@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
AA 42 1E Inno vs YiShen
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indochina to India
Japanese take India from British
1 fighter and 1 infantry moved from French Indochina to China
3 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 battleship moved from 37 Sea Zone to 59 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 32 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber and 1 fighter moved from Japan to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
retreated to 52 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in 33 Sea Zone
Japanese attack with 2 fighters
British defend with 1 carrier
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 carrier
Battle in China
Japanese attack with 2 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 59 Sea Zone
Japanese attack with 2 battleships
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to Japan
1 carrier moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from China to KwantungPlace Units - Japanese
1 factory placed in French Indochina
1 transport placed in 61 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indochina to India
Japanese take India from British
1 fighter and 1 infantry moved from French Indochina to China
3 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 battleship moved from 37 Sea Zone to 59 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 32 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber and 1 fighter moved from Japan to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
retreated to 52 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in 33 Sea Zone
Japanese attack with 2 fighters
British defend with 1 carrier
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 carrier
Battle in China
Japanese attack with 2 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 59 Sea Zone
Japanese attack with 2 battleships
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to Japan
1 carrier moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from China to KwantungPlace Units - Japanese
1 factory placed in French Indochina
1 transport placed in 61 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 51 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 59 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Wake Island: 1 fighter
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.381
Median : 3.000
Variance : 0.634
Standard Deviation : 0.796
Total rolls : 42Japanese Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.452
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31British Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indochina to India
Japanese take India from British
1 fighter and 1 infantry moved from French Indochina to China
3 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 battleship moved from 37 Sea Zone to 59 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 32 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber and 1 fighter moved from Japan to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
retreated to 52 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in 33 Sea Zone
Japanese attack with 2 fighters
British defend with 1 carrier
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 carrier
Battle in China
Japanese attack with 2 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 59 Sea Zone
Japanese attack with 2 battleships
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to Japan
1 carrier moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from China to KwantungPlace Units - Japanese
1 factory placed in French Indochina
1 transport placed in 61 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 51 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 59 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Wake Island: 1 fighter
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Manchuria : 1 armour and 1 infantry
India : 1 flag, 1 infantry
Philipine Islands : 2 infantry
Kwantung : 2 fighters
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 factory
Wake Island : 1 fighter and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 3 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 2 battleships and 1 carrier
32 Sea Zone : 1 carrier and 1 fighter
61 Sea Zone : 2 transports
52 Sea Zone : 1 cruiserProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 46
British : 27 / 50
Japanese : 35 / 35
Americans : 40 / 42 -
hi Inno, I made a mistake in SEA ZONE 52 battle, remove the cruiser firstly because I mistakenly believe your sub has been sunk.SO I edited these: choose a fighter and sub as casualties, carrier move to SEA ZONE 59 from SEA ZONE 50 and another fighter move to Wake Island.
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 battleship moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 1 destroyer placed in 55 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 bomber and 1 factory
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 2 infantry
United Kingdom : 1 bomber and 1 fighter
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Central United States : 2 infantry
44 Sea Zone : 1 battleship, 2 infantry and 1 transport
10 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
55 Sea Zone : 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 46
British : 27 / 50
Japanese : 35 / 35
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to 15 Sea Zone
1 submarine moved from 16 Sea Zone to 15 Sea Zone
2 fighters moved from Persia to 15 Sea Zone
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in 15 Sea Zone
Russians attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 battleship and 1 transport
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 fighters in 15 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans , 1 submarine owned by the Russians and 1 battleship owned by the Germans lost in 15 Sea Zone
Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/4 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Russians
8 infantry moved from Russia to West Russia
5 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from 15 Sea Zone to Russia
1 submarine moved from 2 Sea Zone to 4 Sea Zone
2 fighters moved from 15 Sea Zone to PersiaPlace Units - Russians
1 armour and 3 infantry placed in Russia
4 infantry placed in Caucasus
Russians undo move 2.
1 infantry placed in Russia
3 infantry placed in Caucasus
Russians undo move 3.
2 infantry placed in Caucasus
Russians undo move 3.
