@captainwalker 2483e0dd-24a0-4d06-84b3-cfaf3d74856e-triplea_41695_10it.tsvg
AeV (Allies + 14) vs AG, G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 123 Sea Zone to 124 Sea Zone
1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 123 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 124 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 124 Sea Zone to Scotland
1 armour moved from 111 Sea Zone to Scotland
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to ScotlandPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4,1,3,1,1,4,5,5,6,5,1,4,6,3,6,3,3,6,1,6
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to Norway
1 submarine moved from 98 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 98 Sea Zone
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - British
1 bomber moved from Norway to United KingdomPlace Units - British
2 destroyers placed in 109 Sea Zone
1 fighter and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,2,3,5,3,2,3,6,5,4,6,3,4,1,2,6,5,4,2,1,6,2,3,5,1,4
British collect 20 PUs (8 lost to blockades); end with 20 PUs totalTurn Complete - UK_Pacific
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Hey alexgreat, habe meinen U.K. Turn einmal abgebrochen.
Habe realisiert das Norway jetzt ein IC dort stehen hat und wollte mir diese bessere chance nicht entgehen lassen.Wenn es allerdings für dich nicht in ordnung geht mache ich nochmal mein U.K. mit dem ersten Angriffsziel das ich erwählt habe. Den Deutschen DD. Lass es mich wissen.
Ach ja, deine AA kriegen wohl nen Orden dafür dass sie mir andauernd meine Bomber wegballern huh?! :-)
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Alles ok.
Ja, Du hast AA Pech, und auch generell dem Gefühl nach die Wuerfel nicht auf Deiner Seite.
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Scramble?
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Nicht scrambeln bitte.
Ja ,habe kurzzeitig schon überlegt das ich was falsch mache, doch solche spiele gibt es auch.
Hoffe noch darauf das sich das Blatt wendet, doch wenn dein Deutscher Angriff gelingt wars wohl pustekuchen, lol. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 cruiser, 3 destroyers and 5 submarines
British defend with 2 destroyers
Italians roll dice for 5 submarines in 109 Sea Zone, round 2 : 3/5 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 109 Sea Zone
Italians win with 1 cruiser, 3 destroyers and 4 submarines remaining. Battle score for attacker is 10
Casualties for British: 2 destroyers
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Trans-Jordan
6 armour and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Holland Belgium to Southern Italy
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Italians
2 armour and 1 tactical_bomber placed in Iraq
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,6,5,3,4,1,1,3,2,5,4
ANZAC collect 7 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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Scramble bitte
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Ja bitte, die U.S. geht geschlossen rein.
Hoffe das, das Würfel-glück mal auf meiner Seite ist, :-D. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 submarines and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
3 fighters moved from Western Germany to 111 Sea ZoneCombat - Germans
Americans scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 4 destroyers, 6 fighters and 6 submarines
Americans defend with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Germans roll dice for 6 submarines in 111 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 4 destroyers and 6 fighters in 111 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 111 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 4 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 4 destroyers and 6 fighters in 111 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 carrier, 2 cruisers and 2 transports in 111 Sea Zone, round 3 : 0/3 hits
1 carrier owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 submarines in 111 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Americans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 6 fighters in 111 Sea Zone, round 4 : 4/11 hits
Americans roll dice for 1 fighter in 111 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 6 fighters and 2 submarines remaining. Battle score for attacker is 87
Casualties for Germans: 2 destroyers and 4 submarines
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsNon Combat Move - Germans
1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Northwest Persia to Iraq
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 tactical_bombers placed in Novgorod
3 submarines placed in 112 Sea Zone
Germans undo move 4.
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
5 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Java to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 submarines
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 battleship and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Marshall Islands to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Korea
1 mech_infantry moved from Amur to Korea
1 armour moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour, 1 mech_infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 fighter moved from Szechwan to Malaya
1 tactical_bomber moved from Szechwan to Malaya
2 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
3 artilleries moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Central Mongolia to Kansu
1 armour moved from Evenkiyskiy to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Eastern Persia to Iraq
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Szechwan to Shan StatePlace Units - Japanese
2 infantry placed in Malaya
1 destroyer, 3 submarines and 3 transports placed in 6 Sea Zone
1 infantry placed in Japan
1 infantry placed in Japan
1 fighter placed in Japan
1 armour placed in Malaya
1 mech_infantry placed in India
1 tactical_bomber placed in French Indo China
Turning on Edit Mode
EDIT: Changing ownership of Wake Island from Americans to Japanese
EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
Edit
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Noch ein edit, ein Zerstoerer von Japan nicht nach 26, sondern nach 33.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 3 submarines
Japanese defend with 1 armour, 4 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry, 9 submarines, 2 tactical_bombers and 1 transport
Japanese win with 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -84
Casualties for Japanese: 3 destroyers and 4 submarines
Casualties for Americans: 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 3 submarinesNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 aaGun moved from 4 Sea Zone to Soviet Far East
4 destroyers and 1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 tactical_bomber moved from Brazil to French West AfricaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4,1,2,2,3,6,5,5,4,1,5,4,5,2,3,3,6,5,4,2,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - British
2 infantry moved from Scotland to United KingdomPlace Units - British
1 artillery and 1 fighter placed in Egypt
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,3,5,1,2,5,6,4,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,5,2,6,5,6,3
British collect 19 PUs (9 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific