Overall, listen to Demandr3d. He makes excellent points and recommends strong moves.
Sorry fyllefanten, but the suggestion of reinforcing the Germany Baltic fleet or UK India IC are not viable against strong opponents. There are easy ways of punishing both moves.
Germany baltic carrier buy: UK buys 2 fig a turn, and germany has to either commit even more resources there or have the navy sunk in a very uneven battle. Germany’s baltic fleet starts off in a terrible position because any movement option is towards a UK position of strength. The best option is to move out to sz7, force UK to attack, and hope to destroy a uk trans or fighter.
UK India IC: Japan can take the IC by round 2 no matter what the allies do. R1 attack with just enough to destroy US pearl navy and China. Move everything else to French Indo-China (including the remaining japan transport). R2 attack india with everything, and use the tranport to ferry 2 inf from east indies.
@Roman:
Hey Guys,
A group of US are just getting back into Axis and Allies and we also have a few new players. I have a list of common questions that I thought I would share, any help would be awesome as the older players are hopeing to excellerate the new guys skill levels.
Russia: Viable first turn purchases/combat moves?
Purchase: 3inf/3tank purchase is standard. 4tank/1art if germany did not bid any infantry to Europe. The purpose is to deadzone karelia in R1, so germany is unable to stack there safely. On subsequent rounds, Russia should buy almost all infantry.
Combat: Nomally Ukr & Wrus. Ukr with 3 inf, 1 art, 2 tanks, 2 fig if germany did not bid an infantry to Ukr. With an infantry bid, attack with 3 tanks instead of 2. You can also attack Belo instead of Ukr, which is safer.Germany: What should Germant do with their Fleet if it manages to meet up in SZ 13 or 8?
UK: Is not puttting an IC in India viable? If so whats the alternative?
Never purchase an IC. Japan can always take India R2 without exception. UK1 has a lot of flexibility, but 1car, 1 trans, 2 inf is probably safest. The only required move for UK1 is to sink the baltic fleet.Japan: Is attacking India J1 possible and how is it done without being left exposed?
Almost all good UK players evacuate India R1 because it’s in a deadzone. R1 Japan can project at least 4 fighters, 1 bomber, 3 inf, and a battleship minimum. I won’t go into details, but I guarantee you that Japan can safely take india R1 or R2 no matter what allies do.US: Best purchases and movement to get the US involved Atlantic/Eurpope was asap?
2 trans/6 inf/2art optimizes US land deployment. 1 Car/1trans/inf is safer and probably recommended if you’re not experienced. R1 and after, generally buy 1 trans and land units. The first priority for USA is to land units in africa and remove Axis from Africa.Rule: Can a player place a naval unit during the placement phase in a hostile seazone?
YesSome of these quesion may seem basic however, including myself the returning players have not played for years and we want to help the new guys as best as possible. Asking for some different options will do this as some of the older players are stuck in their turn 1 ways.
Thanks