@Razor:
I think only fighters can roll dice in the Dogfight phase, both because of playability and historical issues. If all planes can roll a 1 in dogfight, it would be like the old Tranny that defended on a D1. So you buy nothing but Trannies, and they roll a D1 like ten times, and sink the attacking Battleship. You can do the same in dogfight, buy nothing but Bombers, and they roll a A1 like twenty times and kill all intercepting fighters. This is gamey, and not historical correct either. Real life transport ships never sank a battleship, even if they had a small gun on deck, and real life heavy Bombers was slaughtered when on a mission alone, even if they had a machine gun in front and rear. That’s why it was so important to develop long range escort fighters. If the B 17 bomber had been strong in dogfights, the P51 Mustang would never have been made. Same with real life ships, they all had some ASW ability, but for game purposes only the A&A Destroyer can negate submarine first shot and submerging in this game. If all units had the same abilities it would not be fun.
There is a way to treat StBs in dogfight capacity so even a swarm of StBs will not destroy all the defending Fighters.
Example #1: 6 StBs A1 attacking a single Fg D2.
Normally, StBs will get 6 rolls @1 while the Fg get 1 @2.
You can considered the StBs attack like a 1 shot AAA without preemptive strike, instead of 3.
So, no matter the number of incoming StBs, this Fg unit will just suffer a single roll @1.
StB A1-1-1-D1M6C12, in dogfight, get 1 Attack roll @1 up to the number of StBs or Fgs, whichever is less.
Example #2, 2 StBs attacks 3 Fgs, then all StBs can have 2 rolls @1 to destroy up to two fighters out of the three.
Example #3, 4 StBs attacks 2 Fgs, then all StBs can have 2 rolls @1 to destroy up to two fighters, even if there is 4 StBs.
I rationalize it that way:
StBs are a kind of machine guns Platform (a kind of AA) against Fgs that are flying around them and much nearer than ground AA.
Even if there is more enemy fighters around them (the machine guns doesn’t double magically).
So it is like an Air-to-Air AA situation instead of a ground to air AA situation.
In addition, StBs are not actively chasing Fgs.
Each fighter unit can not go after all incoming StBs during a raid, it is a 1:1 situation, otherwise Fgs should be treat as AAA able to attack more than 1 unit, for instance up to three (if like an AAA).
That’s why each intercepting Fg against StBs get 1 single chance to be shot down at 1/6 odds max.