3 infantry placed in Caucasus
Russians undo move 3.
1 infantry placed in Russia
2 infantry placed in Caucasus
Russians undo move 3.
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Persia : 2 fighters
Novosibirsk : 5 infantry
Karelia S.S.R. : 1 artillery and 3 infantry
Yakut S.S.R. : 1 infantry
Caucasus : 1 factory and 3 infantry
West Russia : 1 flag, 1 aaGun, 2 armour and 11 infantry
Russia : 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
4 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 46
British : 27 / 50
Japanese : 35 / 35
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 8 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
1 bomber moved from Germany to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 artilleries and 5 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 fighter moved from Libya to 34 Sea Zone
1 fighter moved from Western Europe to Karelia S.S.R.
3 infantry moved from Western Europe to GermanyCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in 34 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry; Russians defend with 1 factory and 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Caucasus to Germany
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
1 fighter moved from 34 Sea Zone to 32 Sea Zone
1 destroyer moved from 7 Sea Zone to 13 Sea ZonePlace Units - Germans
8 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
I found Germany always be unlucky in Caucasus, curse from Stalingrad?
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Anglo Egypt to Libya
1 bomber moved from Russia to Libya
1 infantry moved from Persia to India
1 fighter moved from West Russia to India
1 armour moved from Eastern United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 armour moved from 12 Sea Zone to Algeria
1 fighter moved from Persia to IndiaCombat - British
Battle in Libya
British attack with 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 infantry in Libya, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in India
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from United Kingdom to 7 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from West Russia to 7 Sea Zone
1 fighter moved from India to Persia
1 bomber moved from Libya to Belgian Congo
1 infantry moved from Kenya to Belgian CongoPlace Units - British
1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone
1 submarine placed in 7 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Australia : 2 infantry
Persia : 1 aaGun and 1 fighter
Belgian Congo : 1 bomber and 1 infantry
India : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Algeria : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 3 infantry
7 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
12 Sea Zone : 1 transport
46 Sea Zone : 1 transport
45 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 20 / 26
Germans : 42 / 44
British : 32 / 32
Japanese : 32 / 35
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour and 3 infantry moved from Japan to 61 Sea Zone
1 armour, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from 36 Sea Zone to French Indochina
1 carrier and 2 fighters moved from 32 Sea Zone to 36 Sea Zone
1 fighter moved from Wake Island to Kwantung
2 battleships and 1 carrier moved from 59 Sea Zone to 49 Sea Zone
1 armour moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Manchuria to China
1 bomber moved from Japan to KwantungCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indochina
1 factory placed in Manchuria
1 destroyer placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 bomber moved from United Kingdom to Caucasus
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
Americans take Solomon Islands from Japanese
1 infantry moved from 45 Sea Zone to Solomon Islands
1 fighter moved from United Kingdom to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 13 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Caucasus
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 armour and 1 factory
Americans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Caucasus to Russia
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
2 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Western United States to Yakut S.S.R.Place Units - Americans
1 carrier placed in 55 Sea Zone
1 fighter placed in 55 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 bomber and 1 factory
Yakut S.S.R. : 1 bomber
Hawaiian Islands : 2 infantry
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 1 bomber
Central United States : 2 infantry
12 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
45 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
55 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Russians : 19 / 26
Germans : 42 / 44
British : 32 / 32
Japanese : 35 / 35
Americans : 38 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 bomber moved from Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from Persia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Persia to BelorussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Buryatia S.S.R. from Japanese to Russians
EDIT: Adding units owned by Russians to Buryatia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Belorussia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
2 infantry moved from Novosibirsk to Yakut S.S.R.
3 infantry moved from Novosibirsk to Russia
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 infantry
Yakut S.S.R. : 2 infantry
Caucasus : 1 factory and 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 fighters and 9 infantry
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 infantry
Russia : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory and 7 infantry
6 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 28 / 28
Germans : 34 / 44
British : 32 / 32
Japanese : 34 / 35
Americans : 38 / 42 -
Hey yishen,
I made an edit as I forgot to move an infantry to take that empty land during combat movement.
