No scramble
14L G40 Rubioton (Allies+9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 69 Sea Zone to 71 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to Tanganyika Territory
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
2 armour moved from Union of South Africa to Tanganyika TerritoryCombat - British
Non Combat Move - British
Place Units - British
1 cruiser and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 22 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 armour -
Ahi va
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 7 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
5 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Archangel to Novgorod
1 artillery moved from Baltic States to Novgorod
7 artilleries moved from Belarus to Novgorod
10 mech_infantrys moved from Eastern Poland to Novgorod
5 armour, 5 artilleries, 3 infantry and 24 mech_infantrys moved from Bryansk to Russia
2 tactical_bombers moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 transport moved from 92 Sea Zone to 91 Sea Zone
5 bombers moved from Western Germany to Russia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 2 aaGuns
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Novgorod
Germans attack with 8 artilleries and 11 mech_infantrys
Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 8 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 2 armour, 4 artilleries and 4 infantry
Battle in Russia
Germans attack with 8 armour, 5 artilleries, 5 bombers, 2 fighters, 3 infantry, 24 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 bomber, 1 factory_major, 1 fighter, 13 infantry and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 5 artilleries, 5 bombers, 1 fighter, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 fighter, 3 infantry and 10 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 armour, 8 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Bryansk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
4 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
5 bombers moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
7 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers and 4 fighters; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Vologda to Tsinghai
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
5 mech_infantrys moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Guam to 21 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to India
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
7 fighters moved from 4 Sea Zone to 17 Sea Zone
5 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports
ANZAC defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 battleship, 1 cruiser, 2 submarines and 1 transport
Battle in Java
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in 17 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 9 fighters remaining. Battle score for attacker is 69
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transportNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from India to Burma
1 aaGun moved from Anhwe to Kweichow
9 fighters moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 4 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers and 4 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 2 carriers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 17 Sea Zone to 25 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
2 tactical_bombers moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry and 2 mech_infantrys moved from Siberia to Amur
Americans take Amur from JapaneseCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 1 infantry placed in Western United States
1 battleship and 2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
1 cruiser placed in 106 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 15 PUs (4 lost to blockades); end with 17 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 bombers; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from Gold Coast to French Central Africa
2 artilleries moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
3 artilleries moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Tanganyika Territory to Rhodesia
3 fighters moved from Kenya to Belgian Congo
3 fighters moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Northwest Persia to IraqCombat - Italians
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
3 bombers placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French