their is nothing more than that. It wasnt 11% or 15% it was 10% causaulties out of all sorties by land based weapons. WE need to end reinventing the wheel and move forward with phase two and three. The AA gun thing was allready decided at this time. WE will return to “fine tune” things after we get a clearer picture of the “big” picture. The other rules we introduce have a direct result on how much we intent to ADD to revised. If we add too many spices the soup will taste bad and nobody will play it because its gone too far in the other direction and we lost something in the translation of this varient. Once we all see what is done in the other 2 phases we can make things more accurate and complex. Right now lets just fix all the big problems with the game as we see it.


  • I like the idea of the infantry and tanks not being able to attack fighters. Thats maybe even better then defending and attacking on a 1. I agree if land control is lost and you only have planes they could defend for 2 rounds.


  • Oh ok we’ll leave the AA and sort out things by other means.

    So lets look into the four boundary cases. Its a tough problem to model.

    1 FTR attack 10 ARM
    10 ARM attack 1 FTR
    1 INF attack 10 FTR
    10 FTR attack 1 INF


  • 1 FTR attack 10 ARM

    +++ they most likely fight one round and the tanks move off the next round. They are committed for at least one round of death.

    10 ARM attack 1 FTR

    +++Nothing happens except the fighter is dislodged to another friendly territory in flight range.

    1 INF attack 10 FTR

    +++Nothing happens except the fighter is dislodged to another friendly territory in flight range.

    10 FTR attack 1 INF

    +++ fighters kill infantry but dont occupy territory


  • I don’t know about 10 FTRS Having to leave if 1 inf attacks. Shouldn’t the FTRS have a least one round of combat before retreat?

    P.S. I just got a copy of the original A&A! Ya!


  • As before, the problem is the part jets are forced to retreat.
    The model of land control needs fine tuning I think.

    It would be weird to make them retreat yet introduce all those new air missions.

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