Inno
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 36 Sea Zone to Sinkiang
2 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Eastern Europe to Belorussia
2 artilleries moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
8 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
5 infantry moved from Germany to Western EuropeCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Americans win with 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Belorussia to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.Place Units - Germans
2 artilleries, 1 bomber and 7 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 36 Sea Zone to Sinkiang
2 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Eastern Europe to Belorussia
2 artilleries moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
8 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
5 infantry moved from Germany to Western EuropeCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Americans win with 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
1 aaGun moved from Germany to Western Europe
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Belorussia to Germany
1 fighter moved from Caucasus to Germany
1 fighter moved from Caucasus to GermanyPlace Units - Germans
1 artillery, 1 bomber and 8 infantry placed in Germany
Germans undo move 1.
2 artilleries, 1 bomber and 7 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
Redo the un-combat move.
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Algeria to 12 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
2 fighters moved from 7 Sea Zone to Karelia S.S.R.
1 fighter moved from Persia to Karelia S.S.R.
1 bomber moved from Belgian Congo to Southern EuropeCombat - British
Battle in Karelia S.S.R.
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in Southern EuropeNon Combat Move - British
1 bomber moved from Southern Europe to Libya
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from Karelia S.S.R. to West Russia
1 aaGun moved from Persia to Trans-Jordan
3 infantry moved from Libya to Anglo Egypt
1 armour moved from Algeria to Anglo Egypt
1 infantry moved from Belgian Congo to Anglo Egypt
1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from India to PersiaPlace Units - British
2 fighters placed in 6 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Australia : 2 infantry
Persia : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 1 infantry
Trans-Jordan : 1 aaGun
United Kingdom : 1 aaGun, 1 factory and 4 infantry
Algeria : 1 flag
Libya : 1 flag, 1 bomber
West Russia : 3 fighters
Anglo Egypt : 1 armour and 4 infantry
5 Sea Zone : 1 transport
42 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
45 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 28
Germans : 37 / 40
British : 35 / 35
Japanese : 34 / 35
Americans : 38 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Algeria to 12 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
2 fighters moved from 7 Sea Zone to Karelia S.S.R.
1 fighter moved from Persia to Karelia S.S.R.
1 bomber moved from Belgian Congo to Southern EuropeCombat - British
Battle in Karelia S.S.R.
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in Southern EuropeNon Combat Move - British
1 bomber moved from Southern Europe to Libya
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from Karelia S.S.R. to West Russia
1 aaGun moved from Persia to Trans-Jordan
3 infantry moved from Libya to Anglo Egypt
1 armour moved from Algeria to Anglo Egypt
1 infantry moved from Belgian Congo to Anglo Egypt
1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from India to PersiaPlace Units - British
2 fighters placed in 6 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for British :
Australia : 2 infantry
Persia : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 1 infantry
Trans-Jordan : 1 aaGun
United Kingdom : 1 aaGun, 1 artillery and 1 factory
Algeria : 1 flag
Libya : 1 flag, 1 bomber
West Russia : 3 fighters
Anglo Egypt : 1 armour and 4 infantry
5 Sea Zone : 1 transport
42 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
45 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 28
Germans : 37 / 40
British : 35 / 35
Japanese : 34 / 35
Americans : 38 / 42 -
Please use the latest version - I adjusted the initial purchase a bit - that shouldn’t affect any combat result later on.
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships and 1 carrier moved from 49 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 bomber and 2 fighters moved from Kwantung to 45 Sea Zone
2 armour moved from French Indochina to Sinkiang
1 artillery and 4 infantry moved from French Indochina to India
Japanese take India from British
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
3 infantry moved from China to Sinkiang
1 armour moved from Manchuria to SinkiangCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier and 3 fighters
British defend with 1 submarine; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 1 carrier in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 5/6 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 submarine owned by the British and 2 fighters owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 fighter in 45 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 27
Casualties for Japanese: 1 bomber, 1 carrier and 3 fighters
Casualties for British: 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transportNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Kwantung to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
2 armour placed in French Indochina
1 fighter placed in 36 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
2 units repaired.