@Young:
If you want Tokyo express 90% of the time as is, than why make the advantage stronger?
Because it isn’t very useful as-is.
My point is that it is a good Advantage, with (I should have said) potential to be very powerful. But with the rules as they are, I don’t see myself making use of an ability to reinforce islands I already own with little overall strategic value by Turn 5. A case of too little too late.
Maybe I will take the Destroyer Advantage on second thought. “Tokyo Express” is one of those advantages that will seem really good to a player at first glance, but in practice will not be of any help.
@Young:
Besides, Tokyo express was all about suppling and reinforcing islands already held by the Japanese, so it’s historically correct as is. As for the destroyer aspect, I have been having difficulty creating a game play friendly destroyer into transports that will stand up to long lance torpedos, and other problems involved with it, so I decided to turn transports into destroyers for the purpose of tokyo express.
Yes, I understand that, which is why I said we could bend our interpretation of history a little bit.
@Young:
I like the non combat limitations on transporting 3 to islands because I don’t want either choice to be a “no brainer”.
Well, in that I guess you have succeeded. I would need to see how it works out in practice, but I am skeptical of the Tokyo Express as defined here.
What you could do is make the Japanese player choose between two SAs for destroyers. Long Lance would be as you have currently but Tokyo Express would be something like it was in Revised. If I remember correctly, the rule was simply that destroyers could now carry 1 infantry unit and act as transports. They could conduct amphibious assaults with them or move with non-combat all while still retaining destroyer combat abilities.
You could do something similar here so that destroyers are incentivized for Japan, both to keep or buy more of. The Japanese player would have to decide which destroyer advantage would better suit their gameplay style or position. Not sure if you have tried that already or not, but that would make the decision much more compelling for me.